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Latest Comments by scaine
A massive 7 Days to Die update is due next week with masses of new content
13 Jun 2017 at 5:01 pm UTC Likes: 1

Quick update - if you add -force-glcore to your launch options, you'll lose the purple water, at least at high quality. Much better. Very impressed with this release so far, even with the various reported issues [External Link].

PAYDAY 2 - Ultimate Edition is now live
13 Jun 2017 at 3:41 pm UTC Likes: 1

If they've fixed in-game voice chat, I might actually buy this.

A massive 7 Days to Die update is due next week with masses of new content
12 Jun 2017 at 7:09 pm UTC

Full agree with g000h and rcrit there - A16 is waaaaay harder. The vultures are everywhere and kill on two hits, often causing bleeding too. You now only reap 2-3 wood on hit, instead of A15's 8-9. I didn't know they'd killed spam crafting as a leveling mechanic, but glad they have - nothing more tedious than making then scrapping hundreds of stone-axes, no matter how realistic that is.

Snakes everywhere, lots of wolves and bears, occasional dogs, sleepers, new zombie types - great variety. The game feels darker too in unlit areas, which is good. I'm really liking the distant terrain - it makes the world feel massive and you no longer have to wander aimlessly - just find some high ground and look around. I also found my first proper cliff - a river valley. If I'd fallen in, I'd have to follow the river for what looked like a long way to get out again, assuming I didn't die in the fall. Also, traders. That'll be fun later, especially in multiplayer.

I find that the stealth even seems to work a little now. I can sneak up on zombie quite close before I'm noticed.

Overall harder, but a huge improvement.

Are you ready for some more Tyranny? Something is being teased for tomorrow
12 Jun 2017 at 2:45 pm UTC

Is this worth a punt then? It seems to get rave reviews on Steam, but I haven't seen a Lets Play, so I'm not sure if it's my kind of thing. I loved Balder's Gate back in the day, but didn't really like the mechanics in PoE much. I enjoyed a bit of Divinity, but grew bored after about 20 hours or so. I absolutely loved the Shadowrun games.

I also have a bit of backlog, but I'm looking for something to sink my teeth into now that I've finally finished Salt and Sanctuary (twice!).

A massive 7 Days to Die update is due next week with masses of new content
10 Jun 2017 at 10:28 pm UTC Likes: 1

I haven't tried it yet, but the A16 experimental is now available.

Instructions:
1. Open Steam
2. Right click ‘7 Days to Die’ and select properties
3. Select the ‘BETAS’ Tab
4. Under ‘Select the beta you would like to opt into’ choose latest_experimental

I'll report back if there are any breakages. Hopefully not.

[Edit: I played 30 minutes, new game, in a desert. Distant water is purple, but otherwise it's working perfectly.]

Minecraft 1.12 released today with parrots, a whole new advancements system and more
9 Jun 2017 at 10:39 pm UTC

Quoting: Dax Tailor(Not sure if its fair to compare FortressCraft Evolved with Minecraft.)
Oh my god, fair? Who cares? FCE is awesome! It's Minecraft meets Factorio... and I haven't even played Factorio! In fact, I'm actually scared to try Factorio, since it's meant to be awesome, but I found that FCE is so addictive, I could barely play anything else for as long as it took me to realise how ridiculously deep (literally in fact) the game was!

Great stuff. Provided you don't have real life things to get in the way of a good sesh, I fully recommend it. My kids would generally disagree...

Albion Online's big final beta 'Hector' update has launched, it has issues on Linux
8 Jun 2017 at 9:06 pm UTC

Quoting: niarbeht
Quoting: scaineThe full loot on PvP is devastating. I lost everything in the game when I was trying to race through a red zone to get to another yellow/blue zone when I was ambushed during some gathering en route. You live and learn, I suppose, but losing all my loot set me back, literally, days, in terms of how much it cost me to make.

That's a game decision, and good on them for sticking to it, but I'm there for the gathering and PvE, so I'll play this right up to the point I lose everything again, then I'll be out of the game forever, I suspect.

It wouldn't be a problem if you had some routes that simply kept you out of red/black zones, but the way they've mapped the world out, some zones are simply inaccessible unless you risk the sprint across a hostile zone.
Ah, this brings back memories of Ultima Online.

Put everything in the bank, run to the next town, take everything out of the bank.

Good times.
Except that in Albion, all the banks are local to the zone in which they are located... so not really a "bank" as such. Just a chest in which you can put stuff.

Of course, that gets incredibly messy, with bits of wood in one chest, old armour in another, etc, etc. Even worse, if you want to fast-travel via the ships then you're in for a shock - it's insanely expensive AND you have to travel, effectively, naked. Can't carry anything on a ship but yourself.

They're trying to protect the local markets from abuse, but it's frustrating nonetheless.

Minecraft 1.12 released today with parrots, a whole new advancements system and more
8 Jun 2017 at 7:24 pm UTC Likes: 4

Quoting: Kels
Quoting: scaineI suppose the issue is that people rarely play "out-of-the-box" Minecraft, which is what Minetest is most like when you fire it up. You have to add a lot of add-ins to get Minetest to even be a game. It's just a creative-mode sandbox at first, no enemies, no end game.
So....because people add lots of mods to Minecraft, then Minetest is inferior because you need to add lots of mods? Sounds legit.
Hmm. You seem intent on making my (poorly worded) observations reflect some kind of hostility towards Minetest. So I'll be clear - Minetest, out of the box, is bloody awful. Not even a game, in fact, as the developers go to lengths to state. You must mod it extensively before it's entertaining as anything more than a voxel tech demo. Once you do so, however, it can be a lot of fun.

Minecraft, by contrast is a complete game in its own right. It's also got an insane number of mods, but how many you use is optional.

I'll be clear again - Minetest can be a lot of fun, but since it doesn't have a core game on which to build, it's unlikely to ever gain the market momentum that Minecraft enjoys. I reckon Terasology has a better stab at that because its vision revolves around building a game, not an engine.

Albion Online's big final beta 'Hector' update has launched, it has issues on Linux
8 Jun 2017 at 6:40 pm UTC

The full loot on PvP is devastating. I lost everything in the game when I was trying to race through a red zone to get to another yellow/blue zone when I was ambushed during some gathering en route. You live and learn, I suppose, but losing all my loot set me back, literally, days, in terms of how much it cost me to make.

That's a game decision, and good on them for sticking to it, but I'm there for the gathering and PvE, so I'll play this right up to the point I lose everything again, then I'll be out of the game forever, I suspect.

It wouldn't be a problem if you had some routes that simply kept you out of red/black zones, but the way they've mapped the world out, some zones are simply inaccessible unless you risk the sprint across a hostile zone.

Minecraft 1.12 released today with parrots, a whole new advancements system and more
8 Jun 2017 at 8:34 am UTC Likes: 2

Quoting: throghWell? And what about Minetest? Because that's a native, complete free running game and engine for Linux. Minecraft is therefore just some kind of (over)hyped product from my point of view. Yes I've played it also in the past and settled with it onto Linux years ago. But after Microsoft bought Mojang and after so many other things: It's just overrated now even if it got nice graphics with shaders.
I suppose the issue is that people rarely play "out-of-the-box" Minecraft, which is what Minetest is most like when you fire it up. You have to add a lot of add-ins to get Minetest to even be a game. It's just a creative-mode sandbox at first, no enemies, no end game.

In fact, even the underlying feel of the game is pretty different. But there are full-skin modules/customisations which are attempting to recreate the entire Minecraft 1.7 experience in Minetest.

Full list here: http://wiki.minetest.net/List_of_Subgames [External Link]