Latest Comments by TheSHEEEP
When Kickstarter goes wrong for indie games: Drift Stage
16 Jan 2020 at 3:51 pm UTC Likes: 2
And if you get people on board from countries that have a cheaper costs all around (some eastern European countries, or Asian ones, etc.) you can definitely pull off a small indie team for a year or more.
In addition to that, usually the developers put funds of their own into the project and find other sources over the course of development.
If 57k really is the start and end of all the funding, then yes, I could see problems arising from that.
But here I think it was really more a lack of planning and experience.
And then at some point a failure to communicate - and possibly to admit defeat to yourself.
16 Jan 2020 at 3:51 pm UTC Likes: 2
Quoting: EhvisI live in one of the more expensive countries in the world (about 10-20% cheaper to live here than in the US, I think) and could easily live two years off that. With some buffer.Drift Stage was successfully funded on Kickstarter back in February of 2015, with a reasonable sum of $57,720 to make their modern take on retro racing a reality.I think the problem is that this is not a reasonable sum. That amount of money funds at most a single person for one year.
And if you get people on board from countries that have a cheaper costs all around (some eastern European countries, or Asian ones, etc.) you can definitely pull off a small indie team for a year or more.
In addition to that, usually the developers put funds of their own into the project and find other sources over the course of development.
If 57k really is the start and end of all the funding, then yes, I could see problems arising from that.
But here I think it was really more a lack of planning and experience.
And then at some point a failure to communicate - and possibly to admit defeat to yourself.
The Frictional Games strange teaser appears to be growing
16 Jan 2020 at 12:20 pm UTC Likes: 1
16 Jan 2020 at 12:20 pm UTC Likes: 1
It's a comet!
Paradox to focus on smaller and more frequent updates to Imperator: Rome this year
16 Jan 2020 at 6:48 am UTC
If a game that is just a plain failure has its patching schedule changed to smaller updates, that is usually a telltale sign that development is slowly shutting down while allowing developers to keep face.
However, I did indeed miss the growing team part, which seems to counter that assumption.
Who knows, maybe they really are trying to pull a No Man's Sky here.
16 Jan 2020 at 6:48 am UTC
Quoting: Liam DaweSorry, Liam, but you have a tendency to be overly optimistic, so I've grown to read positive statements from you like that ;)Quoting: KimyrielleYeah, exactly, they're attempting to actually speed up their updates and their team has grown.Quoting: TheSHEEEPCan't blame them for shifting focus away from a game that just doesn't perform well.That's not really what's written in the article. More like the opposite of what you said...
If a game that is just a plain failure has its patching schedule changed to smaller updates, that is usually a telltale sign that development is slowly shutting down while allowing developers to keep face.
However, I did indeed miss the growing team part, which seems to counter that assumption.
Who knows, maybe they really are trying to pull a No Man's Sky here.
Paradox to focus on smaller and more frequent updates to Imperator: Rome this year
15 Jan 2020 at 12:53 pm UTC
15 Jan 2020 at 12:53 pm UTC
Can't blame them for shifting focus away from a game that just doesn't perform well.
What you can blame them for is releasing a game in that state to begin with...
What you can blame them for is releasing a game in that state to begin with...
Fantastic RTS 'Tooth and Tail' now lets you adjust campaign difficulty plus big sale
14 Jan 2020 at 8:27 am UTC
14 Jan 2020 at 8:27 am UTC
I tried for a bit, but unfortunately they really messed up the procedural generation in this one.
It is a perfect example of how not to do randomness in games.
The same mission might be a total breeze or almost impossible, simply based on where you start in relation to your mission objectives and the enemy.
I went through a bunch of missions and the difficulty was all over the place. It went from extremely easy, to super hard, to back again. And when I had to do a mission again, the next time it was super easy, as the map generation had placed me right next to where I needed to be. Or it got even harder, as the enemy was put right between me and where I needed to be.
It is a perfect example of how not to do randomness in games.
The same mission might be a total breeze or almost impossible, simply based on where you start in relation to your mission objectives and the enemy.
I went through a bunch of missions and the difficulty was all over the place. It went from extremely easy, to super hard, to back again. And when I had to do a mission again, the next time it was super easy, as the map generation had placed me right next to where I needed to be. Or it got even harder, as the enemy was put right between me and where I needed to be.
The first DXVK release of 2020 is here with plenty of D3D9 improvements
10 Jan 2020 at 7:06 am UTC
Sure, they also rip truly bad games a new one, but they just mindlessly rip everything else, too. And give crappy games a thumb up, so... I'd not trust in AJ or Jim for anything except entertainment value and news.
That said, Risen 2 is the worst of the series, yes, both 1 and 3 are better.
10 Jan 2020 at 7:06 am UTC
Quoting: Whitewolfe80If either of these say a game is bad, it might as well be GOTY material...Quoting: Avehicle7887Risen 2, not the best game in the series but it's nice to be able to play it higher than 35 fps.Only thing i remember about the risen games was Angry Joe and Jim sterling saying they were the worst games on pc are they actually worth playing ?
Sure, they also rip truly bad games a new one, but they just mindlessly rip everything else, too. And give crappy games a thumb up, so... I'd not trust in AJ or Jim for anything except entertainment value and news.
That said, Risen 2 is the worst of the series, yes, both 1 and 3 are better.
Open-ended tower-defense mining game Mindustry is just awesome
9 Jan 2020 at 7:22 am UTC Likes: 2
9 Jan 2020 at 7:22 am UTC Likes: 2
Yeah... some games make you feel like you were ripped off, paid too much money.
This game will make you feel like you ripped off the developer.
I honestly don't understand why they sell it so low, but it's their choice.
This game will make you feel like you ripped off the developer.
I honestly don't understand why they sell it so low, but it's their choice.
90s collectible card game Doomtrooper is being revived as a PC game, releasing for Linux this Spring
8 Jan 2020 at 3:13 pm UTC
8 Jan 2020 at 3:13 pm UTC
What 80s were to music (and hair), 90s were to gaming.
Have a Razer laptop and use Linux? Keep a close eye on this new open source project
7 Jan 2020 at 4:27 pm UTC Likes: 8
7 Jan 2020 at 4:27 pm UTC Likes: 8
Awesome that someone from the community does it.
Sad that someone from the community has to do it.
On Razer, though: Are their products actually worth it?
From what I can see, their peripherals might be, but the actual laptops and desktops you could get way cheaper without the Razer branding.
Sad that someone from the community has to do it.
On Razer, though: Are their products actually worth it?
From what I can see, their peripherals might be, but the actual laptops and desktops you could get way cheaper without the Razer branding.
Free and open source racer SuperTuxKart 1.1 is out with tons of improvements
7 Jan 2020 at 9:19 am UTC
Not talking about some AAA-upgrades, but what the game would need is a pass (or a couple of passes) by a real artist.
Just looking at the UI, you can see that almost every element is stylistically at odds with every other element. Which just makes it look unnecessarily cheap.
And the 3D art also has that problem somewhat. While levels themselves generally look like most things belong together, there is a contrast between levels and carts/characters, as well as effects.
Kind of shows that open-source projects generally only have coders and sometimes game designers working on them, only extremely rarely artists beyond contributing single assets.
7 Jan 2020 at 9:19 am UTC
Quoting: adibuyonoDefinitely.Quoting: gojulSadly SuperTuxKart is far away from any commercial game like Super Mario Kart. One of the reasons is the number of weapons and their diversity, which clearly lags behind.The graphic, I would say the whole graphic need a huge revamp.
Not talking about some AAA-upgrades, but what the game would need is a pass (or a couple of passes) by a real artist.
Just looking at the UI, you can see that almost every element is stylistically at odds with every other element. Which just makes it look unnecessarily cheap.
And the 3D art also has that problem somewhat. While levels themselves generally look like most things belong together, there is a contrast between levels and carts/characters, as well as effects.
Kind of shows that open-source projects generally only have coders and sometimes game designers working on them, only extremely rarely artists beyond contributing single assets.
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