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Latest Comments by scaine
Salt and Sanctury, an in-depth review
25 May 2017 at 9:06 pm UTC

You do need a bit of investment to get the best from this, it's true. It's not a "casual" game, but still much more approachable than something like Dark Souls (assuming you still have access to a Windows box, or somehow get it running in Wine).

I've played some fantastic side scrolling action RPGs - Dust: An Elysian Tale, Mark of the Ninja, The Swindle, Outland, Guacamelee, Hollow Knight and more. But S&S is the perfect blend for me. The others are great, but this one is the daddy.

And it's okay for others to prefer Mark of the Ninja, or whatever. They're all great. But in my opinion, so far, Salt and Sanctuary is the only one in my personal top ten.

Example: Mark of the Ninja... a masterpiece, right? You're damn right. And yet... I completed it, without rushing, in just over 8 hours. I've already spent FOUR TIMES as long having just as much fun in Salt and Sanctuary. Less story sure, but more action.

Great to find a gem like this. We should start a Hidden Gems series on GOL, I reckon. Some kind of "Submit Awesome Game" mechanism...

Salt and Sanctury, an in-depth review
25 May 2017 at 7:50 am UTC

The controls comment from Kyrottimus does make me wonder if the game had a Linux bug on release. Either that or they were using hefty weapons without enough endurance. I admit that so far, all I've used are light swords and maces. I feel a barbarian build coming on! Light armour, great sword/axe, no magic.

Salt and Sanctury, an in-depth review
24 May 2017 at 8:19 pm UTC Likes: 1

Quoting: razing32
Some Steam reviews have laughably called out Salt and Sanctuaries graphics as “muddy”.
I can agree steam comments can be stupid , ironic or ironically stupid sometimes but in this case I agree.
If there are too many entities on the screen , say player , player missiles enemies and their missiles , I would have a hard time figuring out what the heck is going on and where i am and what I am doing.
If i died as a result of that I would have been VERY frustrated.

I will give it a shot on sale though.
At the risk of valiantly and blithely defending every negative comment with rampant fanboism... the only time I've ever died in S&S because of something I didn't notice, it was a poison effect that occurred during the Mad Alchemist battle and I was so focused on the fight, I didn't notice the bar at the top draining away my life.

This isn't a bullet hell game where you're overwhelmed by what's happening on the screen (although I did read that one of the later bosses comes close to this description). 99% of your time, you'll be focused on the small number of enemies on the screen and working out your strategies accordingly.

I guess the Tree of Men boss gets a bit crazy, but my point is, I think, that Steam reviews are the dregs of society's worst, most ill thought criticism. I stand by my review! :)

Salt and Sanctury, an in-depth review
24 May 2017 at 4:51 pm UTC

Quoting: slaapliedjeDid they fix the game pad set up? My brother and I were planning on playing this co-op, but it seemed the game pad setup was broken.
Well that's weird - as Liam noted in his announcement article back in July last year, the game's gamepad detection is flawless, seamlessly switching from keyboard to gamepad depending on if you press a key or button.

I used both Steam Controller and a wired Xbox360 pad for this game and they're both perfect. I can't speak for anything else though, sorry.

Salt and Sanctury, an in-depth review
24 May 2017 at 4:48 pm UTC

Quoting: GuestEnemies were either way too easy or frustratingly too hard (for example, there was this zombie mob with an axe, now while slow, the zombie can swing that axe probably 3-5 times a second and could really take a beating; if you were hit twice you were dead, and good luck killing it before your stamina maxed out and you had to back off to rest).
I know the ones you mean - in Bandit's Pass. Yeah, they're tough, but I enjoyed the challenge. And remember that before you got to the point where those guys were knocking lumps out of you, you were given plenty of warnings of how difficult that area is!

I guess, if you hit a tipping point of frustration with the game, then I understand why you'd give it up. For me, I just realised that I needed either heavier armour, longer reach, or a ranged weapon. So I went away to find other areas on the map to score some upgrades and came back better equipped.

That's why I love this game - different characters have different challenges with different enemies. It took one try for my Knight to defeat the Mad Alchemist, but nearly ten attempts with my mage. So far, I haven't quite hit the frustration tipping point!

Rise & Shine, a fantastic looking platformer combining action and puzzles has officially released for Linux
17 May 2017 at 10:29 pm UTC

Quoting: nikkenIts a shame when the developers dont quality control better, especially with games that looks this good and fun to play. I hope they fix it quickly!
Apparently already fixed! But I'll wait for some confirmation before I purchase again.

Rise & Shine, a fantastic looking platformer combining action and puzzles has officially released for Linux
16 May 2017 at 10:53 pm UTC

Quoting: PlayXnot working for me.
stuck at the aduld swim logo

after copy some mono and plugin files from another unity game I could get to main menu, but if I try to start a game, then nothing happens.

maybe they pressed only the "export to linux" button without testing
Same here. Been stung by this kind of quality control before, so I'm gonna refund it now, then see if they fix it quickly. If so, I'll be happy to buy it again.

The developers of Mantis Burn Racing are open to bringing the game to Linux, if there’s enough interest
11 May 2017 at 11:37 am UTC

Quoting: DamonLinuxPLLooking very similar to Little Street Racer.
True, but Mantis is much prettier, I think [External Link], and there's something about how "vertical" Little Racers camera stands that put me off it. I tended to find that I needed to run each race in that game a couple of times because a few turns were so sudden, I couldn't prepare for them. From memory, it was also a wee grindy to get better cars, but no idea how Mantis compares in that regard.

I do enjoy this kind of game though, so it's good to see some (quality) competition.

Albion Online to revamp the Hell Gate battles
9 May 2017 at 9:06 am UTC

PvP is exciting, but Albion's red areas mean full gear loss on death, which makes it extremely risky. It's pretty harsh. I'd okay more PvP if it was a percentage of your carried gold or similar. Or even a percentage of your overall wealth.

Albion Online to revamp the Hell Gate battles
7 May 2017 at 5:34 pm UTC

Quoting: GuestAny ideas when this game may go live? I want to play it but the prospect of yet another character wipe keeps me from jumping in with every update. I keep it installed just in case, but pretty sure I'll just wait until they stop with the character wipes before I start really playing.
Still a way to go. The last ever character wipe and go live date is July 17th [External Link]. So, nearly 10 weeks to figure the game out and decide how you want to play it.