Latest Comments by Philadelphus
Steam Deck Verified jumps to over 240 titles
10 Feb 2022 at 6:52 pm UTC
Oh, wait, do you mean it doesn't work with controllers? (Since I played with mouse and keyboard and don't own a controller to check.) If that's the case I hope it gets fixed, since this was once of the games I definitely was going to play on the Deck. :sad:
10 Feb 2022 at 6:52 pm UTC
Quoting: MasterSleortI wonder whether Crosscode is going to be playable. It has a native build, but that one completely messes up the controls, which makes it unplayable with the native build.What distro are you having problems with? I played through the entirety of CrossCode (including DLC) last year on Debian 10 and had zero issues. I even fired it up just now to confirm it was the native build and not Proton.
The developers say that it is a problem with are JavaScript library they depend on and thus "are unable to fix it".
I hope the steam deck gains enough traction, so that the developers try and fix the issue.
This game seems such a great fit for this device.
Oh, wait, do you mean it doesn't work with controllers? (Since I played with mouse and keyboard and don't own a controller to check.) If that's the case I hope it gets fixed, since this was once of the games I definitely was going to play on the Deck. :sad:
WRAEK think they can change PC gaming with the Tactonic Pro
10 Feb 2022 at 6:37 am UTC Likes: 1
10 Feb 2022 at 6:37 am UTC Likes: 1
What wristy wrack hath WRAEK wrought? Readily in evidence is the wreck wreaked on hapless wrenched wrists, restlessly arrested above the touchpad, rapidly escalating into wreckage as they relentlessly wrestle gravity so that your character isn't suddenly wrested into roving abreast of a wretched reckoning wreathed with enemy fire when least expected! At least when using WASD* at present I can rest my wrist on the wrist-rest reckless of consequence.
*Which is, I reckon, 10% of my library, at best?
*Which is, I reckon, 10% of my library, at best?
Steam Deck Previews are up, plus dbrand announce Project Killswitch
9 Feb 2022 at 8:15 am UTC Likes: 2
9 Feb 2022 at 8:15 am UTC Likes: 2
Quoting: eldarionAs much as I like seeing devices with Linux being sold, I really don't understand the hype of steam deck. I like playing a good game on a mobile device as much as I like watching a good movie on my phone. Meaning, not at all.Valve's hyping this up as being powerful enough to run all the latest and most demanding games, but I'm going to be using it for things like playing a round of Terraforming Mars in bed, or Filament, or other similar things. Something simple and relaxed, where the trade-off of not being on my PC's large monitor is worth the increase in comfort to my aging bones (or the portability, for when I'm traveling and can't bring my PC). Your mileage may vary of course. To each their own. :smile:
Don't get me wrong, small devices like this are great for casual gaming, but playing Witcher 3 on this is like going to the cinema and only watching half of the screen. You simply don't get the full experience.
Valve has tested 'thousands' for the Steam Deck, 60 currently Verified
4 Feb 2022 at 7:13 pm UTC Likes: 2
Whereas, for most games, a human could check off the verified criteria reasonably comfortably in less than an hour (with the caveat that maybe there's a place where text size gets too small or something else breaks later in the game, but for most games an hour should give a reasonably good idea). Assuming a single person can thus check 8 games a day (1/hour, 8-hour working day), by hiring 100 people (using the loose change found down the back of the sofas at Valve HQ) they could verify 800 games a day. That'd then take them 80 days to check all ~64,000 games on Steam. That's gotta be way easier than doing the Tesla-levels of machine learning that would be required to do that testing automatically. (They also don't have to allocate testing time equally, they could spend more time on the most popular games and push the least popular ones off until after launch.)
4 Feb 2022 at 7:13 pm UTC Likes: 2
Quoting: Mountain ManThat doesn't mean the team is manually testing each and every game. I just can't see how that would be practical or efficient. But of course, I don't have Valve money, so perhaps I lack the correct perspective.I mean, I doubt they have people 100-percenting every single game to check that there isn't an obscure mini-game that shows up 57 hours in where the text is too small to read. Even I would find that unreasonable. But a look at the official criteria [External Link] shows that some (if not most) of those things would be virtually impossible to test in an automated fashion. Pretty much all games come as precompiled binaries with no API to allow automated testing of their internals, so checking most of those things would require practically a world-class AI that knows how to use controllers to open games and check things like whether an arbitrary game's menu is traversable with just a controller.
Whereas, for most games, a human could check off the verified criteria reasonably comfortably in less than an hour (with the caveat that maybe there's a place where text size gets too small or something else breaks later in the game, but for most games an hour should give a reasonably good idea). Assuming a single person can thus check 8 games a day (1/hour, 8-hour working day), by hiring 100 people (using the loose change found down the back of the sofas at Valve HQ) they could verify 800 games a day. That'd then take them 80 days to check all ~64,000 games on Steam. That's gotta be way easier than doing the Tesla-levels of machine learning that would be required to do that testing automatically. (They also don't have to allocate testing time equally, they could spend more time on the most popular games and push the least popular ones off until after launch.)
Over 120 titles are now Steam Deck Verified
4 Feb 2022 at 6:54 pm UTC Likes: 3
4 Feb 2022 at 6:54 pm UTC Likes: 3
Put me down for 1,100 verified games at launch! :grin: Liam, you should definitely have an article at launch noting who guessed the closest. :happy:
*At launch, that could change over time of course.
Quoting: elmapulits impressive when compared to other console launchs, but its not when compared to 90.000 games avaliable on steam for windows, and even more than that avaliable for windows in general.The thing is, people aren't playing all those (64,000, per CatKiller) games equally; I'd bet anything the number of players/owners of games looks like an exponentially decaying distribution. Thus, if Valve has the top 1,000 verified, that might already account for, say (to pick a random number), 50% of play time. If the next top 3,000 are "merely" playable, that might get you to 70%, etc. Pretty much anyone who buys a Deck is going to have games in their library they can play, even if they can't play all the games in their library*. So the question becomes, what fraction of players are going to motivated enough by a specific unplayable game (or set of games) to figure out how to install Windows on their Deck (and forego SteamOS's built-in sleep features and such)? It won't be zero, because of course somebody's going to do it (if just for the novelty value to put it on social media), but I'm betting the majority of people aren't going to bother taking the chance and going to the work of installing a new OS if most (or all!) of what they actually play already works.
i hope console gamers buy this thing like hotdogs, and pc gamers dont get too inclined to install windows on it, not until most games (be it steam games or not) work on it.
then it would be too late to reverse the trend.
*At launch, that could change over time of course.
Steam gets a few useful UI tweaks to show Cloud Sync status and Game Install Size
3 Feb 2022 at 6:56 pm UTC
3 Feb 2022 at 6:56 pm UTC
I'm really glad for that first tweak, that would've been really useful these past four months while I was moving and only had a crappy university-provided MacBook with ~10 GB free space to game on. Much easier than clicking on each of the (relatively small number of) games in my library that support MacOS and hitting Install to check how much space they'd take up. :grin:
Quoting: SolitaryAnyone thinking about using current beta client should be careful as it currently has nasty issue on certain distributions where the client only renders black content and buttons don't really work. Check issue link for possible workaround or stay on stable version.Yeah, I had that issue starting with an update on Sunday. Switching back to stable fixed it, thankfully.
https://github.com/ValveSoftware/steam-for-linux/issues/8373 [External Link]
Valve has tested 'thousands' for the Steam Deck, 60 currently Verified
1 Feb 2022 at 6:58 pm UTC
…oh wait.
1 Feb 2022 at 6:58 pm UTC
Quoting: Comandante ÑoñardoNobody will buy this for just 100 or 200 supported games.Yeah, the Nintendo Switch only had 10 games [External Link] available for it at launch, and we all remember how no one bought that thing!
…oh wait.
Reminder: Update your PC info for the next round of statistics updates
1 Feb 2022 at 5:43 am UTC
1 Feb 2022 at 5:43 am UTC
If it's not too much trouble, there's still no 170 Hz option for monitor refresh rate… :whistle:
Valve has tested 'thousands' for the Steam Deck, 60 currently Verified
1 Feb 2022 at 5:40 am UTC Likes: 3
Fake edit: found it, from an interview [External Link] with Greg Coomer and Lawrence Yang in Rock, Paper, Shotgun:
1 Feb 2022 at 5:40 am UTC Likes: 3
Quoting: Mountain ManI just can't imagine Valve has a team dedicated to doing nothing but installing games on the Deck and making sure they work properly, especially not when they claim to have tested thousands of games already, which leads me believe that the process has a good deal of automation.Didn't they say at some point last year that they were hiring people to do just that? Though yes, there are certainly parts of it that could be automated (like "does it start on SteamOS 3.0 in the first place"); maybe they just need people to check things like the text size and controller glyphs and the like.
Fake edit: found it, from an interview [External Link] with Greg Coomer and Lawrence Yang in Rock, Paper, Shotgun:
Steam does have a lot of games, and Valve is putting significant effort into this review program. We've hired an additional group of testers specifically for Steam Deck compatibility, and will continue to hire additional staff to support this group. It will take time to review the Steam catalog (in addition to the new titles that are being launched all the time), and we see some version of this process being in place for the foreseeable future.
STAR WARS: Squadrons looks to be preparing anti-cheat for the Steam Deck
31 Jan 2022 at 2:55 am UTC Likes: 1
31 Jan 2022 at 2:55 am UTC Likes: 1
Quoting: Purple Library GuySay, talking of VR . . . does anyone happen to know how much of a difference it would be likely to make if you were using VR and had in effect just one eye?…difference in what? I suppose you wouldn't get any depth perception, for starters (just like in real life), and then the headset's basically just a very expensive flat screen that you've strapped to your head.
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