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Valve has banned tens of thousands of Dota 2 accounts as they tweak their smurf detection
13 February 2020 at 10:14 am UTC

14It's been a while since I've played Dota. Maybe it's time to try it out again. What pushed me away last time was players expecting me to play better than I am. Dota is not my life, so no I can't play as if it was.
Many competitive games have this problem, IMO.
You are just trying to get started, but even on the lowest ranks, the average skill level seems to be way above your own. That's not much fun, and no doubt causes a lot of people to leave.

I play card games often (currently Eternal, since Elder Scrolls Legends shuts down) and the problem is the same there. You're just getting started, have some beginners deck - and are matched against another player who has a high-tier deck full of expensive/rare cards. On the lowest of ranks. Sure, some of them might be whales, but not nearly all.
I suspect many are smurfing there as well - though I have no clue as to why.

Godot Engine enters new territory with Vulkan API support merged in for the upcoming 4.0 release
12 February 2020 at 7:59 am UTC Likes: 1

What is happening is now that 3.2 is out of the door, all the projects that were being worked on already for 4.0 are being merged into master.
This, the NavigationServer (new navigation, yay! unfortunately too late for me as I want to use Godot 3.2 and am rolling my own navigation: https://github.com/TheSHEEEP/godotdetour ), and I have no doubt more will be merged with master in the coming months.

Valve making steps to address toxic behaviour on Counter-Strike: Global Offensive
11 February 2020 at 3:51 pm UTC

Lakorta
TheSHEEEP
KimyrielleAs a general remark: I got quite some experience with bullies, both online and offline. And honestly, if I had a dime for every time I heard the line "Take a chill pill! It's just a game!!!" when somebody tried to excuse being an asshole in a game, I'd be rich.
By now I'm 90% sure those "assholes" and "bullies" you met online were just venting some frustration, which you somehow took personal and made a much bigger issue of than it really is.
Competitiveness leads to high stress levels, which lead to people being frustrated, which leads to venting - which usually isn't nice, true, but it's just part of the environment. And especially kids and teens are prone to that due to a general lack of self-control.
Which some people will do relentlessly and those need to be muted (trust me, I wish Mordhau had such a feature back when I played it). But if someone just goes sweary for a moment and then shuts up (which is the vast majority), there's no reason to step in.
If you act like an asshole, even if it is due to frustration or stress, doesn't that make you an asshole?
Not really.
People react to stress/frustration in different ways. If everyone who started saying stupid shit in a moment of anger would immediatly be branded an asshole, I don't think we'd get very far ;)

I rather have people venting and calling me names than trying to swallow their anger, which might be nicer for me in the moment, but would ultimately just lead to more profound problems than me being bothered. Of course, just being angry all the time and raging at everything constantly isn't healthy, either, if you do not happen to be green and mutated.

But it is for the latter cases I see measures like Valve's reporting being useful.

LakortaAlso from my own experience from games like DotA or LoL there are alot of people who act consistently in a toxic manner (or: like assholes).
No doubt.
I think this is way more pronounced in games that are not only competitive, but also highly team-oriented.
At least, I, personally, find it a lot more frustrating to lose due to someone else's mistakes than due to my own - which makes me more sad/sorry for my team than frustrated.

And DotA/LoL, in contrast to Overwatch, is highly team-oriented from the get-go. While you can get pretty far in Overwatch carrying your team mostly alone / being carried by someone else in your team - at least on the lower-mid ranks.

Which I think is the other takeaway of this - it is mostly the lower-mid ranks that have the most douchebags. Guess that would make a nice research paper, wouldn't it?

System Shock 3 development has been left in limbo with lots of people leaving OtherSide Entertainment
11 February 2020 at 7:18 am UTC Likes: 2

Luke_NukemI hope they come out on the other side okay.
image

System Shock 3 development has been left in limbo with lots of people leaving OtherSide Entertainment
10 February 2020 at 2:29 pm UTC Likes: 1

It is never good or fun if people lose their jobs, but I think fans of the series might have dodged a bullet here.

I'd rather have no SS3 at all than one forced out after a very troubled development, half-baked and with all the other negative attributes that usually follow a development story like this.

At least this way, the series can still be considered flawless - nowhere near the nightmare Fallout 3 was for Fallout fans (and that was actually a finished game that didn't go through development hell).

And who knows, maybe one day, someone else will pick it up and do it well.

NeverthelessThe late but very, very premature release of Underworld Ascendant was a big disappointment. It crashed every enthusiasm for the game and bad reviews destroyed sales almost completely. Even the big patchup that followed, which repaired big parts of the mess didn't help. Sales never recovered.
When the publisher they chose for SS3 (Starbreeze) got into financial troubles, Otherside bought back the publishing rights from them and (to my knowledge) never found a new publisher for it.
So I guess you're right, "it was surprising they had enough to continue on with System Shock 3 at all".
It should be noted that the SS3 team is NOT the same as the UA team.
Though, yeah, they are under the same development house, so there is no doubt at least management failed across the studios.

The Linux GOTY Award 2019 is now over - here's the winners
9 February 2020 at 8:31 am UTC Likes: 1

Nice to see Ion Fury ranks generally high among the votes.

A bit surprised to see Tomb Raider in the first place, as it bored me rather quickly and I couldn't even get more than 10 hours in.
But that was mostly due to the game being pretty much a carbon copy of the previous game (with some improvements) and there's only so much I can take of that formula within a few years it seems...

Valve making steps to address toxic behaviour on Counter-Strike: Global Offensive
9 February 2020 at 8:25 am UTC Likes: 1

KimyrielleFirst you say that most people in games known to be problematic are males, then you bash me for pointing out the fact that the overwhelming majority of toxic people in online games are males, and that the underlying problem is what's usually referred to as "toxic masculinity".
You are twisting my words to somehow fit your narrative.

I said that the majority of trolls in competitive online games are male because the majority of the playerbase in competitive online games is male.

What you are doing is the equivalent of pointing at a language school and saying: Most of the assholes there are women! Therefore, women are the problem!
(At least here, most students and teachers in language schools are women, in case that comparison doesn't make sense to some)

To those of us without some imaginary crusade to fight, that construction of a false causality just highly ridiculous. And unfortunately not too uncommon nowadays, which is why some of us are quite annoyed by it.

KimyrielleI just wonder...if I am making all of this up, how come that many games publishers put in place measures to combat a problem that according to you and some other posters here, doesn't even exist?
Assholes don't exist?
I don't think anyone here claimed that. Like me, pretty much everyone here welcomed the method proposed by Valve.
It's just absurd (and sexist, btw.) to put it on gender, when the truth is that most of the players in these games are male to begin with - and therefore most of the assholes there, too.

And I especially welcomed the weighing of the reporter, because we all have known and met people who are prone to find everything offensive, take everything as a personal attack and go out of their way to be obnoxious nuisances making everything about themselves and their gender/race/sexuality/whatever their "thing" is.
Those people will go out of their way to try and silence others even if nothing bad was said - especially if reporting is made easy. Therefore, weighing the reporter is simply necessary to prevent reporting abuse.

KimyrielleAs a general remark: I got quite some experience with bullies, both online and offline. And honestly, if I had a dime for every time I heard the line "Take a chill pill! It's just a game!!!" when somebody tried to excuse being an asshole in a game, I'd be rich.
By now I'm 90% sure those "assholes" and "bullies" you met online were just venting some frustration, which you somehow took personal and made a much bigger issue of than it really is.
Competitiveness leads to high stress levels, which lead to people being frustrated, which leads to venting - which usually isn't nice, true, but it's just part of the environment. And especially kids and teens are prone to that due to a general lack of self-control.
Which some people will do relentlessly and those need to be muted (trust me, I wish Mordhau had such a feature back when I played it). But if someone just goes sweary for a moment and then shuts up (which is the vast majority), there's no reason to step in.

Valve making steps to address toxic behaviour on Counter-Strike: Global Offensive
8 February 2020 at 11:52 pm UTC Likes: 1

zimplex1I don't believe being "toxic" should be a punishable offense. People should just mute or vote kick.
I agree. "Sticks and stones..." and all that.

Kimyrielle
einherjar
Kimyrielle
SalvatosInteresting, but I hope it doesn’t start penalizing people who make frequent legitimate reports... I would expect people who are frequently targeted by reports to be weighted down instead.

... The toxic masculinity (and that's what we're talking about here in the end) that has more or less defined gaming culture since its inception needs to be finally removed from it.

Oh I think you forgot to mention that it is WHITE toxic masculinity! Of course women (and divers people?) do never show toxic behavior. Masculinity is the root of all evil (at least in the gaming world)!

It is really sad, that you bring this nonsense into the discussion. Hope you can find the irony.

I have no clue about their skin color, nor that it matters. You can't really see that stuff in chat, or in voice com. Shocking, I know! But what I can tell you is that in the cases I was able to ascertain their gender, 100% of the people that ever harassed me online were male. To you and your personal version of reality, it might be nonsense. To me - you're probably a part of the problem. Among things because your post made it evident that you're clearly in denial mode, because you felt a need to ridicule my point like that instead of addressing it in a mature fashion. Gosh, were have we seen THAT rhetoric before?
You prevented yourself from being taken too serious in this discussion by bringing in that "toxic masculinity" nonsense as soon you saw an opening to stick it to "the patriarchy" or whatever crusade it is you are on.
If you truly believe shitty behavior in gaming would only come from men, you are absolutely delusional. And probably blind to the irony of trying to paint masculinity as toxic.

Most reports of harassment and stories about people being douchebags in a competitive game tell about that person being male? What a surprise, in games that have a player base that is 80% (or more) male...

DedaleIronic that a thread talking about muting toxic people made mute a member here.
When someone continually harasses you, that person should be actively punished/reported, sure.
But blocking someone for disagreeing with you just makes you live in a bubble far away from reality. That will hardly solve any problems and just paints you as a weak-willed and immature person. It is the equivalent of a little child putting fingers in their ears, going "lalala I can't hear you!".

Proton 5.0 for Steam Play released - it's a huge update (updated)
8 February 2020 at 7:14 am UTC

ageres
Grifter
Comandante ÑoñardoTime to retest..
Now, they should enable by default PROTON_FORCE_LARGE_ADDRESS_AWARE for ALL 32 bit games..

Pardon my ignorance, but what does this do?
32-bit applications cannot use more that 2 GB of RAM+VRAM combined, so they crash at high display resolution and high graphics settings, but with that option they can use 4 GB. I'm not sure if I understand this correctly though.
I'm not sure if VRAM is even affected by this.
But normal RAM definitely is. And anything could cause them to crash when exceeding 2GB, not only graphical assets. A few game objects too much, a dungeon that's just a bit too large, all could do the job.

Valve making steps to address toxic behaviour on Counter-Strike: Global Offensive
7 February 2020 at 9:57 am UTC Likes: 16

I especially like that they take the reporter into account.
Should prevent the "I'm so offended by everything!"-people from effectively mass-reporting everyone.

I also like that it still lets people play, they are just being muted.
More games should do that.

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