Latest Comments by rustybroomhandle
Impressive racing game DRAG gets a big driving-physics update
4 Jan 2021 at 2:24 pm UTC Likes: 4
4 Jan 2021 at 2:24 pm UTC Likes: 4
If this had modding I would try to remake Stunt Car Racer's tracks in this.
Mad Max and Shadow of Mordor delisted for Linux and macOS on Steam
4 Jan 2021 at 12:32 pm UTC Likes: 11
I guess what I did not realize was that Feral licenses had a time limit on them.
4 Jan 2021 at 12:32 pm UTC Likes: 11
Quoting: hardpenguinI mean they haven't said they meant music licenses. Could be literally anything. For example, perhaps the porting studio issues a license to the game publisher for some part of their work. Or it could be some other part of the game, like middleware.The way I understand it, Feral license the right do port/sell games from the publisher. This is different to companies like Q-Loc, for example, that are hired by the publisher to a ports.
I guess what I did not realize was that Feral licenses had a time limit on them.
NVIDIA release big new Linux driver with 460.27.04, LunarG Vulkan SDK Ray Tracing ready
16 Dec 2020 at 7:26 am UTC
16 Dec 2020 at 7:26 am UTC
Quoting: PhlebiacIt sounded like using that extension just happened to work around stupid bugs in the game. So if the game gets good bugfixes, then that extension is probably unnecessary. After all, it mostly works on Nvidia already (with probably the same amount of crashing that is seen on Windows, from what I've heard).Correct. I think fixes from CDPR will come long before any valve-specific vulkan extentions get added to nvidia drivers.
Valve continues tweaking the new 'Proton Experimental' for Cyberpunk 2077
15 Dec 2020 at 11:24 am UTC Likes: 1
15 Dec 2020 at 11:24 am UTC Likes: 1
This mod actually helps a lot with performance and some minor issues: https://github.com/yamashi/PerformanceOverhaulCyberpunk/tree/v0.2.1 [External Link]
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
10 Dec 2020 at 3:28 pm UTC Likes: 9
The compatibility layer is not tied to a specific store. It's open source and there are even third party wine builds like wine-tkg and proton-ge that use it. You can use it to install and run games from non-Steam stores. Epic, GoG, Origin, UbiConnect etc. Yeah, sometimes games don't work, but you're supposed to check before buying.
Also, saying that native ports are out of the question is wrong. Plenty of native ports still coming out. Maybe not as many are AAA games, but it was naive to expect that to last soon as publishers realised there's no money to be made from Linux.
Proton/wine is better supported than a lot of native ports, too.
10 Dec 2020 at 3:28 pm UTC Likes: 9
Quoting: GuestWow, Linux gaming has really made giant strides lately! Some years ago we were just happy when a native AAA title like XCom 2 or Civ V got a native port. Nowadays native ports are out of the question and we are happy if a game *may* run ok in Linux using a compatibility layer tied to a specific store and only if you have a specific vendor gpu. Amazing progress!Bit wrong there.
The compatibility layer is not tied to a specific store. It's open source and there are even third party wine builds like wine-tkg and proton-ge that use it. You can use it to install and run games from non-Steam stores. Epic, GoG, Origin, UbiConnect etc. Yeah, sometimes games don't work, but you're supposed to check before buying.
Also, saying that native ports are out of the question is wrong. Plenty of native ports still coming out. Maybe not as many are AAA games, but it was naive to expect that to last soon as publishers realised there's no money to be made from Linux.
Proton/wine is better supported than a lot of native ports, too.
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
10 Dec 2020 at 1:38 pm UTC Likes: 6
From the Stadia develolper web site:
EDIT: Unless you were arguing that they might have used vkd3d in the way that Metro Exodus used dxvk.so - in which case I'm also going to go with no, because if vkd3d only recently got patched to be be able to run the game, that's a bit seat-of-your-pants for a AAA game which has been in development for years.
10 Dec 2020 at 1:38 pm UTC Likes: 6
Quoting: LinuxwarperALL Stadia ports use Vulkan. It's a requirement of the platform.Quoting: rustybroomhandleWe do. It's a DirectX 12 game because of the raytracing support. The Stadia port is Vulkan, so I guess they do have a basis upon which they could include Vulkan support on Windows with some effort, but for now it is DirectX 12.Where has it been stated that Stadia port uses Vulkan? All I've read are peoples expectations.
From the Stadia develolper web site:
EDIT: Unless you were arguing that they might have used vkd3d in the way that Metro Exodus used dxvk.so - in which case I'm also going to go with no, because if vkd3d only recently got patched to be be able to run the game, that's a bit seat-of-your-pants for a AAA game which has been in development for years.
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
10 Dec 2020 at 1:21 pm UTC
10 Dec 2020 at 1:21 pm UTC
Quoting: LinuxwarperWe don't know if Cyberpunk uses Vulkan or DXVK/VK3D.We do. It's a DirectX 12 game because of the raytracing support. The Stadia port is Vulkan, so I guess they do have a basis upon which they could include Vulkan support on Windows with some effort, but for now it is DirectX 12.
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
10 Dec 2020 at 11:42 am UTC Likes: 2
10 Dec 2020 at 11:42 am UTC Likes: 2
I think the issue that these companies have with Linux ports is that their support staff are trained to support Windows. Linux is not much more difficult to support than Windows, but it will require them to either hire or train more staff for support, all for a port that's not making them much money at all.
Stadia, on the other hand, is easier to support than Windows or Linux. Bug fixes only have to be tested in one environment.
Stadia, on the other hand, is easier to support than Windows or Linux. Bug fixes only have to be tested in one environment.
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
9 Dec 2020 at 9:35 pm UTC Likes: 3
9 Dec 2020 at 9:35 pm UTC Likes: 3
Wondering what the specific missing features are in the Nvidia driver preventing this from working.
Amusingly, Assassin's Creed: Valhalla with vkd3d works on Nvidia but not AMD.
Amusingly, Assassin's Creed: Valhalla with vkd3d works on Nvidia but not AMD.
Metro Exodus is still planned to release for Linux and macOS
26 Nov 2020 at 1:50 pm UTC
And I meant "proper" as in it is native code, as opposed to Windows binaries running under WINE.
I know how a wine-wrapped build works. The Metro port, incidentally, is NOT that either. It just uses dxvk for graphics API translation.
I notice I had you blocked. Wonder why.
26 Nov 2020 at 1:50 pm UTC
Quoting: Alm888I know "Wine Is Not an Emulator" because it does not emulate hardware, but since it still abstracts the API of one OS to run on another OS, "emulator" is a perfectly fine shorthand for that.Quoting: rustybroomhandleAlso, we're not talking about DXVK under wine/Proton, but dxvk library used with a native Linux binary. It's not emulated, it's a proper port.1) Strictly speaking, WINE is not an emulator as it does not implement software imitations of different hardware, thus, no WINE wrapped game should be called "emulated"; this "proper port" is no more "proper" than any random WINE-wrapped release;
2) DXVK implements DirectX® API (more precisely, Direct3D® 11™) so, ported or not, this (soon™ to be) release is built around a Microsoft® proprietary API with all its quirks and gotcha's in mind;
3) this technique is hardly anything new (see "Winelib" [External Link] method of getting a native ELF executable via WINE-compilation).
I wonder, how many Linux gamers will re-purchase the game after the (upcoming) release. It's been two years already and I've heard a game gets written off of the accounts (by AAAAA-publishers) after the initial one-month-release-period (at least this time frame is often suggested as crucial for DRM protection).
And I meant "proper" as in it is native code, as opposed to Windows binaries running under WINE.
I know how a wine-wrapped build works. The Metro port, incidentally, is NOT that either. It just uses dxvk for graphics API translation.
I notice I had you blocked. Wonder why.
Source: i.imgur.com
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