Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by chr
Boneloaf to self-publish Gang Beasts going forwards, updates coming
5 Jun 2020 at 10:09 am UTC Likes: 1

Still recommend it.

I once pulled my laptop out when a birthday party (around 6-7 people maybe) was calming down too much and attached it to the handily available projector, speakers and some gamepads. And the party got a huge surge of hilarity. We also tried it with random music playing in background, sometimes to nice comic effect.

Steam Achievement Manager 'SamRewritten' has a new release
27 May 2020 at 7:54 am UTC

Quoting: aokamiI think the creator of the Stanley Parable got it all right, he made an achievement you can't earn unless you you purposely hack the game.. Says it all, can you stand a to only achieve 99% of a game ?

Some people have compulsory behaviour and game marketing divisions know that, and surely they'll have more people playing longer if you put in something like "Unlock max level in multiplayer" or "Unlock all content"...

Anyways on the other hand, global stats are SO valuable to game devs and marketing as it allows them track where most people stopped playing. It usually goes like that:
- Finish tutorial: 85% (a few people never played)
- Complete 1st chapter: 70% (a few people didn't like gameplay or what they've seen of it so far)
...
- Kill last boss: 30% (okay story and gameplay weren't this good or game was too long)
- Achieve game in difficult mode: 10% (these people liked challenge, should we have more or less in next game ?)
- Unlock 100%: 0.9% (these guys will buy DLC)

While it's just interpretation and roughly inaccurate, I doubt a fistful of people using SAM would actually change the stats significantly.
Actually, Stanley Parable is lying. I got that achievement fair and square. I don't know what exactly happened and there's no way I can reproduce that, but it was a result of answering the phone once. I have 7/10 achievements for that game btw. Also if you look at the global stats [External Link] then more people have the Unachievable achievement than the "entire tuesday" one. Of this might be hackers trying to be funny, but I agree with you and think people editing their achievements is a minuscule part of the population.

Steam Achievement Manager 'SamRewritten' has a new release
26 May 2020 at 8:59 am UTC Likes: 1

Hey, does anyone have an idea if I can change playtime for my Steam games with this? Arguably that is another horrible invalidation of the pride of the achievement of some people having poured thousands of hours of their life (arguably a societal resource) into that game, but I have my reason.

Specifically I once upon a time wanted to idle cards. Now I'm finding it annoying that I have more hours in some games I have never played than games which I really care about and appreciate, but which just don't possess much replay value.

Cross-platform game engine 'Defold' source code opens up
20 May 2020 at 1:18 pm UTC

Quoting: tuubi
Quoting: razing32Makes me think you should have a legal advisor on GOL staff Liam.
Maybe he'll find a legal professional willing to work for exposure? :whistle:
Made me make a sound of amusement irl.

Quoting: Liam DaweUpdate: the Defold team have since quite quickly acted on feedback, and no longer say it's open source but that it's "Free & Open" instead.
Arguably that sounds worse. It muddies the waters. When "free" and "open" get used together, "free" usually means freedom. And "open" in software context means open-source or open data or open-hardware. This is neither. It is either a form of source-available or a form of open-source (the debate here seems to lean towards the former).

But alas, marketing and proper names of things cannot exist together... :(

Europa Universalis IV: Emperor announced for June 9
17 May 2020 at 10:20 am UTC

Quoting: PhiladelphusMaybe it's time to finally try that Prince of Egypt achievement run by forming Egypt as Florence. I started it once a few years ago but petered out; now with all the improvements to Catholicism and Europe, and what I've heard is a slight nerfing of the Ottomans, it might be time to give it another go. Getting the Lucky Lucca (owning the Indian province of Lucknow as Lucca, a one-province nation in Italy) achievement was one of my funnest games, where I actually migrated to southern Africa, abandoned Italy entirely, built up over a few centuries, then ended up conquering all of India (and getting the achievement for doing so as a European nation in the process!). :D
How did you manage to get out as Lucca? Got strong allies and beelined for colonies? Then took over Kilwa and the rest of African south-west? Or only the southern tip?

The Fertile Crescent, a Bronze Age RTS gets a tutorial and more improvements
15 May 2020 at 10:38 am UTC

Spectator mode is something I sorely missed when we had a few FFA runs with my friends. I guess there's no alliances anyway? So all games are FFA. Not sure what to add exactly. I like their focus on real bronze age collapse.

Europa Universalis IV: Emperor announced for June 9
13 May 2020 at 10:06 pm UTC Likes: 1

My personal opinion of the game:
Spoiler, click me

On the one hand I love the game. I enjoy the process of playing the game a lot. I also like that a lot of geography and some history rubs off on me.

But for me personally I enjoy the simulation aspect a lot and the frequent railroading is sometimes annoying. Even if I change the initial conditions (for example by using the console commands or by importing a CK2 save) the game tends to still play out too much in the same way despite my efforts. Renaissance has to spawn in Europe, all trade flows to Europe, some of the strongest nations in the game have unavoidable bonuses (age bonuses). I guess all of these complaints can be addressed by modding, but I would counter-argue that that is a high barrier. I'd like if a more sandbox-y version would be easier to achieve.

My second gripe with the game is the conflict between my values and the game's aesthetics. When I think about what some of the most enjoyable activities in the game (for me anyway) actually depict, I'm kind of horrified - cultural and religious purges, forcing my vision of the world on others through military might, scheming to destroy anyone else standing in my way. Also this game is largely about inter-country conflicts of arbitrary ambitions with a heavy side of colonialism. Both of which are again quite horrific to me. To be fair, I feel that simulations of horrible things do not invalidate my enjoyment of the game as long as it remains extremely clear where I stand in regards to those topics.

Thirdly I feel that it is kind of (unintentionally) grotesque imitation of the lovable, extremely diverse, awesome, made of chance and coincidence, thing - that is the history of the world. Rich computer simulations still remain woefully limited in the face of the colorful real thing. It really makes the rules for the world from a really western European perspective. So much of the richness gets lost in the process. Those parts that I value the most. To give a very random, but solid (I feel) example: I heard that Inca not only lacked money, but also any kind of market economy - central planning ran a highly successful empire that was destroyed by chance. And meso-Americans were puzzled why Europeans cared so much for that shiny metal that is only useful for making trinkets and jewelry (gold). But in the game everyone everywhere buys and sells with gold.
In regards to this issue of mine, I completely understand the devs. Practical limitations to the degree of simulation. But I'm not saying this is one of the three reasons why this game is bad and you shouldn't play it. It is why I, despite loving and enjoying the game a lot, don't enjoy playing it.

Unreal Engine 5 announced, Epic Online Services are now online
13 May 2020 at 9:38 pm UTC Likes: 3

I'm not too interested about UE5 (though I appreciate the competition to Godot and Unity), but I find the Epic Online Services sounding pretty amazing. Granted the devs have to sign some agreements which might or might not be favoring data collection or some lock-in. Any steps towards user liberation (lowering the cost to moving between platforms) is a really good thing. It forces the platforms to compete on the quality and features of their services rather than lock in their customers. I love Valve for what they've done for Linux and intend to continue being kinda loyal to them, but there always a very slight unease at the back of my mind due to the gap between my values (openness and freedom) and the massive lock-in that Steam is providing for me. Hooray.

Sid Meier's Civilization VI is getting 6 new DLC and 6 free updates with the 'New Frontier Pass'
13 May 2020 at 1:00 pm UTC

Quoting: DMG
Quoting: Kimyrielle
Quoting: Breeze
Quoting: DMGDid they finally fixed AI or it still as bad as it was in beginning and question "what else can we do" was more about "how else we can milk money from those players, without fixing the game"? :huh:
The AI will always be bad because of how complex the game is.
I don't think I can agree with that. There is no reason why the diplomacy AI needs to behave like a drunkard, yet it has been doing that since Civ 1. Being best buddies in round N, then declaring war out of thin air in round N+1? Give me a break, that's not a game being too complex, that's just a badly written AI.

If you want an example of games WAY more complex than Civ 6, and still have an AI that doesn't do overly stupid things every other minute, just go look at any of Paradox's grand strategy titles.

About the packs. I dunno. I feel that Civ 6 already has plenty of Civilizations to pick from. The additional ones won't add a lot to the game. This is indeed more about milking every last possible drop before announcing Civ 7.
Completely agree with that. I could understand, if AI won't be as good, as human sometimes. But right now AI still acts so stupid, that there are just no excuses, why that could not be fixed. They just chasing for money, instead of making better current game. And same problem with all good games. For example, ARK, X4. All just chasing for more and more DLC to get more money, when games have so many bugs and problems from the first release.
Just capitalism things. They will do as much bad and as little good as they think they might get away with if it is economically beneficial for the shareholders.

Seeds of Chaos, an adult (NSFW) dark fantasy tale with RPG & Strategy elements is now on Linux
5 May 2020 at 9:49 am UTC Likes: 2

Quoting: slaapliedje
Quoting: chr
Quoting: rustybroomhandleHeh, don't take this too seriously, but I find the tag "NSFW" amusing. Are there any games that are "safe for work"? I imagine even Candy Crush would get you in trouble.
To nitpick on other strongly established terms, I find the common usage of "mature" highly offensive to language and original meanings of words. Things tagged "mature" are more often than not some of the least mature (non-infantile) things out there. And I would really like to search for mature (non-infantile) content sometimes. But I do not have the words for these searches. "Adult" and "mature" are taken. "Grownup" or "non-infantile" or "non-childish" don't sound too promising.
Let's be fair, most of us are still 15 trapped inside older bodies.
The 'mature' and 'adult' thing to do is admit it!
The reason those things is there is not to say they would only be for non-infantile people, but so that dumbass parents who won't consume the product first before passing it for their kids to watch.
I laughed the other night as I started to watch Extraction on Netflix. Its warning was 'strong bloody violence throughout, language and brief drug use" doesn't even use proper commas, but the movie didn't disappoint!
Sorry, didn't mean to come off so shaming towards that. I definitely think there should be terminology (NSFW, adult, mature) for this kind of stuff. I just lament the loss of the word "mature" which I would like to see more of in my media. These two different meanings of "mature" would be completely orthogonal to each other - content can be both, neither or only one of the two.