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Latest Comments by scaine
Bungie say a big fat no to Proton and Steam Deck for Destiny 2
2 Mar 2022 at 11:55 am UTC Likes: 6

I'm pretty surprised. D2 has about half as many daily players as Apex (judging only by Steam). You'd think they'd jump at the opportunity to welcome in a portion of the 1M+ daily Linux Steam users out there.

I've played about 20 hours of Destiny 2 on Stadia, but I won't pay a penny for D2 content on that platform. I'd happily drop the £60 for all three expansions on Steam though... if they just turned on EAC/BE support for Proton.

As others have said - their loss.

GOverlay 0.8 is out with new features to help configure MangoHud
28 Feb 2022 at 12:57 pm UTC Likes: 9

I kind of wish that Goverlay would just integrate its entire project with mangohud, so that you just download one tool and if you run it with a --gui option, it fires up Goverlay. Mangohud is like 2Mb, Goverlay is 7Mb. It's 2022, no-one should be caring about how clean it is to keep these two tools separate.

It's a weird hurdle that Windows stalwarts have to overcome when they try Linux. Lke, everyone raves about mangohud, so they download/install it to try and then they're like... what now? How do you get this thing to work? Then they have to research that actually, Goverlay is the GUI. It's just weird.

Understandable, but weird.

Proton Experimental Beta gets Steam Deck performance fix for ELDEN RING
28 Feb 2022 at 12:52 pm UTC

Quoting: Code_Eye
Quoting: NoStJudging from a lot of negative reviews on Steam it seems that the game is poorly optimized. Maybe after a few patches from the developers there won't be a need for Valve to make their own fixes.
Still, thumbs up to Valve and the Proton team!
Actually the game is pretty well optimized in general. It seems the background streaming is the main issue. I suspect the game relies on direct storage tech on consoles. Im curious if they made the release date expecting windows to have dorect storage already enabled by then. And are now having issues because it is t yet.
I'm also gobsmacked at the loading times, which are barely long enough to read a single hint/tip. Which is good, because it briefly reloads after every death, and I'm fairly certain I'm well past my 100th death. Like, WELL past. As in, it was waaaaay the hell back there. Keep going. Keep... going...

Yeah, about there.

Proton Experimental Beta gets Steam Deck performance fix for ELDEN RING
27 Feb 2022 at 11:31 pm UTC Likes: 1

Quoting: GuestGame has been running perfect for me on a GTX 1660 super. Users having issues maybe need to update their GPU driver?

I have a few videos of the game on my YouTube account. Keep in mind I'm recording and still getting good performance on High 1080p.:
https://youtube.com/channel/UCVzPDQaCUvRNf6FJ3McGyeQ [External Link]
Oh my god... I thought you weren't gonna find that run button, dude! That was a frustrating, but hilarious couple of naked dungeon dives there! :grin:

Proton Experimental Beta gets Steam Deck performance fix for ELDEN RING
27 Feb 2022 at 11:33 am UTC

Quoting: emodAll this with a Ryzen 3600X and a RX 5700 XT.
Those are pretty much my specs, so I'm not sure what you're running into there!

Quoting: emod
Quoting: scaineI've been really enjoying the game on Proton GE 7.3, but a) it doesn't support EAC...
In the bleeding-edge version this appears to be fixed.
I might be wrong, but I believe that the existing 7.3 release simply bypasses EAC, which allows single-player to load.

Quoting: rustybroomhandleSeems to be here, but with Experimental bleeding-edge it does not seem to load Steam Input and the Overlay and my controller is not recognised.
I've heard as much for Experimental, but controller support seems pretty solid (for me) on GE. At least my dualsense (PS5) controller works perfectly.

Proton Experimental Beta gets Steam Deck performance fix for ELDEN RING
27 Feb 2022 at 9:25 am UTC

I've been really enjoying the game on Proton GE 7.3, but a) it doesn't support EAC and b) it freezes after almost exactly 2 hours of playing. I haven't looked into why. But no stutter that I've noticed. Reasonable performance too, albeit I'm playing 1080p. I'm going to try the full-screen hack to see if I can get it even smoother in the more complex scenes. Beautiful game though, and very little of the frustration I felt when playing DS3.

Aperture Desk Job from Valve coming March 1 and it's free
26 Feb 2022 at 3:29 pm UTC Likes: 1

Quoting: jrtCan you please try low settings VR with a dongle? I'm curious, looking at the rumors about the Deckard VR headset. It has more power than a Quest 2.
I don't think this is a VR game, is it?

Roguebook adds a timed Tournament system, new character DLC
24 Feb 2022 at 5:49 pm UTC Likes: 1

Quoting: const
Quoting: scaineAbsolutely zero interest in the tournament stuff, but a new DLC character is welcome, although synergies between existing characters are already superb, so it'll interesting to discover how they've woven in an entirely new angle!

This is a genuinely superb game. It surpasses its own inspiration - I'd rather play this than Slay the Spire any day of the week.
That comment just cost me 16 Euros. Slay the Spire might be my most played game of all time.
I played 100 hours or so of StS and loved it. So much, in fact, that I ended up going down a dark road looking for StS-like games, like Hand of Gilgamesh, DreamGate and even sank 20 hours into the excellent (but naughty, and non-native) Neoverse.

I "only" have 70 hours in Roguebook, but given how many of these games I've played now, to find one this good was just pure joy. The character synergies are superb, and you're MUCH more likely to find a synergy during a run than you are with StS. Does that make the game easier? Maybe. But the excellent unlocks and ramping (but optional) handicaps keep the game fresh, all the while looking for that new synergy.

Can't recommend it enough.

(although I've also got one eye on Monster Train... the rabbit hole is real)

Roguebook adds a timed Tournament system, new character DLC
24 Feb 2022 at 3:25 pm UTC Likes: 1

Absolutely zero interest in the tournament stuff, but a new DLC character is welcome, although synergies between existing characters are already superb, so it'll interesting to discover how they've woven in an entirely new angle!

This is a genuinely superb game. It surpasses its own inspiration - I'd rather play this than Slay the Spire any day of the week.

UnderRail is preparing for the Steam Deck, won't be perfect just yet
23 Feb 2022 at 3:25 pm UTC Likes: 3

I'm a tipping point with Proton. Since its release, I've been very negative on titles that were Windows-only when they should be easy to port, and even more so when they already offer Mac versions. Throw in "Indie", and I pretty much pass over most such games unless/until they support my platform.

But... but. That was mainly because there was no support. It was Valve doing all the heavy-lifting and I could still have been left out on a limb if those developers had changed enough of their game that Proton broke. Then what? Complain to Valve? Not worth it. Complain to the dev? They don't care, and worse, Windows fan boys will pile in to condemn the "Linux zealots".

Now though, with Deck inbound, Valve is still doing the heavy lifting, but they've got developers on board with the idea of directly supporting their titles to be compatible with Proton.

So, yeah, this is a tipping point for me. If that continues to be the direction of travel, I'm not going to have much of the same resistance I have right now. I might still wait for sales on Proton titles, whereas native titles are bought on release, but it's definitely going to foster a change in attitude, for me.

Interesting times ahead.