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Latest Comments by Philadelphus
Dwarf Fortress releases December 6 on Steam and itch.io, Native Linux support later
1 Nov 2022 at 7:01 pm UTC

It's happening! :woot:

Maybe I can actually make the switch from ASCII to graphics with this release, now that it no longer involves simultaneously mangling text.

These were the most popular Steam Deck games for October 2022
1 Nov 2022 at 6:59 pm UTC

I'm (happily) surprised to see Potionomics is fifth by daily average user count. :happy: It certainly works fine on the Deck, I just wish they'd add actual controller controls.

Great smaller and casual games for the Steam Deck
1 Nov 2022 at 6:47 pm UTC

One Deck Dungeon [External Link] is a pretty good fit for the Deck. It's adapted from a physical game, and they optimized the controls to work with the Deck sometime earlier this year (before I bought it). You have one or two party members (fighter, thief, mage, etc.) with some special abilities, and go through a three-level dungeon fighting monsters and environmental hazards by rolling dice and using them to cover boxes on the card for each obstacle. There are a bunch of different abilities that let you convert dice between the three colors (+ black, which can be any color), change the values of dice, etc., making each combat a puzzle as you try to see if you can beat it using the dice you rolled and your abilities. There's a meta-progression element too where your party members gain XP over the course of games that let them start with different abilities, an extra heart, etc.. Sometimes it can get a bit frustrating when you roll a bunch of 1s and 2s, but overall it's a pretty good (non-time-pressured) puzzle game.

Thoughts on the official Steam Deck Docking Station
27 Oct 2022 at 6:18 pm UTC

Quoting: Mountain ManMultiple displays seem to be a problem for Linux in general. I've been wanting to add a second monitor to my setup for a while, but it would require a lot of hand editing of configuration files, and even that doesn't provide a guaranteed "it just works" solution.
What setup are you using, out of curiosity? I've run dual monitors with Cinnamon (on an nVidia GPU) for years and it's always been pretty much plug'n'play.

Steam Deck hits over 6,000 games marked Verified or Playable
26 Oct 2022 at 6:32 pm UTC

Potionomics [External Link] is another recent Verified game that runs fine in my experience. It doesn't have controller support, but there's no time pressure so it works fine to play with the trackpad or touchscreen.

Victoria 3 is an ambitious society sim that will engross you if you let it
25 Oct 2022 at 6:50 pm UTC

Downloading now to play this evening. :happy:

Steam continues growing hitting over 30 million online
24 Oct 2022 at 6:55 pm UTC

So many games I want to play all coming out around the same time! :woot: I'm currently playing a mix of Potionomics and RimWorld with the Biotech expansion, and looking forward to Victoria III releasing tomorrow. (I'd be playing The Eternal Cylinder as well, but weirdly, although the demo worked with Proton, the full game doesn't launch at the moment.)

RimWorld - Biotech and the free 1.4 update out now
22 Oct 2022 at 8:54 am UTC Likes: 1

Quoting: denyasisFyi, the Prepare Carefully mod is what I Think Philadelphius is mentioning. It's a very helpful mod that eliminates some of the potential rough/tedious starts dished out by the RNG without being cheaty.
Yup, that's the one. Not updated for 1.4 yet, sadly.

Steam Deck Beta adds way to view components, Valve confirms fan changes
21 Oct 2022 at 6:56 pm UTC Likes: 3

Skipping the intro video was no doubt added as developers at Valve laughed at how someone set their boot video to the movie Shrek, and had to sit through it.
I'm laughing too! 🤣 But yeah, seems like a good idea.

RimWorld - Biotech and the free 1.4 update out now
21 Oct 2022 at 6:51 pm UTC

First expansion I'm picking up on release, as I wasn't particularly interested in RimWorld when the previous two came out. Now to wait for enough of my mods to update to start a game… :grin:

Quoting: ExpandingManRimworld is one of those games that seems amazing but I've really struggled to enjoy. I find it plodding an tedious. Guess it's time to go back and try again, hopefully I'll stick with it long enough to get over the initial boredom.
So, I pledged to the original Kickstart campaign for RimWorld, including access to various alpha and beta builds along the way…and yet, up until this year, I never really got into it, even though I probably had some forty hours or so of started-and-abandoned playthroughs over the years; I usually start, play a few hours, then get bored and quit. What I found finally got me enjoying it long enough to keep going past that initial start was in large part a mod that lets you edit your starting colonists and situation. I gave myself two four [I checked] extra colonists and then tweaked all five seven of them to have mostly positive traits and a good spread of skills, and for whatever reason that got me through the initial first few hours where I'd usually lose interest and on to where I actually had a thriving colony of (eventually) over twenty pawn.

This is not to say that you should enjoy it, or will if you do the same thing, more that I understand where you're coming from and just wanted to share what I'd found that helped me finally enjoy the game in case it helps. :smile:

(Thinking about it some more, in Dwarf Fortress you start with seven dwarfs who are blank slates for you to customize, which allows you to get a pretty good spread of coverage for the skills that initially are the most useful. In RimWorld, you start with one, three, or five pawns, chosen from a randomly generated pool, which makes it difficult to reliably cover the skills you need early on. I know RimWorld's all about the procedurally-generated stories and the characters play into that, but I found myself much more attached to my colony by playing it more like a Dwarf Fortress start where I got to customize everything [and then get the procedural stuff on top of that later on]. Thankfully, there are mods for that. :smile:)