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Latest Comments by Philadelphus
Manage a private space company in EarthX and go to Mars
23 Aug 2020 at 7:05 am UTC

Quoting: Denis_Szwarc
Quoting: PhiladelphusI've had my eye on this for months now (I really love the artstyle!), but the impression I get is that whether or not a rocket explodes is pretty much random. Is that really the case, or is it possible to drive that chance down by, say, investing more in staff and safety procedures? I'd like to get it but I don't want every launch to feel like I'm flipping a coin, which is sort the feeling I get from the trailers and the little bit of footage I've watched (which to be fair was months ago, maybe it's different now).
Yes, explosions are random at the moment, because this is actually an old dummy explosion system from older versions of the game. There wasn't a lot of stuff back then. Now that I have A LOT of new content coming with the next update, I will completely rewrite the explosions system. For example, I plan to add SpaceX's Boca Chica and sone sort of a Weather system in 0.3.2, and I think explosions will make sense.
Oh, that's interesting to know, thanks. I'll keep an eye out for that update, and see about picking it up then. :smile:

The Steam Play Proton compatibility layer turns two years old
21 Aug 2020 at 10:28 am UTC Likes: 2

Has it really been two years? I guess, it's been long enough that I almost don't even think to check ProtonDB if something will run anymore, if I even remember to check the supported platforms! :grin:

The Stanley Parable: Ultra Deluxe delayed into 2021
21 Aug 2020 at 10:19 am UTC Likes: 1

Quoting: WorMzyAccording to Steam, I just need to wait another month and then I'll get the Go Outside achievement (Don't play The Stanley Parable for five years). \o/
Huh, I've actually only got till November 15, I thought I still had a year or two left. :shock:

Now I just have to be careful, since the 15th in Australia is a day before the 15th in Bellevue Washington…maybe I should give it another day or so just to be sure. :grin:

Manage a private space company in EarthX and go to Mars
21 Aug 2020 at 10:15 am UTC

I've had my eye on this for months now (I really love the artstyle!), but the impression I get is that whether or not a rocket explodes is pretty much random. Is that really the case, or is it possible to drive that chance down by, say, investing more in staff and safety procedures? I'd like to get it but I don't want every launch to feel like I'm flipping a coin, which is sort the feeling I get from the trailers and the little bit of footage I've watched (which to be fair was months ago, maybe it's different now).

Powerful Linux video editor Kdenlive gets a huge new release
19 Aug 2020 at 12:52 pm UTC

Quoting: BeamboomAHA! See, I THOUGHT it was so damn weird that I couldn't do an effect on an entire channel, as I said in the first post, I suspected they've hid it well. As indeed now seems to be the case.

Thanks a bunch for this!
No problem, happy to help. :grin:

Powerful Linux video editor Kdenlive gets a huge new release
18 Aug 2020 at 10:03 am UTC Likes: 1

I remember when I decided to learn how to edit videos and start a YouTube channel back in 2016, two years after switching to Linux, I tried pretty much every single video editor I could find on Linux and Kdenlive was the only one I tried (at that time) that even came close to be a workable solution. And that sounds like I'm damning with faint praise, but I actually quite like it; the version back then was pretty unstable, but with more recent versions I'm struggling to remember the last time it crashed on me. It's competent, and suitably powerful for most uses, if a bit obtuse.

That said, it could definitely be improved in various ways and this update sounds exciting! :woot:

Quoting: BeamboomFor example, I haven't found a way to apply effects (colour correction etc) on the entire video channel - only on the individual clips! I would guess it IS possible, but god damn how well they've hidden it. Or how to apply compression and EQ on the audio master bus? These things are *basic* features!
So, if I understand what you're saying here, I think you can do what you're asking by clicking and dragging a correction from the effect menu to the little boxes to the left of the various channels (where it says by default "Video 1", "Audio 1", "Video 2", etc.). For instance I usually apply a Normalize effect to my voice audio channel as my dynamic range while narrating videos is annoyingly large :dizzy:, or I'll add a Volume effect to the channel I put background music or sound effects on to control all of them. Once you do that the box will show a little star to indicate that there's a channel-wide effect. (If I haven't explained it well I'm happy to expand upon it, and if that's not what you're talking about, my bad, but hopefully this is helpful.)

Perspective illusion puzzler THE IMPOSSIBLE is out now
8 Aug 2020 at 1:28 am UTC Likes: 3

Oh wow, this looks amazing! Ever since childhood I've pretty much never been able to see an impossible shape like this without doing exactly what you do in this game, tracing the surfaces around and around to see what flows into what. :smile:

Also, oddly enough, you can currently buy the game + soundtrack bundle for less than the price of the full game by itself. :unsure:

Edit: bought the game, it's pretty good. All that time spent in childhood visually navigating these impossible spaces is coming in handy, I'm finding the levels quite intuitive. :grin:

Play as a small mischievous cloud with a big dream in the Rain on Your Parade demo
7 Aug 2020 at 12:55 pm UTC

What's this? A cute game with a demo that isn't just for Windows? Don't mind if I do try it!

(I really wish Valve would get around to letting you download Windows-only demos on Linux to try with Proton, sure maybe it might not run but at least I can take that chance myself. :angry:)

Edit: tried the demo, it's quite good! Runs well, interesting challenges on the various level, and the ability to customize your cloud is pretty funny, especially being able to free-hand the face. :grin:

Free and open source 3D creation suite Blender gets funding from Microsoft
30 Jul 2020 at 10:10 am UTC

Quoting: GuestIf you follow the link to the announcement, you would know that Microsoft use Blender for creating synthetic models for use in training AI. There are certain advantages in using a 3D model of a person rather than a photo, such as being able to more clearly (and automatically) label what is a leg, hand, head, etc, and also being able to control the data variation (shape of a person, posture, clothing, skin tone, etc).

Here's an example of a very recent paper on the matter:
https://www.microsoft.com/en-us/research/uploads/prod/2020/07/high_fidelity_face_synthetics.pdf [External Link]

And yes, it's explicitly stated that Blender is being used.
Oh interesting, thanks for sharing that. :)

Free and open source 3D creation suite Blender gets funding from Microsoft
30 Jul 2020 at 8:42 am UTC

Quoting: CatKiller
Quoting: LinuxwarperWhat's their intentions with funding Blender?
Primarily it's marketing: they get a good PR boost for peanuts - much less than the cost of an advertising campaign.
[…]
Thanks for the explanation, I was sitting here thinking "That's cool that Microsoft is contributing to Blender, but what do they stand to get out of it? This isn't like Pixar or some other company that would obviously stand to gain from a 3D-modeling program." (And yes, I know Blender can do much more, I'm just saying it didn't seem immediately obvious that Microsoft would have any use for it. :smile:)