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Latest Comments by Leopard
XCOM 2 to possibly get another expansion with 'TLE'
31 Aug 2018 at 8:35 pm UTC Likes: 7

Feral has a habit for teasing expansions?

I hope they don't and that new teaser is about a brand new game.

Steam Play's Proton beta has been updated with a performance improvement and fixes
30 Aug 2018 at 10:26 pm UTC Likes: 5

Quoting: Woodlandor
Quoting: Avehicle7887
Quoting: WoodlandorOddly enough, for me, Doom works perfectly with the OpenGl 4.5 renderer.
With the Vulkan renderer, the lighting doesn't seem to work.
Haven't quite figured that one out yet.
Since you're using a GTX 760, which driver version are you running? It shouldn't matter much since the game is already a couple years old and Vulkan didn't have as many extensions back then but you never know, it's the first place I'd start.
396.45
You at least need 396.51 for Proton , better to have 396.54

MMO tactical shooter Mavericks still planned for Linux, will have a one thousand player Battle Royale
30 Aug 2018 at 8:00 pm UTC Likes: 3

Quoting: STiATWith that specs they'll look into a dxvk/wine/proton port rather than a native port.
Why you said like that?

Linux was already a platform for that game before Proton.

I still prefer native ports.

Proton is a solution for:

1-) For games that have no chance for a Linux port

2-) Without giving access to their already owned catalog , new users won't come.

Native ports are still way to go , Proton is an emergency solution , last resort.

The latest Linux-powered 'Atari VCS' update gives a small behind the scenes look at their progress
29 Aug 2018 at 9:41 pm UTC

Rocket League
They tested it and it performed good?

Yes they can test it but i bet that ran like crap on that hardware.

Feral Interactive are teasing a brand new native Linux port
25 Aug 2018 at 8:13 am UTC

Quoting: Eike
Quoting: YoRHa-2BThis game has one of the most inefficient renderers I've seen in my life. It's deferred, and for its lighting pass it renders spheres with hundreds of polygons, which results in lots and lots of triangles that only cover one or two pixels. Goodbye performance.
What are you doing with games? Debugging them just for fun or professional?

Quoting: YoRHa-2BAnd it doesn't stop there. While the game itself uses D3D11, when starting the game, it actually initializes and renders one black frame using D3D9 (!). Just to instantly destroy the D3D9 device again and switch over to 11. For absolutely no goddamn reason. This is even more stupid than some Japanese games I had to deal with.
Sounds like some leftover demo lines copied from MSDN. ;)
Since i didn't see any smiley , emoji after your first sentence-quote i'm in an urge to say this:

He is the dev of DXVK.

Hollow Knight: Godmaster is the final free content update that's now out
24 Aug 2018 at 11:27 am UTC

Achievements issue is not entirely fixed on Linux :(

Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 Aug 2018 at 6:43 pm UTC Likes: 2

Quoting: Comandante ÑoñardoI posted a tweet with a suggestion to EA and......

I think he / she really didn't mean that. That is just a standart answer

Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 Aug 2018 at 4:25 pm UTC Likes: 6

Quoting: GuestI'm sure I will get attacked for this, but here goes. As per usual, disclaimer, my thoughts are my own and not that of VP, etc..

A big issue here is, does Proton really mean "Linux support" ? I don't think it does. Here's why.

When you get a port to Linux, even if it's by a third party, a lot of work has been done to bring that game over to the platform... even if a D3D wrapper has been used etc (i'm not going to go into the "lazy wrapper" argument). The porter is selling you a product that is certified by them to work with Linux, and has official backing of the original developer/publisher. If something doesn't work, or breaks, there is an official support method available. It is someones job to provide help on getting it working, and to fix that if it doesnt.

With Proton, the original developer and/or publisher doesn't have to do anything - that includes support the game running in any way on Linux. It is effectively the same situation has it has been for years with Wine - if it runs, great.. if not, it's not the original dev/publishers problem. They wont support you. As far as they are concerned, even if you bought on Linux, and it shows up on their ticker that it was a Linux sale, you bought a Windows product, and you are not running it via an officially supported method.

Nor will it be Valve's problem. There is no way they are going to provide support for every issue running every game on Linux. Nor will they be any more able to deal with bugs in those games on Proton than the Wine developers are. It could be years, or never, before you get a fix for a particular game not working. Or the next build of Proton could break a previously working game.

So, while I can see how Valve thinks this is a good thing for getting games on Linux, and getting gamers over to Linux, it in turn has a big impact to those of us who were bringing games over to Linux officially. I don't see how Proton is going to help us with the big issue of getting publishers interested in Linux as a platform... in fact, I see it doing the opposite.
Dude , you were ( VP and Feral ) were porting titles to Linux with % 0.5 market share and people were buying it.

We will still buy when you came out with a good port + some new users will buy them too.

Problem is , VP dropped porting when Steam Machine movement failed. Basically , you and big companies lost interest.

Big companies are not interested with Linux , with that userbase count.

Expanding user base is the only way , even for your third party ports.

Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 Aug 2018 at 2:51 pm UTC

Quoting: Guest
Quoting: liamdawe
Quoting: Guest
Quoting: liamdawe
Quoting: GuestSo now that I've had time to think about this news more, I thought I'd try add more discussion points.

Disclaimer: I personally find it odd that people are praising Valve so much here. Valve didn't make wine. Or dxvk. Or actually any of the tools that make this possible. They're just packaging it into Steam.
Let's be clear though, Valve did fund the development of DXVK - so essentially, yes they did make. They've been funding it through all but the first what, two releases?
I meant its original creation - I didn't think Valve was responsible for that?

Just really want to point out that Valve see and fund things that are very useful, and that's not to be underestimated, but I personally dislike the treatment that it's all and entirely Valve doing everything.
Thing is, I feel Valve have been exceptionally clear on the situation. Who people choose to champion is their business.

In the case of DXVK, they couldn't have been clearer even noting when funding started. The point is, while Valve didn't start these projects, it is the one that's pulling them together, funding them and making something bigger out of it. That benefits everyone too, since it's open source.
Oh absolutely, it's a good thing, and I don't mean to diminish the work Valve is doing. But Valve isn't doing quite as much as people think - for example, Valve isn't making any game work through wine directly. Well, that can be argued via dxvk, but the point I guess I'm trying to make is that while the impact might be large to users, the effort itself from Valve is actually not equivalent.

If it makes people feel better I can point out really great things Valve have done (mostly around Vulkan tooling and drivers). But I have to ask: if wine didn't exist, if dxvk didn't exist, would Valve have tried to create either?
If Valve wasn't involved neither DXVK or Wine would be in such a mainstream , accessible form.

Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 Aug 2018 at 2:11 pm UTC Likes: 4

Quoting: fabertaweWow... big news, big thread (and I'm late to the party as usual!). I have actually read every post :dizzy:

Just re-installed STALKER: Shadow Of Chernobyl for the hell of it, to test. Played it a looong time ago, back when I had a Windows partition. Enjoyed all three games immensely as it happens.

This is a double edged sword for me though. The fact purchases count as a Linux sale is great, especially as there are potentially a lot of very good games which can be had cheaply in the sales. But... if I'm buying a Windows game then I'm not spending that money on a Linux native game. Which is even worse these days as I have such a backlog of titles to wade through that I'm spending less on games anyway.

Interesting times ahead!

Edit: It would be nice if there was a way to differentiate the proton compatible games in my list. A separate drop down category on the Library menu would be nice.
Whole point is that already.

Many long time Linux users like you or me still care about native ports and we will be still caring.

But with that rate , Linux user base is not enough for native ports.

When userbase expand , they will eventually consider native ports because that is a compability layer. Not an exact solution , just a workaround for expanding Linux user base.

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