Latest Comments by Anza
UNCHARTED: Legacy of Thieves Collection gets Steam Deck Verified ahead of release
15 Oct 2022 at 3:07 pm UTC
15 Oct 2022 at 3:07 pm UTC
Quoting: tuubiAlso one important thing to keep in mind that similarity is on kernel level. That might help if you write drivers or kernel level rootkits, but not so much when making games. Games outsource things to drivers, libraries and game engine. And all of that on Playstation is proprietary.Quoting: itscalledrealityMy snipe at Unix to Linux is to point out that the Playstations are traditionally Unix platforms. An OS that has traditionally not been used heavily for visual applications and is the cousin of Linux. So why did it take until almost 2022 to give us Linux gaming if we were playing on Unix the whole time?Unix and Linux are cousins in a sense, but Linux is not Unix. And the game was ported to Windows, which is definitely not a close relative. Still, it's nice that they made sure (or let Valve make sure) that it works on Proton.
The Uncharted series looks fun enough, but I'll stick to games with official Linux support. I don't care if they're wrapped, as long as they do some QA on (desktop) Linux as well.
Steam Mobile App gets a huge revamp out now for everyone
12 Oct 2022 at 7:43 pm UTC
12 Oct 2022 at 7:43 pm UTC
UX design is quite important. I updated the mobile app and signed in normally. After sign in it opened the Steam guard page. I got bit confused that do I need to do two factor authentication on the phone too.
As I haven't used the application much I have noticed just few things.
As I haven't used the application much I have noticed just few things.
- some of the icons are slightly non obvious, shouldn't take too long to get used to them though
- notifications are not in sync with desktop (though mobile application has some notifications that desktop doesn't have in the regular notification feed)
- library doesn't have collections, so if you actually want to browse your library with the application, it could be hard to find what you want
The latest Godot Engine showreel is an impressive look at upcoming games
10 Oct 2022 at 12:41 am UTC
There are games like these for example:
The real answer the original question is though that Godot is currently favored by indie developers. Indie developers need to keep things simple if they want to release something. 2D is much easier to make look good compared to 3D. Also the original games that the retro games are based on, had quite bright colors, due limited color palette. Alternative to bright colors was brown mush.
Like Blender, Godot probably will find larger and more varied audience over time. At least now Unity has made some missteps, so more indie developers starting new game, might give Godot a try. Unity might be more realistic competitor anyway. Something like Unreal has lot of money thrown to it, though it's possible that Unreal at some point stops being a game engine as it has found other lucrative markets.
10 Oct 2022 at 12:41 am UTC
Quoting: GuestMaybe deadly serious is bit too much. But point is that games are one form of art. Maybe they're not in state where pure art games sell lot of copies, but being entertaining doesn't prevent games handling also other kind of things than just shooting bad guys until they're dead. Shooting bad guys until they're dead have been done from all kind of perspectives and in all kind of colors. But like movies, games are able to handle all kind of topics regardless of how they look.Quoting: AnzaI have never seen and can't even fathom a cutesy platformer or even a sprite game to be "deadly serious"Quoting: GuestWhy do all these games look childish as if meant for elementary/high school children? Where are the serious games?Just out of curiosity, what's your definition of serious? Games looks can deceive a bit. Cute looking game can be deadly serious.
There are games like these for example:
- This War of Mine which is about war from civilian perspective (which does use quite dark colors to set the tone)
- Papers, Please which gets inside a dystopia, but has cartoony graphics
- On the cute side there's Spiritfarer, which is totally about death
The real answer the original question is though that Godot is currently favored by indie developers. Indie developers need to keep things simple if they want to release something. 2D is much easier to make look good compared to 3D. Also the original games that the retro games are based on, had quite bright colors, due limited color palette. Alternative to bright colors was brown mush.
Like Blender, Godot probably will find larger and more varied audience over time. At least now Unity has made some missteps, so more indie developers starting new game, might give Godot a try. Unity might be more realistic competitor anyway. Something like Unreal has lot of money thrown to it, though it's possible that Unreal at some point stops being a game engine as it has found other lucrative markets.
A few more picks from Steam Next Fest
9 Oct 2022 at 10:39 pm UTC Likes: 1
9 Oct 2022 at 10:39 pm UTC Likes: 1
I played Dredge too and there's not that much to add. Based on store page description, horror seems to be integral part of the game. At least so far in the demo there's always safe haven, so there's bit of a breather before venturing out into night. Though it could be that towards the end horror intensifies, but at that point player might be hooked already. Alternatively strange just becomes the new normal and things are not as scary anymore.
So far night has just the right amount of uneasiness, so maybe they're doing things right.
If videos don't work and game is very unstable, just for latest Proton (no need for GE, Proton 7 seems to work fine).
I played bunch of other games too.
Worth checking out
Void Scrappers [External Link]
Sort of mix between Vampire Survivors, shoot 'em up and pinch of roguelite. Basically you have bunch of weapons that shoot automatically, and by collecting scrap you get to choose from random selection what to upgrade. Enemies come from all around, which gives bit more Vampire Survivors vibe than traditional shoot 'em up where enemy placement is done manually and enemies might fly towards you in a straight line.
If the price is right, there might be something here. Only gripe could be that upgrade screens come so often that they interrupt the flow. I know, it's my fault because I'm collecting so much scrap, but still...
Maybe worth taking a look
Against the Storm [External Link]
Kind of fantasy Settlers with somewhat unique setting and gameplay. It's not that easy game as buildings are enabled in random order. Odds are improved by offering player selection of three buildings. So usually you might not be able to use all the resources, but I assume it's possible to get by with what you have, if you know what you're doing. Tutorial might fool you a bit as that's quite linear and you get what you need when you need it.
So quite solid game, but with some potential design flaws.
Sole Saga [External Link]
This might more blatant Vampire Survivors clone (which I haven't played, so can't be sure if there are differences). Quite approachable, even when the difficulty is bit on a roguelite level.
Inkulinati [External Link]
Kind of medieval hand drawn line battler tactics game. There's commander unit, which has bit god like powers. Ink is used to buy units and dead enemies drop it and there might some sources around the map. I have feeling that this one might be good for people who beat these kind of games for breakfast, I rarely just have the patience.
Go play something else
Extinction Eclipse [External Link]
Top down space RTS. There might be good game in there somewhere, but it demo doesn't really show it. It's quite basic and campaign seems to be missing something that's required to progress. Mission goals require more units than the unit limit allows and I couldn't figure out how to raise the unit cap.
Background story seems to be more epic than the game itself. Though based on the discussion forums there's slight possibility that the Linux port is not the latest version.
So far night has just the right amount of uneasiness, so maybe they're doing things right.
If videos don't work and game is very unstable, just for latest Proton (no need for GE, Proton 7 seems to work fine).
I played bunch of other games too.
Worth checking out
Void Scrappers [External Link]
Sort of mix between Vampire Survivors, shoot 'em up and pinch of roguelite. Basically you have bunch of weapons that shoot automatically, and by collecting scrap you get to choose from random selection what to upgrade. Enemies come from all around, which gives bit more Vampire Survivors vibe than traditional shoot 'em up where enemy placement is done manually and enemies might fly towards you in a straight line.
If the price is right, there might be something here. Only gripe could be that upgrade screens come so often that they interrupt the flow. I know, it's my fault because I'm collecting so much scrap, but still...
Maybe worth taking a look
Against the Storm [External Link]
Kind of fantasy Settlers with somewhat unique setting and gameplay. It's not that easy game as buildings are enabled in random order. Odds are improved by offering player selection of three buildings. So usually you might not be able to use all the resources, but I assume it's possible to get by with what you have, if you know what you're doing. Tutorial might fool you a bit as that's quite linear and you get what you need when you need it.
So quite solid game, but with some potential design flaws.
Sole Saga [External Link]
This might more blatant Vampire Survivors clone (which I haven't played, so can't be sure if there are differences). Quite approachable, even when the difficulty is bit on a roguelite level.
Inkulinati [External Link]
Kind of medieval hand drawn line battler tactics game. There's commander unit, which has bit god like powers. Ink is used to buy units and dead enemies drop it and there might some sources around the map. I have feeling that this one might be good for people who beat these kind of games for breakfast, I rarely just have the patience.
Go play something else
Extinction Eclipse [External Link]
Top down space RTS. There might be good game in there somewhere, but it demo doesn't really show it. It's quite basic and campaign seems to be missing something that's required to progress. Mission goals require more units than the unit limit allows and I couldn't figure out how to raise the unit cap.
Background story seems to be more epic than the game itself. Though based on the discussion forums there's slight possibility that the Linux port is not the latest version.
The latest Godot Engine showreel is an impressive look at upcoming games
8 Oct 2022 at 9:06 pm UTC Likes: 2
8 Oct 2022 at 9:06 pm UTC Likes: 2
Quoting: GuestWhy do all these games look childish as if meant for elementary/high school children? Where are the serious games?Just out of curiosity, what's your definition of serious? Games looks can deceive a bit. Cute looking game can be deadly serious.
A few more picks from Steam Next Fest
8 Oct 2022 at 7:33 pm UTC Likes: 1
8 Oct 2022 at 7:33 pm UTC Likes: 1
Quoting: SpirimintThe best demo i got was "manor lords [External Link]"! This is just a must for any base builder fan :)I played it a bit too. It's quite solid medieval builder game. There's bit of survival aspect there too. My villagers were starting to freeze to death and then the game froze. I kind of get it why this is most popular demo right now.
Quoting: audiopathikI played Techtonica, The Eternal Cylinder and Super Buckyball Tournament on the Steam Deck and they all played great, Eternal Cylinder needed a little tweaking for better FPS.I haven't finished the demo yet, but the world building really is something special here. Everything is just right amount of weird and alien. I guess only thing can go wrong with full game if it can't bring something fresh now and then until the end of the game.
The Eternal Cylinder [External Link] is a narrated open-world about small creatures that constantly need to run from a collossal cylinder that plattens everything in its way. Your familiy grows as you find, hatch or free others of your species. You can switch control between them any time, each has its own inventory and the main mechanic: in the open world there are many plants, fruits, crystals and small creatures like fish and flies that can be consumed, some nuture, some grant a mutation such as becoming fat and having increased storage or growing larger legs to jump higher. Mutations can be combined.
High quality voiceover, surreal, reminding of Alice in Wonderland, fun.
The demo is extensive, I havent come to an end in 4 hours
A few more picks from Steam Next Fest
8 Oct 2022 at 3:10 pm UTC Likes: 2
8 Oct 2022 at 3:10 pm UTC Likes: 2
Played Potionomics and I mostly agree. The demo is short, but I guess if it manages to whet your appetite for the full game, it has accomplished its goal. If that's true, it has applied close the deal early enough.
Have to see how it all comes together. Based on the mechanics, everything seems to be serving the haggling minigame. The relationships minigame is exception to that rule though as it benefits from money.
Demo has applied close the deal on us.
If it's not clear enough, I'm intrigued.
Rest that I played weren't as interesting.
Might be worth a look
Seasick [External Link] is turn based tactics game with ecology as theme. With my skills it was bit too realistic. Everything just was filled with trash and my plants and sea life was utterly destroyed.
It certainly is doing something unique as instead of shooting enemies, you will be mostly pushing trash out of the map. In three layers that have different set of units.
Kaiju Catastrophe [External Link]
This one has broken native build, but if you force Proton, it works. Basically it's game where you play as huge monster and try to do as much damage as possible. There will be increasingly difficult waves coming at you.
In overall good fun, but I worry bit about the bigger picture in the game. There's upgrades and maybe different levels, so there's hope.
Not worth it
Catsploration [External Link]. Native build kind of almost works. Proton works, though game is quite janky.
Because of jankines, this one is hard to categorize. Some of the jankiness is harder to forgive though. Camera needs to be manually controlled all the time (e.g you have to hold down right mouse button all the time). Controls also feel bit like the cat would be ice skating.
Once you accept those janky things, game is somewhat fun for a while. There's plenty of things to explore. Fund stopped though once I was teleported to untextured area and died after falling. Couldn't figure out if there was way to resurrect the cat.
Mile High Taxi [External Link] gets clearly inspiration from Fifth Element, but there's too much exposition and minimap is pretty confusing. Seems to need something radical to salvage it.
Have to see how it all comes together. Based on the mechanics, everything seems to be serving the haggling minigame. The relationships minigame is exception to that rule though as it benefits from money.
Demo has applied close the deal on us.
If it's not clear enough, I'm intrigued.
Rest that I played weren't as interesting.
Might be worth a look
Seasick [External Link] is turn based tactics game with ecology as theme. With my skills it was bit too realistic. Everything just was filled with trash and my plants and sea life was utterly destroyed.
It certainly is doing something unique as instead of shooting enemies, you will be mostly pushing trash out of the map. In three layers that have different set of units.
Kaiju Catastrophe [External Link]
This one has broken native build, but if you force Proton, it works. Basically it's game where you play as huge monster and try to do as much damage as possible. There will be increasingly difficult waves coming at you.
In overall good fun, but I worry bit about the bigger picture in the game. There's upgrades and maybe different levels, so there's hope.
Not worth it
Catsploration [External Link]. Native build kind of almost works. Proton works, though game is quite janky.
Because of jankines, this one is hard to categorize. Some of the jankiness is harder to forgive though. Camera needs to be manually controlled all the time (e.g you have to hold down right mouse button all the time). Controls also feel bit like the cat would be ice skating.
Once you accept those janky things, game is somewhat fun for a while. There's plenty of things to explore. Fund stopped though once I was teleported to untextured area and died after falling. Couldn't figure out if there was way to resurrect the cat.
Mile High Taxi [External Link] gets clearly inspiration from Fifth Element, but there's too much exposition and minimap is pretty confusing. Seems to need something radical to salvage it.
Steam Next Fest - October 2022 Edition is live now
6 Oct 2022 at 9:45 pm UTC Likes: 1
I had time for only one in addition to Castle Full of Cats today. I tried out Doodle God Universe. It's kind of sanbox like game about combining things together, with at least one minigame. Maybe bit too simplistic, could work better as a minigame to builder game or something.
6 Oct 2022 at 9:45 pm UTC Likes: 1
Quoting: NezchanGames I just tried:A Building Full of Cats and this one are sure on the simplistic side. That's quite good for the casual players, for me they are nice snacks. Though if you are looking for hidden object games with bit more things to interact with, Enigmatis trilogy transforms almost to point and click adventure towards the end.
A Castle Full of Cats: Charming little hidden object game, but a bit on the easy side. Probably aimed at a younger age group than I'm in. Could use more interactive elements, and the style of character dialogue boxes clashes badly with the style of everything else.
I had time for only one in addition to Castle Full of Cats today. I tried out Doodle God Universe. It's kind of sanbox like game about combining things together, with at least one minigame. Maybe bit too simplistic, could work better as a minigame to builder game or something.
Steam Next Fest - October 2022 Edition is live now
4 Oct 2022 at 10:05 pm UTC Likes: 2
4 Oct 2022 at 10:05 pm UTC Likes: 2
Have been too busy and missed the start of the event. At least there's still few days left.
Here's few that I have played during the previous events and are worth mentioning.
Zoria Age of Shattering [External Link]. There's recent article about this one. Previous demo was fun and hopefully the new demo is even better.
Garden Path [External Link]. Pretty chill exploration and gardening game. There has been multiple articles about it.
Slender Threads [External Link]. Horror point & click with dark humor. Has been featured previously on GamingOnLinux.
Again most popular games are Windows only, so have to warm up Proton at some point. Usual games are doing things right when they are popular, especially as lot of the games in the event don't have huge marketing budget to skew things.
Here's few that I have played during the previous events and are worth mentioning.
Zoria Age of Shattering [External Link]. There's recent article about this one. Previous demo was fun and hopefully the new demo is even better.
Garden Path [External Link]. Pretty chill exploration and gardening game. There has been multiple articles about it.
Slender Threads [External Link]. Horror point & click with dark humor. Has been featured previously on GamingOnLinux.
Again most popular games are Windows only, so have to warm up Proton at some point. Usual games are doing things right when they are popular, especially as lot of the games in the event don't have huge marketing budget to skew things.
Steam Beta lets you create a collection filtered by games you and friends own
22 Sep 2022 at 4:50 pm UTC
22 Sep 2022 at 4:50 pm UTC
Quoting: BlackBloodRumThat explains it better. I guess my solution has been to use the side panel only for searching.Quoting: AnzaYeah.. just tried it, it's still a thing :grin:Quoting: BlackBloodRumI tried collections with using genre tags a while ago. It was cool up until the point a game had two matching tags. Then it'll duplicate that game in your list and you have to manually remove one of the games from one of the new "automatic" collections.That's interesting. I haven't noticed that though and I have collection that matches three tags: adventure, point & click and story rich. Either the problem has been fixed or the problem might be bit more complicated than that.
That got annoying fast.
So back to manually organizing by genre with no duplicates it was :tongue:
If you create a category that matches only tag "Survival", another that matches only tag "stealth", and finally one that only matches tag "RTS", you game list will look like this:
:grin:
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