Latest Comments by Philadelphus
Super Video Golf added a career mode - it deserves more attention
11 Apr 2024 at 6:31 pm UTC
11 Apr 2024 at 6:31 pm UTC
I was confused because the article says 8 players and the video says 16, so I checked out the Steam page for elucidation:
When playing Free Play mode Super Video Golf can be played either as couch co-op with up to 8 players using 1-4 compatible controllers or the PC keyboard, or online with up to 8 computers connecting to a single game. Super Video Golf can also be played as a combination of both allowing up to 16 players in a single round!:shock:
The Splintered Sea expansion announced for physics building game Besiege
10 Apr 2024 at 6:28 pm UTC Likes: 5
10 Apr 2024 at 6:28 pm UTC Likes: 5
I remember buying Besiege back when it was in Early Access, back in like 2015. As a child of the 90s, I remember when you got a game on a CD or two, and maybe it got an expansion the next year (or two if you were super-duper lucky), and that was it. None of this surprise-new-expansion-multiple-years-later stuff*. I love this new world we're living in. :smile:
*As seen with Noita today as well.
*As seen with Noita today as well.
Aquapark Tycoon is a waterpark building sim from the dev of Avorion
10 Apr 2024 at 6:21 pm UTC
10 Apr 2024 at 6:21 pm UTC
Interesting! I know of multiple theme park builder games with roller coasters and what-not, but I can't really think of any other water park builders off the top of my head. (I wouldn't be surprised if some exist, but I don't know about them if they do.)
The incredible pixel-smashing game Noita got a huge free update
10 Apr 2024 at 6:18 pm UTC Likes: 1
10 Apr 2024 at 6:18 pm UTC Likes: 1
I've got a few mods for Noita I've been meaning to update for…huh, a few years now. :whistle: Maybe I should get around to doing that while I wait for mods to get updated for the RimWorld release tomorro…
Slay the Spire 2 announced by Mega Crit for 2025
10 Apr 2024 at 6:16 pm UTC Likes: 2
10 Apr 2024 at 6:16 pm UTC Likes: 2
Well, nice to see the Merchant is still doing well for himself. No mention of the engine specifically, but presumably this is where they switched from Unity to Godot after the debacle last year. And I hope those "new ways to play" include native co-op multiplayer this time instead of needing mods. :smile:
The first handheld to use PlaytronOS is some Web3 thing - the SuiPlay0x1
10 Apr 2024 at 6:12 pm UTC Likes: 7
10 Apr 2024 at 6:12 pm UTC Likes: 7
I'm sure it's just the render, but I can't unsee that little USB-C port floating attached to the back of the thing instead of being inside it.
Arch Linux changes vm.max_map_count to match Fedora, Ubuntu for better gaming
8 Apr 2024 at 7:26 pm UTC Likes: 1
8 Apr 2024 at 7:26 pm UTC Likes: 1
So for those of us who don't know, what would upping this actually help with, and how would one know if one was running into problems with it in the first place?
Crypt of the NecroDancer just got a Hatsune Miku DLC
4 Apr 2024 at 6:31 pm UTC Likes: 5
4 Apr 2024 at 6:31 pm UTC Likes: 5
Well, that's a collection of words I never expected to read as a headline. :grin:
Screenbound is a platformer where you play in 2D and 3D together
3 Apr 2024 at 6:47 pm UTC Likes: 2
3 Apr 2024 at 6:47 pm UTC Likes: 2
Quoting: buckysrevengeJust imagine playing this on your Steam Deck while walking around :sick:And in VR! :grin:
Stop Killing Games is a new campaign to stop developers making games unplayable
3 Apr 2024 at 6:42 pm UTC Likes: 2
Not that I'm against game preservation — I'm all for it, and best of luck to Ross — I just think it's complicated. :unsure: I guess I'm more in the open-sourcing camp.
3 Apr 2024 at 6:42 pm UTC Likes: 2
Quoting: CatKillerFull automatic refunds for every copy when a company kills the game is much simpler, and removes most of the financial incentive for that undesirable behaviour (you've still given them an interest-free loan, after all).I immediately see some loopholes that would have to be addressed; what does it mean to "kill" a game? Yes, taking down all the servers of a game where players can't host servers would be killing it, no question there. What about leaving exactly one server (that can handle, say, 12 players max) online? Not technically killing it, even though the other (say) 49,988 people who bought the game can't play it if the server is full.
Not that I'm against game preservation — I'm all for it, and best of luck to Ross — I just think it's complicated. :unsure: I guess I'm more in the open-sourcing camp.
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