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Latest Comments by Anza
John Romero releases new DOOM II level to raise funds to support Ukraine
3 Mar 2022 at 6:21 pm UTC Likes: 1

Quoting: Liam DaweWe will be removing any idiotic comments. Stop it.
I saw some comments in Steam discussions and oh boy, some people have really started trolling.

Thank you for moderating, we don't need that kind of discussions here. We are able to go off topic even without going into politics, thank you very much.

John Romero releases new DOOM II level to raise funds to support Ukraine
3 Mar 2022 at 6:16 pm UTC Likes: 3

Quoting: Guestthere's also the option to buy this war of mine too, all their sales funds are proceding to the ukranian red cross.
I have been noticing few more companies doing something like that.

SCS Software has announced Ukrainian paintjob DLC [External Link] (they say that proceeds go to those in need) for Euro Truck Simulator 2. That's not the only thing, but rest of the details are behind the link.

Thunderful is still donating proceeds from sales of Steamworld Heist [External Link] to Red Cross.

Artifex Mundi has already donated proceeds from Russian sales of their games [External Link] from last year to Polish Red Cross. Any proceeds from sales of Irony Curtain: From Matryoska with Love to same fund. Based on that games premise and content it is quite appropriate (game is basically parody about Soviet Union without mentioning it by name).

Those I was able to find just by browsing my news feed. There must be more out there.

Aperture Desk Job from Valve is out now and it's ridiculous
2 Mar 2022 at 8:53 pm UTC

Quoting: pete910
Quoting: mark348Looks really fun.
It is enabled !

Just don't work.

The fact they say use Manjaro and that is what I use perplexes me somewhat :dizzy:
I have had games crashing because I have had Steam overlay enabled. Disabling it has helped in those cases. Though if I remember correctly, restarting Steam client has fixed that issue too.

I did quick test and disabling Steam overlay didn't have any effect on startup. Game started up just find with it disabled. I don't know if there are side effects from that during the gameplay.

So there's two things that can be tried out quite easily, former just matters much more if Steam client is left running for long time. Also I noticed that there was update today, so could first try if game starts up without any fiddling around.

If those don't help, running Steam from terminal could give some clues.

Also at least for me, Steam places crash dumps in /tmp/dumps. If there's new one when game refuses to start, then it could be crash. In that case dmesg also should have line about segfault or few other possible crash reasons.

PS: as it's Vulkan title, problem might also with ancient GPU or drivers

Aperture Desk Job from Valve is out now and it's ridiculous
2 Mar 2022 at 12:25 am UTC Likes: 1

Quoting: BielFPsIs this game Source 2? Using native Vulkan? Wayland native(gamescope)?
What the game configuration file tells is that it's Source 2 game and uses Vulkan. I don't know about Wayland as I haven't switched to that.

Dying Light gets a cross-play update
1 Mar 2022 at 11:43 pm UTC

Quoting: F.Ultra
Quoting: AnzaFor me it didn't get worse...though it didn't get better either.

My problem has been "Cannot initialize renderer" since I switched from nVIDIA to AMD. Apparently compiling Mesa without libglvnd migh help, but haven't gotten around doing that.
libglvnd shouldn't be the problem in a recent enough mesa. I don't remember exactly on which version it was fixed, I think it was on the 19.x branch but could be wrong.
I managed to get it working with way I think I tried earlier, but it didn't work back then. I forced Linux native runtime.

Game does run much smoother than I remember. Too bad I don't really have anything left to do in the game as only thing interesting left is the events. Would have to do bounties or hunt the few remaining achievements.

Aperture Desk Job from Valve is out now and it's ridiculous
1 Mar 2022 at 11:26 pm UTC

I played it all the way through. Just had to restart Steam client to get Steam Input working. Who would have though that Valve game doesn't support controllers without going through Steam Input :tongue:

Fun little game, luckily gyro wasn't actually required as I don't think I have it in my controller.

Dying Light gets a cross-play update
1 Mar 2022 at 6:28 pm UTC

For me it didn't get worse...though it didn't get better either.

My problem has been "Cannot initialize renderer" since I switched from nVIDIA to AMD. Apparently compiling Mesa without libglvnd migh help, but haven't gotten around doing that.

Steam Next Fest is live once again with plenty of indie demos
1 Mar 2022 at 6:18 pm UTC Likes: 1

Quoting: Philadelphus
Quoting: AnzaCrowns and Pawns: Kingdom of Deceit [External Link]
Nicest adventure game in this event that I have played.
I didn't play this demo because I'm generally not really into adventure games, but from the trailer it looked really well done and I might put it on the wishlist. I got a good laugh out of the trailer conversation:
"Someone broke into my grandfather's place last night."
"Oh, wow. Is he ok?"
"No, he's dead."
"What?!?"
"No, I mean, he passed away a while back. I'm just here to sell his house."
If you're interested, demo seems to be still available for download. Puzzles are not too difficult. They might make you scratch your head a little, but you should be able to figure out the solution. I have no idea if they will ramp up the difficulty or is the difficulty to be about the same whole game.

PipeWire is the future for Linux audio and I am sold on it
28 Feb 2022 at 10:33 pm UTC Likes: 5

Quoting: GuestMaybe once a month it will manage to die and need to be restarted.
That's bit too much Pulseaudio compatibility for my taste :tongue:

Developers - let us know if you need help with Steam Deck testing
28 Feb 2022 at 5:04 pm UTC

Quoting: AnzaWhat Valve is doing is that they automatically re-encode the videos into free format. And at least these days there's hint that there's a missing video.
Quoting: elmapulno one want "excuses" people want solutions, now, i know why the cutscnes dont work, i just wish people could be informed that they will be missing part of the content by playing on linux so they can make the informed decision of if they care or not about the cut content.
if we cant fix it now, at least let people know that they are playing without the story of the game, so they dont spoil the experience, ask then to wait until this problem is solved and let then know when its fixed.
Too bad that's not how things work. Solutions take time and meantime there will be lot of confused players. Making people aware that that they should care about the cutscenes is not instantly solved. Lot of the reporters don't have interest testing with Windows, only people who are in position to know if something working wrong are the dualbooters. Or people who watch let's plays before playing.

Or at least if the problem is in anything else than the videos. If people know what the placeholder video means, they have chance to to notice that there should have been cutscene or some other kind of video. Placeholder video just won't tell if that video is essential not. I have been just guessing based on the video length (though I'm not totally sure if the placeholder video is displayed as long as the original video would play).

Sometimes the best solution could be that you show good example. That could slowly get people to copy what you are doing, especially if the understand the issue just by seeing your example. In this case, just stating that the videos have been tested might just be enough as long as the testing is simple enough. Maybe little hint how the testing was done also helps.

PS: native games could still have problems with videos and situation might not be as good. I don't think they have the placeholder video so in worst case we're back in square one and would have to pay for Windows license to do the testing properly.