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Latest Comments by scaine
A massive 7 Days to Die update is due next week with masses of new content
10 Jun 2017 at 10:28 pm UTC Likes: 1

I haven't tried it yet, but the A16 experimental is now available.

Instructions:
1. Open Steam
2. Right click ‘7 Days to Die’ and select properties
3. Select the ‘BETAS’ Tab
4. Under ‘Select the beta you would like to opt into’ choose latest_experimental

I'll report back if there are any breakages. Hopefully not.

[Edit: I played 30 minutes, new game, in a desert. Distant water is purple, but otherwise it's working perfectly.]

Minecraft 1.12 released today with parrots, a whole new advancements system and more
9 Jun 2017 at 10:39 pm UTC

Quoting: Dax Tailor(Not sure if its fair to compare FortressCraft Evolved with Minecraft.)
Oh my god, fair? Who cares? FCE is awesome! It's Minecraft meets Factorio... and I haven't even played Factorio! In fact, I'm actually scared to try Factorio, since it's meant to be awesome, but I found that FCE is so addictive, I could barely play anything else for as long as it took me to realise how ridiculously deep (literally in fact) the game was!

Great stuff. Provided you don't have real life things to get in the way of a good sesh, I fully recommend it. My kids would generally disagree...

Albion Online's big final beta 'Hector' update has launched, it has issues on Linux
8 Jun 2017 at 9:06 pm UTC

Quoting: niarbeht
Quoting: scaineThe full loot on PvP is devastating. I lost everything in the game when I was trying to race through a red zone to get to another yellow/blue zone when I was ambushed during some gathering en route. You live and learn, I suppose, but losing all my loot set me back, literally, days, in terms of how much it cost me to make.

That's a game decision, and good on them for sticking to it, but I'm there for the gathering and PvE, so I'll play this right up to the point I lose everything again, then I'll be out of the game forever, I suspect.

It wouldn't be a problem if you had some routes that simply kept you out of red/black zones, but the way they've mapped the world out, some zones are simply inaccessible unless you risk the sprint across a hostile zone.
Ah, this brings back memories of Ultima Online.

Put everything in the bank, run to the next town, take everything out of the bank.

Good times.
Except that in Albion, all the banks are local to the zone in which they are located... so not really a "bank" as such. Just a chest in which you can put stuff.

Of course, that gets incredibly messy, with bits of wood in one chest, old armour in another, etc, etc. Even worse, if you want to fast-travel via the ships then you're in for a shock - it's insanely expensive AND you have to travel, effectively, naked. Can't carry anything on a ship but yourself.

They're trying to protect the local markets from abuse, but it's frustrating nonetheless.

Minecraft 1.12 released today with parrots, a whole new advancements system and more
8 Jun 2017 at 7:24 pm UTC Likes: 4

Quoting: Kels
Quoting: scaineI suppose the issue is that people rarely play "out-of-the-box" Minecraft, which is what Minetest is most like when you fire it up. You have to add a lot of add-ins to get Minetest to even be a game. It's just a creative-mode sandbox at first, no enemies, no end game.
So....because people add lots of mods to Minecraft, then Minetest is inferior because you need to add lots of mods? Sounds legit.
Hmm. You seem intent on making my (poorly worded) observations reflect some kind of hostility towards Minetest. So I'll be clear - Minetest, out of the box, is bloody awful. Not even a game, in fact, as the developers go to lengths to state. You must mod it extensively before it's entertaining as anything more than a voxel tech demo. Once you do so, however, it can be a lot of fun.

Minecraft, by contrast is a complete game in its own right. It's also got an insane number of mods, but how many you use is optional.

I'll be clear again - Minetest can be a lot of fun, but since it doesn't have a core game on which to build, it's unlikely to ever gain the market momentum that Minecraft enjoys. I reckon Terasology has a better stab at that because its vision revolves around building a game, not an engine.

Albion Online's big final beta 'Hector' update has launched, it has issues on Linux
8 Jun 2017 at 6:40 pm UTC

The full loot on PvP is devastating. I lost everything in the game when I was trying to race through a red zone to get to another yellow/blue zone when I was ambushed during some gathering en route. You live and learn, I suppose, but losing all my loot set me back, literally, days, in terms of how much it cost me to make.

That's a game decision, and good on them for sticking to it, but I'm there for the gathering and PvE, so I'll play this right up to the point I lose everything again, then I'll be out of the game forever, I suspect.

It wouldn't be a problem if you had some routes that simply kept you out of red/black zones, but the way they've mapped the world out, some zones are simply inaccessible unless you risk the sprint across a hostile zone.

Minecraft 1.12 released today with parrots, a whole new advancements system and more
8 Jun 2017 at 8:34 am UTC Likes: 2

Quoting: throghWell? And what about Minetest? Because that's a native, complete free running game and engine for Linux. Minecraft is therefore just some kind of (over)hyped product from my point of view. Yes I've played it also in the past and settled with it onto Linux years ago. But after Microsoft bought Mojang and after so many other things: It's just overrated now even if it got nice graphics with shaders.
I suppose the issue is that people rarely play "out-of-the-box" Minecraft, which is what Minetest is most like when you fire it up. You have to add a lot of add-ins to get Minetest to even be a game. It's just a creative-mode sandbox at first, no enemies, no end game.

In fact, even the underlying feel of the game is pretty different. But there are full-skin modules/customisations which are attempting to recreate the entire Minecraft 1.7 experience in Minetest.

Full list here: http://wiki.minetest.net/List_of_Subgames [External Link]

Overload, the excellent Early Access six-degree-of-freedom shooter updated again recently, looking amazing
7 Jun 2017 at 3:21 pm UTC Likes: 1

The game is constantly impressing me from all angles.
Best. Pun. Ever.

Also, your use of "decent" to describe for a Descent clone... even if it's not intentional, I'm impressed! :D

The Ashes of the Singularity Linux request topic has more requests than the game has reviews
4 Jun 2017 at 10:48 pm UTC Likes: 2

I didn't contribute to the epic Steam thread as this isn't really my kind of game, but if a Linux version comes along, I might just end up buying it as a general show of support. It is meant to be pretty slick too.

Steam Direct, the self-publishing system on Steam will cost developers $100, Curators getting an update too
3 Jun 2017 at 9:33 am UTC

Quoting: rudzhaAll this is fine and nice, but ffs, can we finally get 4k support, I mean it's not that hard.
Yeah, good point. I run my 4K screen at 1920x1080 because Steam is unusable at high resolution. Also, admittedly because games are silky smooth played at lower resolutions.

Steam Direct, the self-publishing system on Steam will cost developers $100, Curators getting an update too
2 Jun 2017 at 4:15 pm UTC Likes: 5

Feels like too low a barrier to entry for me. I sense troubled waters ahead! It sounds like they're putting the Greenlight onus onto Curators. Might work, but that low barrier still worries me.