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Latest Comments by Leopard
Sword-fighting slash 'em up 'Blade Symphony' arrives on Linux on September 27th
7 Sep 2018 at 8:03 pm UTC Likes: 1

Nice , if testing goes well i will buy it. Dirt cheap :P

The RPG 'INSOMNIA: The Ark' will not be having a same-day Linux release, to be worked on after
5 Sep 2018 at 7:26 pm UTC Likes: 4

Quoting: NeverthelessThe closed beta version works perfectly with Steam Play. So no real problem for me.
That is a problem for me.

People are simply missing point of SteamPlay:

1-) It integrated for bringing huge backlog of people on Linux.

2-) There are some games that needs a much more bigger user base to be porting: AAA games.

Actually , that is meant for bringing people into Linux for little bit closer.

When a game like this ( have possibility for Linux ) got delayed or canceled i would never buy it.

What are you playing this weekend?
1 Sep 2018 at 11:52 am UTC

Fallout New Vegas , Gta Vice City via Proton , Civ5 , Medieval2 and Mad Max natively

XCOM 2 to possibly get another expansion with 'TLE'
31 Aug 2018 at 8:35 pm UTC Likes: 7

Feral has a habit for teasing expansions?

I hope they don't and that new teaser is about a brand new game.

Steam Play's Proton beta has been updated with a performance improvement and fixes
30 Aug 2018 at 10:26 pm UTC Likes: 5

Quoting: Woodlandor
Quoting: Avehicle7887
Quoting: WoodlandorOddly enough, for me, Doom works perfectly with the OpenGl 4.5 renderer.
With the Vulkan renderer, the lighting doesn't seem to work.
Haven't quite figured that one out yet.
Since you're using a GTX 760, which driver version are you running? It shouldn't matter much since the game is already a couple years old and Vulkan didn't have as many extensions back then but you never know, it's the first place I'd start.
396.45
You at least need 396.51 for Proton , better to have 396.54

MMO tactical shooter Mavericks still planned for Linux, will have a one thousand player Battle Royale
30 Aug 2018 at 8:00 pm UTC Likes: 3

Quoting: STiATWith that specs they'll look into a dxvk/wine/proton port rather than a native port.
Why you said like that?

Linux was already a platform for that game before Proton.

I still prefer native ports.

Proton is a solution for:

1-) For games that have no chance for a Linux port

2-) Without giving access to their already owned catalog , new users won't come.

Native ports are still way to go , Proton is an emergency solution , last resort.

The latest Linux-powered 'Atari VCS' update gives a small behind the scenes look at their progress
29 Aug 2018 at 9:41 pm UTC

Rocket League
They tested it and it performed good?

Yes they can test it but i bet that ran like crap on that hardware.

Feral Interactive are teasing a brand new native Linux port
25 Aug 2018 at 8:13 am UTC

Quoting: Eike
Quoting: YoRHa-2BThis game has one of the most inefficient renderers I've seen in my life. It's deferred, and for its lighting pass it renders spheres with hundreds of polygons, which results in lots and lots of triangles that only cover one or two pixels. Goodbye performance.
What are you doing with games? Debugging them just for fun or professional?

Quoting: YoRHa-2BAnd it doesn't stop there. While the game itself uses D3D11, when starting the game, it actually initializes and renders one black frame using D3D9 (!). Just to instantly destroy the D3D9 device again and switch over to 11. For absolutely no goddamn reason. This is even more stupid than some Japanese games I had to deal with.
Sounds like some leftover demo lines copied from MSDN. ;)
Since i didn't see any smiley , emoji after your first sentence-quote i'm in an urge to say this:

He is the dev of DXVK.

Hollow Knight: Godmaster is the final free content update that's now out
24 Aug 2018 at 11:27 am UTC

Achievements issue is not entirely fixed on Linux :(