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Latest Comments by Leopard
Valve have now pushed out all the recent beta changes in Steam Play's Proton to everyone
13 Sep 2018 at 9:08 pm UTC

Quoting: Nevertheless
Quoting: liamdawe
Quoting: GuestI just want voices and music in Skyrim Special Edition....
I believe FAudio will fix that, which Ethan Lee is working on. Let's hope Valve hire him, full speed ahead number 1!
That will be the solution to make it work out of the box. However there is a workaround for Skyrim Special Edition. Works for me..

https://www.reddit.com/r/linux_gaming/comments/99i4se/skyrim_on_linux_steam_play_no_voiceno_music_audio/ [External Link]
That workaround breaks when you fast travel afaik.

An interview with the developer of DXVK, part of what makes Valve's Steam Play tick
11 Sep 2018 at 8:53 pm UTC Likes: 5

Quoting: Guest
Quoting: Scoopta
Quoting: GuestIt's sad that people would be upset that Proton is a separate project than Wine. Valve has in my opinion done everything right with this. They've hired the actual Wine devs to make changes and made everything 100% open source which allows the Wine devs to backport anything they want into the Wine project. Valve needed this to be a separate project so they wouldn't be hindered by philosophies that differ from their own. They are a business and they need it to work for gaming, not office packages, not utilities, etc. They needed this project to be separate to make leaps and bounds and reach their long-term goals without snags. Whoever is upset about that simply isn't using their heads about how much Valve has done for the Wine project and Linux gaming.
I don't think that's what he was saying. I think he was saying people are salty that DXVK is not part of wine although maybe I misunderstood.
That even so the logic is ignorant to be upset about that. This is why.

1) The project was already a translation layer before Valve hired him, so it was probably far less time and effort keeping it that way than moving everything over into Wine.

2) Moving into Wine could have caused issues with differing reasons as I've already suggested, such as different philosophies.

3) Having it as a translation layer promotes the use of the layer in non-wine based projects ( Hello native ports! )

4) It's all open source, if Wine wants it, it's up for the taking, so what's the problem?
4-) Wine has a strict rule. They only accept C language , while DXVK is C++.

An interview with the developer of DXVK, part of what makes Valve's Steam Play tick
11 Sep 2018 at 8:01 pm UTC Likes: 4

Quoting: wojtek88
Quoting: crabelI think, Proton is great.
+1
Quoting: crabelMy thanks to everybody who has contributed to this. First of all, the Wine guys, Valve, Mr. Philip Rebohle here and of course all those other people that made this possible.
+1

I am really happy with the state of the Linux gaming. However I have one fear though. What is going to happen if Microsoft releases new Windows and they force DX12 on it? Will it be simple to add it to DXVK, because Vulkan and DX12 are similar, or will it be like reinventing the wheel once again?

P.S. Is Philip Rebohle registered on our site as YoRHa-2B?
They really can't at this point.

Reasons of that are simple:

1-) Game companies became addicted to DX11 because it also covers Windows 7 , 8 too.

2-) DX12 ports available around are really bad , mostly. Because mostly they are using some kind of wrapper on their existing DX11 renderers. They really didn't adapt to DX12 , neither invested in it.

3-) Under that circumsations a new and only DX will be a suicide.

4-) If that happens , that will only strengthen Vulkan after all. Because with Vulkan you can cover Windows 10 , 8 , 7 , Linux , Mac , Android , Nintendo Switch ( although Nvidia NVN api is dominant on there ).

While new DX will be on Xbox and new Windows.

At least that is what i thought.

Large user base is the enemy of Windows right now. They can't risk breaking their compabilities.

The RPG 'INSOMNIA: The Ark' will not be having a same-day Linux release, to be worked on after
11 Sep 2018 at 2:33 pm UTC

Quoting: INSOMNIA_The_ArkOk people, we do remember what we have promised quite well. We hoped we will be able to launch all versions simultaneously, however due to the feedback we have received during the closed beta we realised we need to focus on improving core mechanics of the game. Combining both things would be a disaster. We don't see Steam Play as a way to skip native Linux version, just as a temporary solution.
FYI , your Insomnia's website have a problem. Chrome says it is unsafe.

Even though INSOMNIA: The Ark is delayed for Linux, the developer sounds committed to a Linux version
11 Sep 2018 at 2:07 pm UTC Likes: 3

SteamPlay part is the truth.

SteamPlay is there for publishers , devs who never cared about Linux in anyform.

Because they won't care with that market share , AAA's or other games they published will only strengthen Windows platform. That is where SteamPlay aims to break.

When we turn into a profitable market , things will be much more better and there will be no need for SteamPlay except backlog games.

A multi-vendor extension for transform feedback in Vulkan is being worked on to help DXVK and others
8 Sep 2018 at 12:23 pm UTC Likes: 1

Quoting: YoRHa-2B
Quoting: GuestPerhaps we should thank the developers first?
He's not entirely wrong though, if this was a simple hobby project, nobody would fix their drivers for it and Khronos wouldn't even know it exists.
Yeah.

We're thanking you for all your efforts started DXVK , we're thankful for Valve for that kind of adoption comes from Nvidia , AMD and Khronos.

A multi-vendor extension for transform feedback in Vulkan is being worked on to help DXVK and others
8 Sep 2018 at 12:02 pm UTC

Quoting: Guest
Quoting: Leopard
Quoting: subWow, DXVK has a huge momentum.
Yes , thanks to Valve.
Perhaps we should thank the developers first?
We're thanking him already.

Dev ( Philip Rebohle ) is already saying that getting extensions stuff etc. is all thank to Proton and alike corporate backed projects.

To be fair, it would be rather 'little' if not fo...

https://www.reddit.com/r/linux_gaming/comments/9d815o/new_optional_vulkan_extension_coming_soon_to_fix/e5hhsa8?utm_source=reddit-android [External Link]

A multi-vendor extension for transform feedback in Vulkan is being worked on to help DXVK and others
8 Sep 2018 at 10:49 am UTC Likes: 12

Quoting: subWow, DXVK has a huge momentum.
Yes , thanks to Valve.

Life is Strange: Before the Storm finally arrives for Linux on September 13th, NVIDIA and AMD supported
7 Sep 2018 at 10:27 pm UTC

Quoting: Jmsnz
Quoting: Leopard
Quoting: Jmsnz
Quoting: 0aTT
Quoting: liamdaweUpdate: OpenGL
No Linux problem but I'm wondering if such games still run under MacOS after Apple completely stops support for OpenGL? It is already discontinued and only a question of time until OpenGL is completely omitted.
It’s not using OpenGL on macOS. Only Linux.
Source or that is just an insight?

Probably no one will ever publish an OpenGL on MacOS again but official confirmation is always good.
Just looking at the system requirements, they’re quite a bit lower than Linux on the hardware side (including supporting intel graphics).

Yet require macOS 10.13.5 (OpenGL hasn’t been updated since 10.9). And metal capable gpus. Nvidia 650m is supported, yet the AMD 6970m is not etc.
Well , supporting much lower specs on Mac side is a must. Most of them running on integrated gpu's. While on Linux land , Nvidia is dominant while AMD comes in second. Just like Windows side. So that is not really related.

However ,you're probably right. Publishing an OpenGL game for Mac would be a ridicilous move , if you also take note they're also updating old titles like CoH 2 with Metal.

Life is Strange: Before the Storm finally arrives for Linux on September 13th, NVIDIA and AMD supported
7 Sep 2018 at 8:57 pm UTC

Quoting: Jmsnz
Quoting: 0aTT
Quoting: liamdaweUpdate: OpenGL
No Linux problem but I'm wondering if such games still run under MacOS after Apple completely stops support for OpenGL? It is already discontinued and only a question of time until OpenGL is completely omitted.
It’s not using OpenGL on macOS. Only Linux.
Source or that is just an insight?

Probably no one will ever publish an OpenGL on MacOS again but official confirmation is always good.