Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Corben
Seems no hope for Insurgency: Sandstorm on Steam Deck / Linux
17 Dec 2021 at 2:32 pm UTC Likes: 3

I would have understood, if they had said, it would take more testing etc. which needs time they don't have. But in a comment one of their team said [External Link]:
My understanding is that even if EAC supports Linux, Sandstorm does not, and that would take development time that we cannot currently spare.
And this sounds to me that they think they have to have a native Linux game for EAC support as in native Linux EAC support.
But that's not the case. They'd "just" (might involve some effort too, I know) update the EAC SDK in the Windows game, and enable the Wine/Proton support (and the testing then).
Maybe it's a misunderstanding from their side, or a misunderstanding from my side with how they phrased it in that comment.

Insurgency Sandstorm works pretty well with Proton, if you play on community servers that don't have EAC enabled.

Developer of The Falconeer looking at Linux builds for the Steam Deck
9 Dec 2021 at 6:24 pm UTC Likes: 3

As this is on Stadia (was included in the Stadia Pro subscription to claim for free), there should already be a port available? Sure, Stadia has some unique adjustments that aren't working on Desktop Linux, but the main work should already be done, I guess.

SteamVR Overlay not working on Arch or Manjaro Linux? Here's a fix
17 Nov 2021 at 5:58 pm UTC Likes: 2

Quoting: PalancaValve is doing since last year a poor job on Linux and virtual reality. There is an unofficial fix for HL: Alyx subtitles for example. They haven't even fixed that.
I wish they'd fix the support for custom maps. I'd really like to play the BioShock Mod, but like HL:A it crashes on level transitions when using Proton. Doesn't work at all on native...

SteamVR Overlay not working on Arch or Manjaro Linux? Here's a fix
17 Nov 2021 at 3:57 pm UTC Likes: 1

On Ubuntu I had the issue for a while, that the Dashboard didn't come up on the first start, but a second start of SteamVR mostly helped. Hasn't happened in a while though, so the situation on Ubuntu seems to be less bad.

It's still a bit rough, as async reprojection with nVidia is still an issue. I have it now disabled again, as the crashes that happen after 1-2 hours are more and more annoying. Though if it's enabled the headtracking is perfectly smooth, anything else is laggy. The dashboard jumps around and has a latency, as well as the controllers in VR. Also any desktop window that's brought into the VR space is janky as well.

Hopefully that will be fixed soon. I'd really like to use async reprojection, as it makes certain games to perform so much better. And I don't like to reduce the scaling just to compensate the disabled async reprojection.

Don't get me wrong, despite these issues, being able to play VR on Linux is still the best thing that has happened in the Linux gaming area before the arrival of the Steam Deck :D

System76 patches APT for Pop!_OS to prevent users breaking their systems
10 Nov 2021 at 12:11 pm UTC Likes: 8

To be fair... what would have happened if Linus did not enter "Yes, do as I say!"?
He still would not have been able to install Steam, he wanted Steam, he would have tried it again, ending with the same result: Steam not being installed. Yeah, this was of course the worst thing that could happen to a new Linux user. And he probably would still have switched to a different distro, as he wouldn't have known what's wrong. I guess this was even the faster way. Yeah, I know this was a fluke, a temporary issue, already fixed and a really bad timing for this to happen.

Let's just hope that this didn't give too many viewers the creep, so they'd never want to touch Linux at all.

On a side node, there is even another thing with apt going on right now: https://github.com/linux-surface/linux-surface/issues/625 [External Link]

Valve adds support for games using CEG DRM through Steam Play Proton
29 Oct 2021 at 1:59 pm UTC

On a side note, not all games that have CEG had issues with Proton. E.g Deus Ex: Human Revolution does have CEG [External Link], but no issues with Proton (except not closing itself when quitting).

There has been at least one game, where it helped to copy over the CEG generated executable(s) created on either windows or via wine Steam on the same(!) machine. This worked for me with Aliens vs Predator (2010), though only every other day (it did always start, but crashed on certain trigger points on some days).

I had no issues at all with AvP, A:CM, Star Trek (not available on Steam anymore) or Duke Nukem Forever (all using CEG) when using the wine Steam client (e.g. via Lutris, only issue was to disable hardware acceleration in the client, as often the Steam friends network didn't connect).

Valve adds support for games using CEG DRM through Steam Play Proton
29 Oct 2021 at 10:45 am UTC Likes: 4

AvP 2010... need to check that. I got it working before, by copying over the CEG signed executables from a wine Steam install on the same machine, but it was a hit or miss... it worked every other day. So it does start and you can start playing, but there are certain trigger points where it can crashed. E.g. when activating the first generator in the marine campaign. or when looking at the overseers in the predator campaign. Or when killing the first alien in horde mode. When I found a date that was working, I used `faketime -f 'YYYY-MM-DD' %command%` and was able to play. But it seems the date(s) where it works changes, if you accidentally have overwritten the executables with a verify. On a side note: as the executables are signed for your current installation, a verify will always re-download them.

First check, it does start.

Aliens: Colonial Marines fails to start, but not the game itself, so there is a new window popping up: Steam Client Service, which closes, and then I get the message:
 
The Steam servers are too busy to handle your request for Alien: Colonial Marines. Error Code (2)


But this is exciting. Especially as the statement before was: we need help from the Steam Windows client devs, it's tricky, not many games are using CEG so it's not a priority, it might even never come.

And I had sever issues getting those games to run via wine Steam (through Lutris), as often the Steam friends network was offline. Turned out, I had to turn of hardware acceleration in the wine Steam (Windows) client...
But I prefer to be able to play those games directly through the Linux Steam client of course ;)

edit: just checked a few of the trigger points, yeah AvP 2010 seems to work now! \o/
edit2: oh my, looks like I didn't set proton to experimental for A:CM... it also does start. Needs some playtesting I guess to see if it really works, but this is already a step forward.

Prepare your wallet for the next confirmed Steam Sale dates
26 Oct 2021 at 1:44 pm UTC Likes: 2

Must... resist.. pile... so big... :woot:
Well, I do have 212 titles on my wishlist, among the higher priced titles are Detroid: Become Human, Sea of Thieves, The Medium, World War Z: Aftermath, Death Loop. If they get a discount, maybe I'll snag the one or the other.

EVERSPACE 2 full launch delayed into 2023
21 Oct 2021 at 6:50 am UTC Likes: 2

Quoting: GuestLet me understand, are the Everspace 2 devs the same as for the first episode or not? And Who are the Chorus devs anyway?
Thanks.
Yeah, Everspace 1 and 2 is from the same developers: RockfishGames.
All of Rockfish has been Fishlabs before though. They are devs of the Galaxy on Fire series. But they had financial issues, and got bought by DeepSilver.
DeepSilver wanted FishLabs to do mobile games, which they weren't happy with, so the founders of FishLabs left, and most of the team as well, to create Rockfish.
Both teams grew, after the great financial success of ES1 Rockfish is now developing ES2.
Fishlabs still also loves to make space games, and apparently got allowed to create their own new IP with Chorus.
If you watch the Chorus trailers, videos etc, you can see they both, Rockfish and FishLabs, totally share some genes development and art-style wise.
Rockfish is now a self founded indie dev studio, while FishLabs has DeepSilver backing them up.

EVERSPACE 2 full launch delayed into 2023
20 Oct 2021 at 11:38 pm UTC

This game has in it's current state (without the Khaït Nebula update) already more than 40h gameplay. I started a new save with the Zharkov update, and I even kinda rushed through the main story (so I could quickly reach the new content) and after 35h I finished it, but still haven't explored all locations yet. If the lose story ends wouldn't indicate there's more to come, this could be kind of a finished game already. This feels way more than a beta, it's pretty polished for an EA title.
Yes, I'm biased, as I'm a big fan of ES1 and ES2. And a space game fan in general. So I'm also looking forward to Chorus, a new space game, coming in December. From Fishlabs, the former company of Rockfishgames.