Latest Comments by scaine
Overload, the excellent Early Access six-degree-of-freedom shooter updated again recently, looking amazing
7 Jun 2017 at 3:21 pm UTC Likes: 1
Also, your use of "decent" to describe for a Descent clone... even if it's not intentional, I'm impressed! :D
7 Jun 2017 at 3:21 pm UTC Likes: 1
The game is constantly impressing me from all angles.Best. Pun. Ever.
Also, your use of "decent" to describe for a Descent clone... even if it's not intentional, I'm impressed! :D
The Ashes of the Singularity Linux request topic has more requests than the game has reviews
4 Jun 2017 at 10:48 pm UTC Likes: 2
4 Jun 2017 at 10:48 pm UTC Likes: 2
I didn't contribute to the epic Steam thread as this isn't really my kind of game, but if a Linux version comes along, I might just end up buying it as a general show of support. It is meant to be pretty slick too.
Steam Direct, the self-publishing system on Steam will cost developers $100, Curators getting an update too
3 Jun 2017 at 9:33 am UTC
3 Jun 2017 at 9:33 am UTC
Quoting: rudzhaAll this is fine and nice, but ffs, can we finally get 4k support, I mean it's not that hard.Yeah, good point. I run my 4K screen at 1920x1080 because Steam is unusable at high resolution. Also, admittedly because games are silky smooth played at lower resolutions.
Steam Direct, the self-publishing system on Steam will cost developers $100, Curators getting an update too
2 Jun 2017 at 4:15 pm UTC Likes: 5
2 Jun 2017 at 4:15 pm UTC Likes: 5
Feels like too low a barrier to entry for me. I sense troubled waters ahead! It sounds like they're putting the Greenlight onus onto Curators. Might work, but that low barrier still worries me.
Salt and Sanctury, an in-depth review
25 May 2017 at 9:06 pm UTC
25 May 2017 at 9:06 pm UTC
You do need a bit of investment to get the best from this, it's true. It's not a "casual" game, but still much more approachable than something like Dark Souls (assuming you still have access to a Windows box, or somehow get it running in Wine).
I've played some fantastic side scrolling action RPGs - Dust: An Elysian Tale, Mark of the Ninja, The Swindle, Outland, Guacamelee, Hollow Knight and more. But S&S is the perfect blend for me. The others are great, but this one is the daddy.
And it's okay for others to prefer Mark of the Ninja, or whatever. They're all great. But in my opinion, so far, Salt and Sanctuary is the only one in my personal top ten.
Example: Mark of the Ninja... a masterpiece, right? You're damn right. And yet... I completed it, without rushing, in just over 8 hours. I've already spent FOUR TIMES as long having just as much fun in Salt and Sanctuary. Less story sure, but more action.
Great to find a gem like this. We should start a Hidden Gems series on GOL, I reckon. Some kind of "Submit Awesome Game" mechanism...
I've played some fantastic side scrolling action RPGs - Dust: An Elysian Tale, Mark of the Ninja, The Swindle, Outland, Guacamelee, Hollow Knight and more. But S&S is the perfect blend for me. The others are great, but this one is the daddy.
And it's okay for others to prefer Mark of the Ninja, or whatever. They're all great. But in my opinion, so far, Salt and Sanctuary is the only one in my personal top ten.
Example: Mark of the Ninja... a masterpiece, right? You're damn right. And yet... I completed it, without rushing, in just over 8 hours. I've already spent FOUR TIMES as long having just as much fun in Salt and Sanctuary. Less story sure, but more action.
Great to find a gem like this. We should start a Hidden Gems series on GOL, I reckon. Some kind of "Submit Awesome Game" mechanism...
Salt and Sanctury, an in-depth review
25 May 2017 at 7:50 am UTC
25 May 2017 at 7:50 am UTC
The controls comment from Kyrottimus does make me wonder if the game had a Linux bug on release. Either that or they were using hefty weapons without enough endurance. I admit that so far, all I've used are light swords and maces. I feel a barbarian build coming on! Light armour, great sword/axe, no magic.
Salt and Sanctury, an in-depth review
24 May 2017 at 8:19 pm UTC Likes: 1
This isn't a bullet hell game where you're overwhelmed by what's happening on the screen (although I did read that one of the later bosses comes close to this description). 99% of your time, you'll be focused on the small number of enemies on the screen and working out your strategies accordingly.
I guess the Tree of Men boss gets a bit crazy, but my point is, I think, that Steam reviews are the dregs of society's worst, most ill thought criticism. I stand by my review! :)
24 May 2017 at 8:19 pm UTC Likes: 1
Quoting: razing32At the risk of valiantly and blithely defending every negative comment with rampant fanboism... the only time I've ever died in S&S because of something I didn't notice, it was a poison effect that occurred during the Mad Alchemist battle and I was so focused on the fight, I didn't notice the bar at the top draining away my life.Some Steam reviews have laughably called out Salt and Sanctuaries graphics as “muddy”.I can agree steam comments can be stupid , ironic or ironically stupid sometimes but in this case I agree.
If there are too many entities on the screen , say player , player missiles enemies and their missiles , I would have a hard time figuring out what the heck is going on and where i am and what I am doing.
If i died as a result of that I would have been VERY frustrated.
I will give it a shot on sale though.
This isn't a bullet hell game where you're overwhelmed by what's happening on the screen (although I did read that one of the later bosses comes close to this description). 99% of your time, you'll be focused on the small number of enemies on the screen and working out your strategies accordingly.
I guess the Tree of Men boss gets a bit crazy, but my point is, I think, that Steam reviews are the dregs of society's worst, most ill thought criticism. I stand by my review! :)
Salt and Sanctury, an in-depth review
24 May 2017 at 4:51 pm UTC
I used both Steam Controller and a wired Xbox360 pad for this game and they're both perfect. I can't speak for anything else though, sorry.
24 May 2017 at 4:51 pm UTC
Quoting: slaapliedjeDid they fix the game pad set up? My brother and I were planning on playing this co-op, but it seemed the game pad setup was broken.Well that's weird - as Liam noted in his announcement article back in July last year, the game's gamepad detection is flawless, seamlessly switching from keyboard to gamepad depending on if you press a key or button.
I used both Steam Controller and a wired Xbox360 pad for this game and they're both perfect. I can't speak for anything else though, sorry.
Salt and Sanctury, an in-depth review
24 May 2017 at 4:48 pm UTC
I guess, if you hit a tipping point of frustration with the game, then I understand why you'd give it up. For me, I just realised that I needed either heavier armour, longer reach, or a ranged weapon. So I went away to find other areas on the map to score some upgrades and came back better equipped.
That's why I love this game - different characters have different challenges with different enemies. It took one try for my Knight to defeat the Mad Alchemist, but nearly ten attempts with my mage. So far, I haven't quite hit the frustration tipping point!
24 May 2017 at 4:48 pm UTC
Quoting: GuestEnemies were either way too easy or frustratingly too hard (for example, there was this zombie mob with an axe, now while slow, the zombie can swing that axe probably 3-5 times a second and could really take a beating; if you were hit twice you were dead, and good luck killing it before your stamina maxed out and you had to back off to rest).I know the ones you mean - in Bandit's Pass. Yeah, they're tough, but I enjoyed the challenge. And remember that before you got to the point where those guys were knocking lumps out of you, you were given plenty of warnings of how difficult that area is!
I guess, if you hit a tipping point of frustration with the game, then I understand why you'd give it up. For me, I just realised that I needed either heavier armour, longer reach, or a ranged weapon. So I went away to find other areas on the map to score some upgrades and came back better equipped.
That's why I love this game - different characters have different challenges with different enemies. It took one try for my Knight to defeat the Mad Alchemist, but nearly ten attempts with my mage. So far, I haven't quite hit the frustration tipping point!
Rise & Shine, a fantastic looking platformer combining action and puzzles has officially released for Linux
17 May 2017 at 10:29 pm UTC
17 May 2017 at 10:29 pm UTC
Quoting: nikkenIts a shame when the developers dont quality control better, especially with games that looks this good and fun to play. I hope they fix it quickly!Apparently already fixed! But I'll wait for some confirmation before I purchase again.
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