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Latest Comments by dpanter
CodeWeavers releases CrossOver 20, big rebranding with 'PortJump and ExecMode'
13 Oct 2020 at 8:05 pm UTC Likes: 6

Who designed the new website? :neutral:
Granted the old site wasn't exactly amazing either, but this new one is impressively poor...

How-to: upscale old games on Linux
11 Oct 2020 at 5:35 pm UTC

Quoting: jtreaganas long as there is something in the Command Prefix field, the app won't start
Sorry to hear that. Do check the Lutris log for clues why it's not working, could be something simple like a missing library or Python problem. Many distros are moving away from Python2 so maybe you were caught in a borked transition to Python3.
Here's an example log [External Link] from a successful start+exit of the game in the article.

Dying Light - Hellraid gets its first major post-release update with Lord Hector's Demise
2 Oct 2020 at 1:40 pm UTC Likes: 1

Quoting: lordgaultDoes it still work better with Proton?
Short answer; in most cases, yes.

However the native version runs quite well today, Linux drivers have matured enormously since the game released in 2015. The port isn't great, but it has been improved and bug fixed so you might be surprised how it runs now. Native version doesn't like my mouse thumb buttons so it's definitely not perfect by any means.

SteamTinkerLaunch is a huge all in one Linux wrapper tool for gaming
25 Sep 2020 at 9:58 am UTC Likes: 1

Daym, that's impressively crazy... everything and the kitchen sink. :shock:

art of rally strips down the furious sport into a serene top-down experience
24 Sep 2020 at 8:08 pm UTC

Quoting: whizsecompile Mesa from git and the game is rendering correctly now
Can you test if the lens flares are gone as well? Use different AA settings at night with bloom enabled.

art of rally strips down the furious sport into a serene top-down experience
24 Sep 2020 at 11:39 am UTC

Note that the demos and full game are usually different version numbers. Full version is always updated.
However, the AMD+Mesa graphics bugs have been around a long time and seems to be caused by Unitys wonky Indirect Instancing buffers. I had hoped for a fix before release but I guess it's complicated. :/

The team is well aware of the issue. Join the funselektor Discord [External Link] or file a bug report with the right side button on artofrally.com [External Link] to help them out.

edit: I reported back in late July that mesa-git 20.2 built with clang was working, although bloom was still causing excessive lens flares at night if using any other antialiasing setting than TAA.

Vampire: The Masquerade - Shadows of New York out now for Linux PC
12 Sep 2020 at 8:09 pm UTC

Quoting: razing32without any choice
The general idea is to tell a story that is partly affected by your input. It's no surprise that the game will try to gently coax you through all the way. You won't experience all the story even over multiple playthroughs since your choices do matter... some choices get you killed and ends the game. :whistle:

Vampire: The Masquerade - Shadows of New York out now for Linux PC
11 Sep 2020 at 1:02 pm UTC Likes: 2

Coteries was strangely alluring and pleasant to play on my Linux PC, I assume Shadows will be quite enjoyable as well.

Check out two brand new videos of the System Shock reboot including Cyberspace
8 Sep 2020 at 2:08 pm UTC

It will never be as perfect as the impossible fantasy many of us have constructed in our minds, but I have hopes it will be pretty damn good regardless. So far it's looking promising indeed and each new (positive) update has been interesting. Fingers crossed...