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Latest Comments by TheSHEEEP
The Early Access MMO 'Project: Gorgon' now has a demo available
20 November 2018 at 1:32 pm UTC

wintermute
BeamboomBut speaking of MMOs in the making, what's the status of that vampire mmo we read about a while ago? I can't recall the name...

Dogma: Eternal Night? As far as I'm aware it hasn't seen an update since September 2017.

Lol.... https://dogma-universe.com/forum/5/46300

Valve's card game Artifact is running very well on Linux, releasing next week
20 November 2018 at 1:26 pm UTC

jardon
TheSHEEEP
Ehvis
ajgpCan you buy booster packs with any sort of ingame currency earned from playing?

No, but you can win them by playing games with "event tickets". And you can also win back your event ticket with those. So if you're really good you can have an endless supply, if you're really bad you get nothing. Or somewhere in between of course.
Sounds a lot like MtG Arena, except that Arena at least allows you to purchase booster packs with earnable in-game currency.

Ya but MTG arena has its own problems. Ever heard of the fifth card problem? In arena if you have most of the cards and you spend money buying packs you're pretty much just throwing money away.
That's what the wildcards are for.
Getting a card that you already have four of will instead grant you a wildcard of the same rarity, which can be exchanged for ANY card of that rarity.

And in addition to that, you also get some "wildcard progress" for opening booster packs, giving you some wildcards on its own.

It is a pretty good system.

The Early Access MMO 'Project: Gorgon' now has a demo available
20 November 2018 at 1:23 pm UTC Likes: 2

Yeah, if you want your game to have a massive player base, it needs to be at least visually pleasing (if it is new and cannot live on its brand name alone, like LineAge or so).
This game... does not look inviting.

But I'll give the demo a go, anyway, once I have the time. Maybe the gameplay does make up for it.

Valve's card game Artifact is running very well on Linux, releasing next week
20 November 2018 at 10:14 am UTC

Ehvis
ajgpCan you buy booster packs with any sort of ingame currency earned from playing?

No, but you can win them by playing games with "event tickets". And you can also win back your event ticket with those. So if you're really good you can have an endless supply, if you're really bad you get nothing. Or somewhere in between of course.
Sounds a lot like MtG Arena, except that Arena at least allows you to purchase booster packs with earnable in-game currency.

Valve's card game Artifact is running very well on Linux, releasing next week
20 November 2018 at 6:33 am UTC Likes: 1

KimyrielleI am generally not a fan of Pay-to-win card games, which this genre is honestly all about. Spend more mullah, get better cards! That's fun...how exactly? I didn't like it when Magic invented that idea. I don't like it now.
Uhm... what?
When I first started playing Magic, I thought the same. And spent like 200€ on my first deck.
It was a catastrophe (I still have it, though, as a reminder of my own stupidity).
But slowly I learned that it has extremely little to do with how much money you spend. Just putting a bunch of rares/mythic rares together in a deck is just... bad. It won't work. If you're on a budget and can only spend 20-30€ on a deck, then you can still make myriads of well working decks + sideboard.

Some kinds of decks require you to reach deeper into your pocket, sure (if they happen to be based on an expensive card or require lots of those to function), but by far not all of them.
And the upgrade you get from spending hundreds of dollars vs only a few dozen isn't big.

The RPG 'Underworld Ascendant' will be on Linux 1-2 months after release
15 November 2018 at 12:03 pm UTC

Honestly, from the beta and what people have seeing, the game direly needed more time.
Even more than they gave it until release.

So a few months more is actually beneficial here.

Valve has expanded the Steam Play whitelist to include DARK SOULS III and plenty more
14 November 2018 at 6:58 am UTC Likes: 1

DS3 was not whitelisted already?
Huh... playing it so long already via Steam Play I just assumed so.

Feral Interactive have put out the system requirements for Total War: WARHAMMER II, due on Linux this month
13 November 2018 at 10:31 am UTC Likes: 2

Flabb
TheSHEEEPYou are fooling yourself if you think there is any practical difference between a game running perfectly via Proton (for example, Dark Souls 3) and game that has a good native version (for example, the last Tomb Raider).
There is no "better" here, a game that runs well, runs well. End of story.
There is a huge difference when something breaks, so it's not quite "end of story".
If something breaks, it doesn't "run well". Run well of course implies no breakage.

Patola
dpanterHuh, really? That sounds like my kind of RTS!
Too much micromanaging gives me mental cyber-cancer.
Then forget about Total War. It's micromanagement to the core. The tutorials for them also make this very clear, like this one (whose second title is "You don't micro fast enough!").
Also notice that the total war games have two contexts, the strategic turn-based world map where you build stuff, manage resources, use diplomacy and move units - like, say, the civilization games - and the tactical epic battle stages, which is kind of the meat of the game, although they can be completely sidestepped with "autoresolve" (with mediocre results if you do that). You can play only the quest battles if you want and you can play only the strategic part with autoresolve. The strategic map however does not require much of micromanaging, only the battles do.
That's the biggest inherent problem of the series, really.
The strategic map is extremely simple (though mods can alleviate that simplicity somewhat). While the combat is the meat of the game, you do end up autoresolving 80-90% on a campaign map eventually, because everything else would just take way too much time to get anywhere in the campaign, especially once your empire is big and you have many stacks. At the beginning of the campaign, you still fight most battles yourself, as the power difference between stacks isn't that big yet.
If you know what you are doing, later on you will almost never end up in a situation where you really need the human interaction in a battle. It is strategically unsound to choose even battles for obvious reasons, so you'll pick easy battles and easy captures in most cases (and playing those manually is no fun as it is just too easy), while avoiding battles in the enemies favor as much as possible.
So you spend less time in the fun battles and more on the rather "meh" campaign map.

In other words, playing better (strategy-wise) makes the game less fun. And that is really a curiosity that fits pretty much the entire Total War series.

Feral Interactive have put out the system requirements for Total War: WARHAMMER II, due on Linux this month
13 November 2018 at 8:26 am UTC Likes: 1

FlabbWhile I know that there are some desperate people that will buy anything that can be launched via Wine and render at least 5 frames per minute, there is also a contingent of self-respecting gamers who want properly supported games. And they will wait for ports from Feral or first parties regardless of rating on ProtonDB.
You are fooling yourself if you think there is any practical difference between a game running perfectly via Proton (for example, Dark Souls 3) and game that has a good native version (for example, the last Tomb Raider).
There is no "better" here, a game that runs well, runs well. End of story.

Of course there is a difference between something that "barely" runs via Wine and something that runs flawlessly (either via Wine or native), but that's kind of obvious, isn't it?

Feral Interactive have put out the system requirements for Total War: WARHAMMER II, due on Linux this month
12 November 2018 at 6:26 pm UTC

I've been waiting for this. Now to try and find all the DLC on sale somewhere because there's no way I will ALL of it at full price.

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