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Latest Comments by rustybroomhandle
Feral Interactive have put out the system requirements for Total War: WARHAMMER II, due on Linux this month
13 Nov 2018 at 9:14 am UTC Likes: 2

Quoting: dpanterI still wonder how Feral makes any money from this.
The number of Linux purchases vs. the cost of porting a game... does it even add up to breaking even? I'm deeply concerned we'll get a statement in the not too distant future from Feral about how the sales aren't motivating the effort, plus "you guys have Proton now, cheers"
Aspyr went a similar route. They went from "we do Linux now!" and putting out loads of ports, to pivoting more towards mobile stuff, and now they seem to be embracing their role as publisher more, which I guess on the upside still means some Linux games. They have to pay the bills and feed themselves, I guess.

Anyway, hope Feral keeps going strong though, they're pretty much the only remaining AAA porter we have left.

Feral Interactive have put out the system requirements for Total War: WARHAMMER II, due on Linux this month
13 Nov 2018 at 9:08 am UTC

Quoting: GuestWhile I know that there are some desperate people that will buy anything that can be launched via Wine and render at least 5 frames per minute, there is also a contingent of self-respecting gamers who want properly supported games. And they will wait for ports from Feral or first parties regardless of rating on ProtonDB.
OK, I also believe one should buy native ports, or at least wait for native ports that have been announced, before even considering spending money on non-native games, but, you're so very wrong about performance.

Games running under DXVK often have a good chance of working far better than a native port would. Sometimes not, but that's on a case by case basis.

Obsidian Entertainment and inXile Entertainment have officially joined Microsoft
11 Nov 2018 at 6:34 am UTC Likes: 1

Windows store releases only from now on probably. So no gog, steam, probably no proton either.

Book of Demons no longer getting a native Linux port, developer plans on 'supporting' Steam Play (updated)
5 Nov 2018 at 4:12 pm UTC Likes: 7

It would at the very least, require them to test every single patch they do on a Linux system through Steam Play to ensure they haven't broken it. Anything less than that and I wouldn't say they were actually supporting it.
This. If they are agreeing to "support" it, they must be willing to field bug reports from users.

Other than this, I don't have too much of a problem with this approach. It's going to be good in some cases, terrible in other cases.

Having had the occasional Linux native game just stop working after a while, I've come to the conclusion that what I want more than anything is a library of games that keep working. So this basically means devs supporting their software one way or another.

Citrouille is a simple treat that’s just in time for Halloween
30 Oct 2018 at 12:20 pm UTC

Glad to see more of this type of game. Lost many hours in mah yoof to the likes of Bubble Bobble, Rodland, the original Mario Bros. etc.

Wine 3.19 is out with improved 32bit .NET on 64bit and plenty of fixes
29 Oct 2018 at 10:25 am UTC

Quoting: devnullHow long before Proton updates though :(
That's what I want to know too. :) I believe this bug is pretty much what is preventing LA Noire from working on Proton.

EA's experimental Halcyon game engine has Vulkan and Linux support
29 Oct 2018 at 6:45 am UTC

I think we can thank the huge success of the Nintendo Switch for Vulkan's traction.

A Linux version of 'The Colonists', a settlement building game should be due in a post-release update
25 Oct 2018 at 11:37 am UTC

Quoting: WorMzy
Quoting: rustybroomhandle
Quoting: Doc AngeloRobots drink water, eat meat and build wooden houses? Hm. Isn't that a little bit odd?
They are preparing a settlement for humans.
Well, that's what they were designed to do, but they've gone rogue and now want to "be" human. In order to fulfil that desire it makes sense that they demand the same resources as humans. They probably have some way of converting this stuff to energy behind the scenes. :)

It does seem like the dev started out with a human colony game, but then wanted to make it more unique without completely changing the mechanics.
I imagine animating these bots is way less work than animating people. :)

A Linux version of 'The Colonists', a settlement building game should be due in a post-release update
25 Oct 2018 at 10:05 am UTC

Quoting: Doc AngeloRobots drink water, eat meat and build wooden houses? Hm. Isn't that a little bit odd?
They are preparing a settlement for humans.

The next big Steam sale dates have been leaked, as usual
24 Oct 2018 at 1:10 pm UTC Likes: 12

Quoting: lucinosI propose one simple rule:

Do not buy any game that the developer is not actively testing it on linux. It is not that hard to just install a free linux distro and just run your game. If developers can be at least convinced to at least test their builds on linux that would be a huge win for linux as a platform.
Point: What if the key to making this happen is showing these devs that penguins are buying and playing their games?

Counterpoint: 1-2% might not be sufficient to change any company's mind

Counter-counterpoint: But maybe being able to play Windows games will help the 1-2% grow?

Counter-counter-counterpoint: If I were really witty, I'd have something clever here.