Latest Comments by toor
SteamOS 3.2 out for Steam Deck — better fan curves, refresh rate switching
27 May 2022 at 12:48 am UTC Likes: 1
27 May 2022 at 12:48 am UTC Likes: 1
Weird on the video that the Watts used don't decrease and even increase when lowering refresh rate for the monitor and fps
After a long wait, Psychonauts 2 has an official Linux version now
25 May 2022 at 8:19 am UTC
25 May 2022 at 8:19 am UTC
Quoting: r2rXFor what it's worth, the game via Proton yields better performance than the native version. On my system (full AMD), with the latest mesa-dev drivers and in-game FPS limiter set to 144, the native version performs between 50-70fps as opposed to Proton which hits 144fps consistently.50-70 fps against 144fps? Damn ... Now that sounds very bad
Another note to share: For those with dual GPU systems (i.e iGPU+dGPU), you must use the DRI_PRIME command in Steam even if you've configured the dGPU as the primary GPU in your desktop session. This is the first title I've come across that ignores that configuration and requires the DRI_PRIME command.
After a long wait, Psychonauts 2 has an official Linux version now
25 May 2022 at 6:58 am UTC
25 May 2022 at 6:58 am UTC
Quoting: Free_gamerIt was on sale on humble bundle store a couple of days ago, I got it. It runs smoothly, I just have problems if running gamescope or mangohud, so i wonder how it would work on steam deckQuoting: GuestOf course they didn't try very hard with this port. It's not even a proper GNU+Linux native version, it's the Windows version running in a wrapper iirc. And they're asking for £55 too!Do they just distribute the game with a version of WINE/proton, or did they come up with their own wrapper (like Virtual Programming did)?
They game does seem really interesting and I also have the first game, but for this price I'd rather wait till there are videos and reports online showing how well it runs (I don't want to repeat what happened with the Witcher 2 where it took months before the port was really playable).
After a long wait, Psychonauts 2 has an official Linux version now
25 May 2022 at 6:56 am UTC
25 May 2022 at 6:56 am UTC
I doubt that they are using proton or such. They are using unreal engine, which can export to Linux, right
Canonical seek Software Engineers for the 'Ubuntu Gaming Experience' team
18 May 2022 at 9:24 pm UTC
18 May 2022 at 9:24 pm UTC
I was tempted, but so many bad reviews on glassdoor about working atmosphere being toxic because of the CEO
Valve marks the first month of the Steam Deck
7 Apr 2022 at 6:16 pm UTC Likes: 10
7 Apr 2022 at 6:16 pm UTC Likes: 10
Communication is reaaaaaaaaaally great from Valve
The Steam Deck hit me over the head with feelings of nostalgia
5 Apr 2022 at 4:46 pm UTC Likes: 2
5 Apr 2022 at 4:46 pm UTC Likes: 2
Very nice to read that it brings you joy Liam. I'm sure it will for me too x) *can't wait* I'm Q2 and excited about Mondays now, it's not just the end of the weekend anymore x)
Steam Deck gets a big Client update, plus Deck OS and BIOS BETA update
31 Mar 2022 at 9:53 am UTC
31 Mar 2022 at 9:53 am UTC
Pretty sweet update! I love the double touchpad keyboard, it's so much better.
Also the BIOS updates are lovely
Also the BIOS updates are lovely
Looks like Valve are adding a feedback system for Steam Deck Verified (update: it's live)
26 Mar 2022 at 7:22 pm UTC
- some graphical errors, like flickering, missing textures, or wrongly computed shaders
- the videos not playing correctly
- the sound being messy
- the game becoming slow after a while
- some functionalities of the game not working, like online stuff with anti-cheat
and basically anything else that doesn't cause the game to crash or to be completely unplayable.
Also, if it crashes, what does it mean? Does it crash randomly after a while? How long in average before it crashes? Or maybe it crashes systematically at the same moment in the game, preventing you to go further into the game?
There are many games that are released and played and that do crash after a while. How do you distinguish the crashes that are caused by the game itself or by the translation layer you are using?
If a game is classified as verified, but in the end has missing functionalities that don't prevent to play, I'm sure some people would still spend many hours on it, and yet the "verified" status would be false.
and I'm sure there are many more cases, actually so many that in principle the human testers should play the whole game before giving it a proper category, which is slow, unpractical and expensive.
Not only is this verified status not done on the whole game, it's also not necessarily up to date with the latest game version.
Using the players to confirm or deny a given category is the most practical choice, as they are human classifiers that come with no cost, some of them will cover parts of the game that were not covered by the testers, and they can report problems that are not easy to spot by a computer.
The ideal scenario would be somebody taking the time to open a bug ticket with the description of what happens and how to reproduce it, but that would be a minority of the players. On the other hand, just having a simple dialog that asks the player about confirmation requires very little involvement on his part, and is very valuable.
The time spent and the amount of crashes are sure, along with other information (such as the proton version, the system/game settings) also valuable. But I just don't think they are enough to confirm that the game ran in the expected conditions, and thus couldn't replace a human classification, only complete it.
Maybe some AI could be trained to do that, but I'm sure that wouldn't be easy.
26 Mar 2022 at 7:22 pm UTC
Quoting: ShabbyXYes, but! The crashes are part of the heuristic, but not all of if. If you paid attention, I also mentioned the amount of time users play. Obviously they can't exactly infer the class the game belongs to, but as an *indication* that valve should look into it, I think that's pretty sufficient (i.e. no need for the users to spell it out)There are many cases where the time that the user spent or the amount of crashes wouldn't be enough:
- some graphical errors, like flickering, missing textures, or wrongly computed shaders
- the videos not playing correctly
- the sound being messy
- the game becoming slow after a while
- some functionalities of the game not working, like online stuff with anti-cheat
and basically anything else that doesn't cause the game to crash or to be completely unplayable.
Also, if it crashes, what does it mean? Does it crash randomly after a while? How long in average before it crashes? Or maybe it crashes systematically at the same moment in the game, preventing you to go further into the game?
There are many games that are released and played and that do crash after a while. How do you distinguish the crashes that are caused by the game itself or by the translation layer you are using?
If a game is classified as verified, but in the end has missing functionalities that don't prevent to play, I'm sure some people would still spend many hours on it, and yet the "verified" status would be false.
and I'm sure there are many more cases, actually so many that in principle the human testers should play the whole game before giving it a proper category, which is slow, unpractical and expensive.
Not only is this verified status not done on the whole game, it's also not necessarily up to date with the latest game version.
Using the players to confirm or deny a given category is the most practical choice, as they are human classifiers that come with no cost, some of them will cover parts of the game that were not covered by the testers, and they can report problems that are not easy to spot by a computer.
The ideal scenario would be somebody taking the time to open a bug ticket with the description of what happens and how to reproduce it, but that would be a minority of the players. On the other hand, just having a simple dialog that asks the player about confirmation requires very little involvement on his part, and is very valuable.
The time spent and the amount of crashes are sure, along with other information (such as the proton version, the system/game settings) also valuable. But I just don't think they are enough to confirm that the game ran in the expected conditions, and thus couldn't replace a human classification, only complete it.
Maybe some AI could be trained to do that, but I'm sure that wouldn't be easy.
Looks like Valve are adding a feedback system for Steam Deck Verified (update: it's live)
25 Mar 2022 at 7:44 pm UTC
25 Mar 2022 at 7:44 pm UTC
Quoting: Liam DaweUpdate: the new Steam Deck feedback system is live.I wonder if it would allow you to give a feedback without a random process picking you up
- The "video game preservation service" Myrient is shutting down in March
- Discord delay global rollout of age verification to improve transparency and add more options
- Steam Next Fest - February 2026 is live with tons of demos
- Firefox 148.0 arrives with AI controls
- FINAL FANTASY VII arrives on GOG with a new edition live on Steam too
- > See more over 30 days here
- steam overlay performance monitor - issues
- Xpander - Nacon under financial troubles... no new WRC game (?)
- Xpander - Establishing root of ownership for Steam account
- Nonjuffo - Total Noob general questions about gaming and squeezing every oun…
- GustyGhost - Looking for Linux MMORPG sandbox players (Open Source–friendly …
- Jarmer - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck