Latest Comments by dpanter
VKD3D-Proton works towards Ray Tracing, new small Proton Experimental build up
12 Mar 2021 at 5:42 pm UTC
12 Mar 2021 at 5:42 pm UTC
RT support for Big Navi in Linux, any day now! :whistle:
Interactive movie adventure The Dark Side of the Moon is out now
12 Mar 2021 at 5:22 pm UTC
12 Mar 2021 at 5:22 pm UTC
If you're referring to the Pink Floyd album, "obscure" ain't the word you're looking for. It's one of the most well known and most highly regarded albums of all times. :wub:
Game looks cool as well, great trailer!
Game looks cool as well, great trailer!
FOSS racer Yorg has a new release with improved gamepad support
10 Mar 2021 at 2:14 pm UTC Likes: 1
10 Mar 2021 at 2:14 pm UTC Likes: 1
Game installed fine with both the itch.io client and the binary from indiedb.
Logitech F710 gamepad only works in Xinput mode, not in Dinput mode. Can't rebind keys.
Switching to Fullscreen disables my secondary monitor, and switching back to windowed mode crashes the game.
Siduction (Debian sid based), KDE Plasma 5.20.5, AMD RX6900XT Mesa git 21.1
The game needs separate volume controls for music and sound etc. The default volume is very loud and the menu sound effect 'beep' sounds distorted. Engine noise is way too loud.
Would be nice to have some camera controls in-game, I really don't like the rigidness of the current top view camera. Let the car slide a bit before following. Maybe a chase cam mode or add a few view angles.
From playing just one track over three laps I spotted quite a few bugs, like when resetting your car.
Sometimes the car spawns over holes in the track so you immediately auto-reset again, or spawns under/on top of other cars, or the wheels sinks into the track so you can't move and have to reset again and again. You also reset for seemingly no reason by just touching certain railings or when sliding over them.
Cheers!
Logitech F710 gamepad only works in Xinput mode, not in Dinput mode. Can't rebind keys.
Switching to Fullscreen disables my secondary monitor, and switching back to windowed mode crashes the game.
Siduction (Debian sid based), KDE Plasma 5.20.5, AMD RX6900XT Mesa git 21.1
The game needs separate volume controls for music and sound etc. The default volume is very loud and the menu sound effect 'beep' sounds distorted. Engine noise is way too loud.
Would be nice to have some camera controls in-game, I really don't like the rigidness of the current top view camera. Let the car slide a bit before following. Maybe a chase cam mode or add a few view angles.
From playing just one track over three laps I spotted quite a few bugs, like when resetting your car.
Sometimes the car spawns over holes in the track so you immediately auto-reset again, or spawns under/on top of other cars, or the wheels sinks into the track so you can't move and have to reset again and again. You also reset for seemingly no reason by just touching certain railings or when sliding over them.
Cheers!
Portal 2 gets more DXVK Vulkan improvements with another update
2 Mar 2021 at 9:29 am UTC Likes: 9
2 Mar 2021 at 9:29 am UTC Likes: 9
Siduction (Debian sid based), kernel 5.11.1, Mesa git 21.1
8700K, 6900XT, 3440x1440
Portal 2 timedemo portal2bench [External Link]
All video settings max/min, vsync off, multicore enabled. 3 run avg FPS.
8700K, 6900XT, 3440x1440
Portal 2 timedemo portal2bench [External Link]
All video settings max/min, vsync off, multicore enabled. 3 run avg FPS.
Min settings vs Max settings, 2 weeks ago
OpenGL 722 vs 562 fps avg
RADV 981 vs 238 fps avg
Min settings vs Max settings, new patch today
OpenGL 745 vs 580 fps avg
RADV 1010 vs 805 fps avg
The upcoming modular Framework Laptop sounds super exciting
27 Feb 2021 at 10:29 am UTC
27 Feb 2021 at 10:29 am UTC
Quoting: poisond*sigh* no, it's not about maturity, it's about profit.Not sure what you are sighing about since we are in complete agreement, you even quoted me about profitability. :wink:
The upcoming modular Framework Laptop sounds super exciting
26 Feb 2021 at 4:10 pm UTC Likes: 5
26 Feb 2021 at 4:10 pm UTC Likes: 5
Not to be dismissive but... every previous attempt at this exact thing has failed, utterly. Perhaps this time the tech is mature enough to make it viable? :unsure:
The biggest issue with this concept is that big OEM's don't see this as profitable. Letting consumers repair their own devices conflicts with the endless pursuit of making us buy new devices, so they will not jump onboard, meaning the concept is doomed to be small scale and thus quite costly for the consumer.
Those who have tried something similar have been burned bad or even killed.
Also, expensive means tiny market in normal times, and launching now? During the current global pandemic that's only getting worse every day? With electronics in desperately short supply in every industry? Hmm. :neutral:
I really like the idea of a DIY kit, that would make an awesome gift to a tech hungry kid.
Fingers crossed this isn't vaporware or pipe dreams...
The biggest issue with this concept is that big OEM's don't see this as profitable. Letting consumers repair their own devices conflicts with the endless pursuit of making us buy new devices, so they will not jump onboard, meaning the concept is doomed to be small scale and thus quite costly for the consumer.
Those who have tried something similar have been burned bad or even killed.
Also, expensive means tiny market in normal times, and launching now? During the current global pandemic that's only getting worse every day? With electronics in desperately short supply in every industry? Hmm. :neutral:
I really like the idea of a DIY kit, that would make an awesome gift to a tech hungry kid.
Fingers crossed this isn't vaporware or pipe dreams...
Take-Two Interactive hit the DMCA nuke on GTA III and Vice City reverse engineered effort
22 Feb 2021 at 8:25 pm UTC Likes: 2
22 Feb 2021 at 8:25 pm UTC Likes: 2
I saw these "I saw this coming a mile away" comments coming a mile away, and I don't even use imperial units.
Open source RTS 0 A.D. Alpha 24 is out now with plenty of new features
20 Feb 2021 at 7:47 pm UTC Likes: 1
20 Feb 2021 at 7:47 pm UTC Likes: 1
Impressive stuff! Glorious trailer. :happy:
GTA III and Vice City get reverse engineered with a new game engine
20 Feb 2021 at 5:39 pm UTC Likes: 1
20 Feb 2021 at 5:39 pm UTC Likes: 1
Quoting: wvstolzingI eventually built libglfw3 from source; but the build for 'RE' still fails.FWIW, it built fine on Siduction, a Debian sid based distro.
... I also confess, that I'm not confident enough to mix stable & non-stable repos on Debian. I use backports & flatpak & appimages & source builds when I need something new.
GTA III and Vice City get reverse engineered with a new game engine
20 Feb 2021 at 9:55 am UTC
20 Feb 2021 at 9:55 am UTC
Quoting: wvstolzingIt requires libglfw3 3.3 min.; while Debian (which I'm currently using, after random nvidia-related f*ckups with Arch that I got fed up with) still has 3.2.1 as of now.Or... grab libglfw3 3.3.2-1 from testing. 3.3 has been available in Debian repos since July 2019. :)
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