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Latest Comments by TheSHEEEP
Phantom Fury gets Steam Deck Verified ahead of release
21 April 2024 at 11:46 am UTC Likes: 2

Quoting: LanzI hope this is good. Ion Fury was fantastic, but Voidpoint seems to care a LOT more about polish and quality than Slipgate Ironworks.
Slipgate Ironworks unfortunately has a history of quite awful releases and often sub-par design.
The catastrophic Kingpin remaster, the woefully mis-designed Graven, Bombshell... all of these were Slipgate's own work.

The games they were involved in which actually have very favourable reviews or previews, those were almost all games in which they did not lead development, but acted more as support.
Their art department is clearly staffed with very talented people, but their design, coding & QA? Seemingly not.

They are unfortunately taking lead for Phantom Fury, and not Voidpoint for whatever crazy reason.
I'm really not hopeful for this game.

Free Stars: Children of Infinity coming to Linux after smashing Kickstarter goals
19 April 2024 at 6:27 am UTC

Quoting: Purple Library GuyThis isn't the World of Goo thread, but what you've said probably applies here.
What the hell, apparently my thinking pipes were still clogged with goo!
But yeah, still applies indeed.

Quoting: Purple Library GuyI think there's an art to doing these goals + stretch goals. You want to make the base goal sound substantial but be something you're pretty sure you can easily reach, so you can impressively blow through the first few "stretch goals" and it will be exciting. And if you have that expectation, you want those first few "stretch goals" to be things you are totally planning to do and know how to do them--really part of the base plan, just nice features that look good as goals. Then the middle goals can be things that you wouldn't mind doing but you'll have to hire someone, ideally with fairly predictable costs--so like this game as you get up into the middle has stuff about different language support, which basically involves paying a translator to translate a known amount of stuff. At the high end you can have aspirational stuff that might actually be difficult but if you have gobs of money what the heck. So in this case, Linux is in those early "They totally knew they'd raise that money" stretch goals, meaning it was probably in the plan all along.
I don't really agree here.
The majority of stretch goals across KS and similar are indeed "throw money at the thing once and it will be done". Added features and more content for the most part with no or negligible effort past initial implementation.

Platform support is a notable exception here, but also things like additional languages, because those, too, require maintenance cost as games are updated.
Of course, I don't know if the devs plan to update and expand their game much beyond launch.

They might also have the idea that "if we get this much on KS, the commercial release will likely yield enough to maintain our goals", which... well, good luck to them! Given the smashing KS success so far, it might work out.
That's just not my general KS experience at all.

Free Stars: Children of Infinity coming to Linux after smashing Kickstarter goals
18 April 2024 at 8:25 pm UTC Likes: 3

Quoting: tofuhead... so I don't see why it wouldn't be possible to just export to linux as well as other platforms Godot supports..
Exporting to Linux with any given cross-platform engine is easy. Almost automatic if you don't approach it in a totally foolish way.

Actual support, however, with people maintaining builds and providing assistance with potential platform-specific issues, requires actual commitment.

Which is why I am very much against platform support as a KS stretch goal.
Platform support is not a "we'll throw 10k at the problem and then it's done" kind of deal.
It has a distinct smell of someone not understanding the actual problem and just trying to throw money at it.

Godot is a highly stable engine with cross-platform built into it from the get-go, however.
And World Of Goo not exactly a game that will push graphical boundaries.
So that should keep the chances of platform-specific issues rather low. Hopefully.

Slay the Spire 2 announced by Mega Crit for 2025
11 April 2024 at 7:07 am UTC Likes: 2

Yo... who wants their spirussy slain?


Did I do that right?

Playtron plan to launch PlaytronOS, a Linux-based system for gaming
19 March 2024 at 8:00 am UTC Likes: 2

Quoting: Purple Library Guy
Quoting: CatKillerIt very much sounds like a scam to extract money from venture capitalists.
. . . Mind you, I don't have a big problem with that. Those folks clearly need money extracted from them.
Please don't make fun of them.

Just like cows who will be in pain if not milked, venture capitalists are in pain if money is not extracted :(

RimWorld horror-themed Anomaly expansion and update 1.5 announced
14 March 2024 at 2:08 pm UTC Likes: 1

Finally, an update with some real meat to it.


Valve fixes up Steam Remote Play - again
13 March 2024 at 12:17 pm UTC

Quoting: JuliusWayland and Steam in general seems to be a mess right now. SteamVR used to work on KDE with wayland, but ever since the SteamVR 2.x update I can't get it to work anymore :(
Wait, so the 5th or so "year of the Wayland" is not actually it? ....

I am shook!

Proton Experimental fixes up Apex Legends, Epic Games Store, Warlords Battlecry III
11 March 2024 at 7:30 am UTC Likes: 2

I very much recommend this Total Conversion/Upgrade mod for WBC3, it's standalone (but you gotta own WBC3 on Steam):

https://store.steampowered.com/app/2420170/Warlords_Battlecry_The_Protectors_of_Etheria/

It is also on ModDB, where it doesn't require you to own WBC3.

It does change things around quite a bit.
And also comes with lots of QoL improvements, makes it work better in larger resolutions, adds a lot of sub-factions to the already 10-12 or so factions, includes several campaigns like the WBC2 campaign (you need to go to custom campaigns for these), etc.

Also a rather active Discord.

IMO the way to play this gem nowadays.

Building a Retro Linux Gaming Computer Part 39: Beyond Heretic
7 March 2024 at 6:21 am UTC

Quoting: HamishIt seemed a good balance between tackling moon logic and a genuine mental challenge.
Totally.

It's just.... I can't speak for everyone, but that isn't really what I'm looking for when playing these kinds of games.

Building a Retro Linux Gaming Computer Part 39: Beyond Heretic
6 March 2024 at 8:46 am UTC Likes: 1

Yeah, HeXen is more than anything else a test of patience.

How long until the endless backtracking and looking for hard to find levers, doors and keys will drive you insane?