Latest Comments by Cyril
Heroes of Might and Magic II recreation fheroes2 adds widescreen support
19 May 2023 at 11:58 pm UTC
The 5 is pretty like the 3 but with "3D" graphics for me, so at the time I discovered it I though it was the perfect game for a time, but you know what it's like to try something new... :happy:
As for the 4... be prepared, as the gameplay have tons of changes compared to the 3... some hate it, some love it. :tongue:
But I disagree on "It looks better", the 3 looks gorgeous to me. ^^ For me the 2 has nice graphics but it tell its age.
19 May 2023 at 11:58 pm UTC
Quoting: JahimselfI played 3, 4 and 5, a lot, but at different times. I played only a little bit of the 2. I tried a bit the 6th, it was pretty bad though, but maybe I will give it another chance in the future. The 3 is still my favorite by far.Quoting: pbIt's very similar, except units and factions are a bit different. Not as deep, no as balanced, but it has very good soundtrack and it's own rythm and design. Story is deliberatly cliché in a good way (voice acting pretty good in my language: french) I quite like it. I'm doing the backward way. Went from 3 to 2, and next I'm gonna purchase the first episode, and maybe 4 & 5 after :)Quoting: hardpenguinHeck yes. Probably my favorite HoMM game.Is it better than HoMM3? It looks better, but what about gameplay?
The 5 is pretty like the 3 but with "3D" graphics for me, so at the time I discovered it I though it was the perfect game for a time, but you know what it's like to try something new... :happy:
As for the 4... be prepared, as the gameplay have tons of changes compared to the 3... some hate it, some love it. :tongue:
But I disagree on "It looks better", the 3 looks gorgeous to me. ^^ For me the 2 has nice graphics but it tell its age.
If You Like… Diablo
14 May 2023 at 7:26 pm UTC Likes: 2
14 May 2023 at 7:26 pm UTC Likes: 2
Grim Dawn is clearly one of my favorites (if only, it had a native Linux version uh)!
DevilutionX is a gem, I keep hope for something similar for Diablo II, that would be huge!
DevilutionX is a gem, I keep hope for something similar for Diablo II, that would be huge!
GOG reveal some stats on how they're doing
10 May 2023 at 6:23 pm UTC
10 May 2023 at 6:23 pm UTC
Quoting: tuubiIndiana Jones and the Fate of Atlantis had that too...Quoting: EikeMonkey Island 1 and 2 had fancy cardboard dials or wheels. Or at least the Amiga versions did. A bunch of early Sierra adventures had stuff you needed to find in the manual. And of course plenty of C64 games had something like a colour code grid on the cassette inlay card. Things like these were pretty common throughout the eighties and early nineties.Quoting: GroganI've never had a stupid game that made me do any kind of challenge/response with booklet text, though I've heard of it.I think Monkey Island did that.
Valve limits Steam store pages to 2 trailers before screenshots
3 May 2023 at 4:29 pm UTC Likes: 1
3 May 2023 at 4:29 pm UTC Likes: 1
Quoting: AllocWish they also added a similar rule to images showing actual gameplay vs renders. Can't remember what it was last time but I just had that case a few days ago where there was like a dozen or so images first after the numerous trailers that did not show *actual gameplay* either.I don't use Steam, but I browse some games on it sometimes, and I can confirm it's boring yeah...
Rogue Legacy 2 has one final content update out now
2 May 2023 at 6:07 pm UTC Likes: 1
2 May 2023 at 6:07 pm UTC Likes: 1
Maybe now we'll see a GOG release? We can dream?
Lueur blends city-building with survival from a former Ubisoft developer
18 Apr 2023 at 11:53 pm UTC Likes: 1
18 Apr 2023 at 11:53 pm UTC Likes: 1
Hope to see a GOG or itch.io release!
Ubisoft hiring Linux developer talent for XDefiant
18 Apr 2023 at 11:39 pm UTC Likes: 1
18 Apr 2023 at 11:39 pm UTC Likes: 1
I won't believe it 'til I see a Ubisoft Linux native build.
Zoria: Age of Shattering now skipping Early Access to release in September
18 Apr 2023 at 10:53 pm UTC Likes: 4
18 Apr 2023 at 10:53 pm UTC Likes: 4
Quoting: StoneColdSpiderWhy do all of these Fantasy RPGs have giant enemy spiders in them???Spiders will be very useful against mosquitoes...
Just reinforces the stereotype that spiders are bad....
SPIDER LIVES MATTER!!!!
EVERSPACE 2 out now, devs focus on Proton for Linux - Steam Deck optimizations planned
7 Apr 2023 at 7:58 pm UTC Likes: 5
You seem to find excuses where there are none...
When you promise a Linux version (or macOS), you do it from the start to avoid the maximum of issues, that was repeatedly said on this website from many people.
You don't start to "port" your game on Linux 1-2 months before the full release.
They never spoke about their difficulties about the Linux version, and yet they announce on the release day that there won't be Linux native, it's just dishonest.
They lied to us dude, it's simple.
Bonus (as I posted in the forum "Crowdfunding page suggestions"): https://www.youtube.com/live/CxYPVee36sY?feature=share&t=3250 [External Link]
Dare to tell me this guy is honest...
But yeah, this time I learned the lesson: never a trust a dev even if they released their previous game on Linux. I'm tired of it and, UE4 issues or not, I don't think I'm the only one.
7 Apr 2023 at 7:58 pm UTC Likes: 5
Quoting: EagleDeltaI disagree. As I work in Software Development you have two competing problems as a company:Sorry but you don't understand, the point isn't only a technical one.
1. Make promises to get buy-in ahead of time or the project never gets off the ground.
2. You simply don't know what you don't know until you get to that point. The reality being that UE5 was not available when Everspace 2 started development and they were able to port Everspace 1 to Linux before. Imagine the surprise when you finally get to that work, only to find that the promise you had to make to get funding now no longer is viable from a technical standpoint without starting the entire project over on a new engine.... which is infeasible this late.
This issue doesn't happen as much in Tech due to the fear of customer churn on very expensive services. By comparison, once Game Devs (and Engine Devs) get their money, it's on to the next project since that up-front revenue does nothing but fade off over time. And, sadly, this part of the issue falls squarely on gamers' shoulders. As long as gamers continue to pay for things despite what GameDevs and Engine Devs do, there won't be any incentive to stop.
You seem to find excuses where there are none...
When you promise a Linux version (or macOS), you do it from the start to avoid the maximum of issues, that was repeatedly said on this website from many people.
You don't start to "port" your game on Linux 1-2 months before the full release.
They never spoke about their difficulties about the Linux version, and yet they announce on the release day that there won't be Linux native, it's just dishonest.
They lied to us dude, it's simple.
Bonus (as I posted in the forum "Crowdfunding page suggestions"): https://www.youtube.com/live/CxYPVee36sY?feature=share&t=3250 [External Link]
Dare to tell me this guy is honest...
But yeah, this time I learned the lesson: never a trust a dev even if they released their previous game on Linux. I'm tired of it and, UE4 issues or not, I don't think I'm the only one.
EVERSPACE 2 out now, devs focus on Proton for Linux - Steam Deck optimizations planned
7 Apr 2023 at 5:45 pm UTC
And as stated by Liam in the news "Despite repeatedly mentioning a Native Linux build would come, even as recently as mid February".
Come on...
7 Apr 2023 at 5:45 pm UTC
Quoting: ArtenThis.Quoting: EagleDeltaWhich is all irelevant. They promissed Linux support. I know they are not main reason and we can blame epic, but this is all irelevant. I dont have promiss from epic, I have promiss from them.Quoting: ArtenI'm not happy about this. I trusted them because they have xp from Everspace 1. I don't think i support Everspace 3, if they try go with it on kickstarter...The problem is related to bugs in UE4 and Vulkan that Epic refuse to fix because they've "Moved all focus to UE5". This is not something Rockfish could've planned for.... especially if Epic originally told them they planned to fix those bugs.
Everspace 2 is fundamentally different from Everspace 1, so while the experience of porting on Everspace 1 is valuable, it may not be 100% transferable either.
It's not about specific code. It's about processes. Why they didn't know about this sooner? I did not expect linux to have same priority as windows, but what I expect is t least some testing basic testing in development. If there is fundamental problem with engine, how come they only knows about it now?
And as stated by Liam in the news "Despite repeatedly mentioning a Native Linux build would come, even as recently as mid February".
Come on...
- Valve wins legal battle against patent troll Rothschild and associated companies
- Game manager Lutris v0.5.20 released with Proton upgrades, store updates and much more
- Rocket League is adding Easy Anti-Cheat, Psyonix say Linux will still be supported with Proton
- Unity CEO says an upcoming Beta will allow people to "prompt full casual games into existence"
- Godot Engine suffering from lots of "AI slop" code submissions
- > See more over 30 days here
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