Latest Comments by scaine
Proton Experimental Beta gets Steam Deck performance fix for ELDEN RING
5 Mar 2022 at 11:43 am UTC
5 Mar 2022 at 11:43 am UTC
Quoting: CybolicGo to Steam/Settings, click Controller, then Desktop Configuration, then at the bottom of the new window, click "Browse Configs", go to "Templates" and choose "Gamepad".Quoting: scaineHmm, I just tried with GE-Proton-7.3 and got the same result. I'm not sure what you mean by `Steam/Settings/Controllers/Profiles`? I don't have `Profiles` under the main Steam settings nor in BPM. I have tried selecting a custom mapping for the game, and togging forcing Steam Input on/off but neither did anything.Quoting: CybolicIt's been a few days, but it was GE-Proton-7.3 (NOT Proton-GE) at the time I think. 7.4 is out now. But you have activate the controller in Steam/Settings/Controllers/Profiles before it's recognised.Quoting: scaineWhich GE version are you running? I have a PS5 DualSense as well and so far it has failed to work at all with Experimental beta, Experimental, 7.0-1, 7-5-GE and 7.3-GE-1.Quoting: rustybroomhandleSeems to be here, but with Experimental bleeding-edge it does not seem to load Steam Input and the Overlay and my controller is not recognised.I've heard as much for Experimental, but controller support seems pretty solid (for me) on GE. At least my dualsense (PS5) controller works perfectly.
I should mention that the controller is working beautifully in BPM and Horizon Zero Dawn.
EDIT: Also, I'm trying it out on Pop!_OS, just like you. Very weird stuff.
EDIT 2: I just tried the Windows trick of disconnecting everything but the controller and launching from BPM, still no-go.
DXVK v1.10 and VKD3D-Proton v2.6 out improving Proton for Linux and Steam Deck
5 Mar 2022 at 12:00 am UTC
5 Mar 2022 at 12:00 am UTC
Gotta admit, I'm sat here gobsmacked that someone thought Elex was decent enough to warrant a sequel.
That's all I got from reading this. Damn.
p.s. awesome news about the underlying tech that powers Linux gaming....
That's all I got from reading this. Damn.
p.s. awesome news about the underlying tech that powers Linux gaming....
XCOM 2's multiplayer being removed but will still work on Linux and Steam Deck
4 Mar 2022 at 11:56 pm UTC
I'm all for it. It's just decades away, I suspect.
4 Mar 2022 at 11:56 pm UTC
Quoting: TermyTrue. But you missed the part where I pointed out that in a FOSS game you wouldn't have the script, voice, graphics, animations, physics, shaders, textures or the other bits that make a person care about the game in the first place.Quoting: scaineThat's not really particularly fair here. Someone has to pay for multiplayer servers to run. And the core game itself remains playable here, it's only the MP elements that are going away.Well, with a FOSS-Game there wouldn't be proprietary, unreleased server-side bits so that nobody is able to host their own server ;)
I'm all for it. It's just decades away, I suspect.
Proton Experimental Beta gets Steam Deck performance fix for ELDEN RING
4 Mar 2022 at 11:50 pm UTC
4 Mar 2022 at 11:50 pm UTC
Quoting: CybolicIt's been a few days, but it was GE-Proton-7.3 (NOT Proton-GE) at the time I think. 7.4 is out now. But you have activate the controller in Steam/Settings/Controllers/Profiles before it's recognised.Quoting: scaineWhich GE version are you running? I have a PS5 DualSense as well and so far it has failed to work at all with Experimental beta, Experimental, 7.0-1, 7-5-GE and 7.3-GE-1.Quoting: rustybroomhandleSeems to be here, but with Experimental bleeding-edge it does not seem to load Steam Input and the Overlay and my controller is not recognised.I've heard as much for Experimental, but controller support seems pretty solid (for me) on GE. At least my dualsense (PS5) controller works perfectly.
XCOM 2's multiplayer being removed but will still work on Linux and Steam Deck
4 Mar 2022 at 11:47 pm UTC
4 Mar 2022 at 11:47 pm UTC
Quoting: TheodisThat's pretty much what I said, right?Quoting: scaineThat's not really particularly fair here. Someone has to pay for multiplayer servers to run. And the core game itself remains playable here, it's only the MP elements that are going away.It's not like this is an MMO though. I assume the multiplayer servers exist only for matchmaking not actually running game logic. There are still plenty of games from the 90s where the companies no longer exist and multiplayer is still fully functional because they allow connections by IP or across a local network. It is pretty crappy for companies to shut down servers and never have an alternate means of accessing this feature whether it be privately hosted servers or direct connect options. Heck even if they just added an option in a config file to point to a new ip for the matchmaking service and provided documentation on the protocol, there would likely be people jumping in and developing out their own implementation if for some reason the official one couldn't be publicly made available.
Just shutting down the servers when it's no longer profitable for the company is just giving customers a big middle finger. It's just a calculated decision on their end that the number of people the action will piss off is less than the cost of continuing to run the server.
XCOM 2's multiplayer being removed but will still work on Linux and Steam Deck
4 Mar 2022 at 11:44 pm UTC Likes: 1
4 Mar 2022 at 11:44 pm UTC Likes: 1
Quoting: mZSq7Fq3qsI have no idea why devs hate dedicated servers.Money.
XCOM 2's multiplayer being removed but will still work on Linux and Steam Deck
4 Mar 2022 at 3:56 pm UTC Likes: 5
I suppose one big advantage that FOSS offers is that the game could re-engineered for LAN play though. That would work with some games, perhaps.
I'm all for FOSS in games, but realistically I suspect it'll be decades before we see any traction in this direction due to the complexity of modern games (art, music, script, voice, animations, textures, AI, physics, shader programming, core programming, plus any other middleware etc).
4 Mar 2022 at 3:56 pm UTC Likes: 5
Quoting: PublicNuisanceClosing down servers when they feel like it. One more reason to support FOSS gaming.That's not really particularly fair here. Someone has to pay for multiplayer servers to run. And the core game itself remains playable here, it's only the MP elements that are going away.
I suppose one big advantage that FOSS offers is that the game could re-engineered for LAN play though. That would work with some games, perhaps.
I'm all for FOSS in games, but realistically I suspect it'll be decades before we see any traction in this direction due to the complexity of modern games (art, music, script, voice, animations, textures, AI, physics, shader programming, core programming, plus any other middleware etc).
Fantasy themed tactical card game 'Dragon Evo' enters Early Access
2 Mar 2022 at 5:38 pm UTC Likes: 1
2 Mar 2022 at 5:38 pm UTC Likes: 1
This looks superb, but I'm not sure how much single-player content there is. I'm not really interested in the multi-player aspects.
A round-up of our Steam Deck content — the videos keep coming
2 Mar 2022 at 3:18 pm UTC Likes: 10
2 Mar 2022 at 3:18 pm UTC Likes: 10
You're a machine, man! Keep it up! The site is gonna have to rename to GamingOnDeck soon - GOD. But I'm really enjoying the flood, and the improvements we're seeing for Deck are also affecting desktop Linux positively (hello, Apex Legends, Elden Ring and more), so I'm a happy bunny, for sure.
Proton Experimental Beta gets Steam Deck performance fix for ELDEN RING
2 Mar 2022 at 11:58 am UTC Likes: 2
Mint has it pre-installed. Pop has it in the repos. Arch-based has it in AUR... I think? Might be official actually. Anyway, definitely worth doing!
EDIT - here's the link: https://github.com/FeralInteractive/gamemode [External Link]
2 Mar 2022 at 11:58 am UTC Likes: 2
Quoting: CookiesI really, really suggest you install Feral's gamemode, then just stick "gamemoderun %command%" into any titles you think are demanding enough to warrant it. It takes care of CPU freq and a lot more besides.Quoting: CookiesDid the bleeding edge patches hit regular experimental branch yet?Also an update from me, I used indicator-cpufreq to switch to performance mode since default was power savings mode on ubuntu.
I'm getting like 20-35fps on a rtx3080 @ 1440p with mid-high settings and lots of stutters/freezes.
I have seen freezes to like 1fps even when using mount but never crashed.
Nvidia drivers up to date (510.54) and using ubuntu 20.04lts.
GPU usage is low based on mangohud, like 40% and CPU is at like 10%.
I saw the post about setting shader cache to unlimited but theres no such setting on linux. I tried the dont clean shader cache flag but didn't so anything.
I think this fixed it since there was no proton updates downloaded in steam today and yesterday was still laggy AF.
Now I get full 60FPS on max settings no problem on regular proton experimental.
Mint has it pre-installed. Pop has it in the repos. Arch-based has it in AUR... I think? Might be official actually. Anyway, definitely worth doing!
EDIT - here's the link: https://github.com/FeralInteractive/gamemode [External Link]
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