Latest Comments by Nevertheless
Steam for Linux can now run games in a special container
11 Nov 2019 at 2:13 pm UTC
11 Nov 2019 at 2:13 pm UTC
Quoting: Liam DaweOh sorry.. My mistake. I thought he was referring to Flatpak.Quoting: NeverthelessEh? This is official Valve stuff, it means they can easily bundle all the libs needed into a runtime people can directly pick on a system that doesn't then have those libs needed. I assume that's a big part of the point of this, like Beamboom said.Quoting: BeamboomThat's the 32bit solution right there. Excellent.It is one! Valve just won't support it officially..
Steam for Linux can now run games in a special container
11 Nov 2019 at 1:55 pm UTC
It is one! Valve just won't support it officially..
11 Nov 2019 at 1:55 pm UTC
Quoting: BeamboomThat's the 32bit solution right there. Excellent.Edit: Please disregard this post. I misunderstood.
It is one! Valve just won't support it officially..
Steam for Linux can now run games in a special container
11 Nov 2019 at 1:06 pm UTC
11 Nov 2019 at 1:06 pm UTC
Quoting: ArdjeI think you confused Flatpak with Snap.Quoting: NeverthelessFlatpak is a container solution that installs programs into sandbox directories and isolates them from your system.Flatpak does not sandbox applications *unless* the flatpak requests it. It would be interesting once it starts enforcing it.
I don't know how steam flatpak is packaged though. With or without a request for containerizing.
Steam for Linux can now run games in a special container
11 Nov 2019 at 6:24 am UTC Likes: 1
More here: flatpak.org
11 Nov 2019 at 6:24 am UTC Likes: 1
Quoting: CreakFlatpak is a container solution that installs programs into sandbox directories and isolates them from your system. It provides programs with everything they need, from dependencies to all needed system files. From your system it only sees the kernel, drivers and directories you configure it to see and use. It does even provide 32bit libraries on pure 64bit systems.Quoting: NeverthelessAnother solution is starting Steam withIs using flatpak Steam producing the same behavior as setting the HOME env variable?firejail --private=/another-directory steam, which then uses "another-directory" as home dir for Steam. Or you could use the Flatpak Steam install.
It certainly limits the Steam app, but is it true as well for the games launched from it?
More here: flatpak.org
Steam for Linux can now run games in a special container
11 Nov 2019 at 3:53 am UTC Likes: 2
11 Nov 2019 at 3:53 am UTC Likes: 2
Quoting: pbAnother solution is starting Steam withQuoting: shorbergHow come I've never thought about such a simple solution to keeping games from cluttering up my home? Any gotchas you've found with that solution so far?I had to move or symlink some stuff in .config and .local/share but I've done it along the way when something didn't work etc. One example is .local/share/vulkan, the other is .config/pulse already mentioned by MayeulC. Also symlinked .config/godot so that I can run it either from steam or directly and have the same stuff. And of course it took some time to move all the clutter from $HOME because games can save their stuff in the most obscure places...
firejail --private=/another-directory steam, which then uses "another-directory" as home dir for Steam. Or you could use the Flatpak Steam install.
Looks like Valve could be set to launch something called Steam Cloud Gaming
6 Nov 2019 at 9:11 pm UTC Likes: 1
Like I said earlier. If Valve can pull that (free choice if stream or local play) off, the gotta do it!
6 Nov 2019 at 9:11 pm UTC Likes: 1
Quoting: peta77I don't like streaming stuff, requires a very good internet connection and I don't want to have screen resolution in the game restricted by any server. Also for single player games it doesn't make any sense to make an online connection a mandatory to be able to play. So I hope there's no upcoming titles which are exclusively available through cloud gaming. Would significantly throw back desktop gaming.The same applies (even more) to VR. I also don't think it's good no one owns the hardware the games run (and are developed) on.
Like I said earlier. If Valve can pull that (free choice if stream or local play) off, the gotta do it!
Looks like Valve could be set to launch something called Steam Cloud Gaming
6 Nov 2019 at 8:34 pm UTC Likes: 2
6 Nov 2019 at 8:34 pm UTC Likes: 2
Quoting: MohandevirI think Valve is in the uniqe and perfect position (if they can do it), to let you choose they way you want to play the games you purchased. I can be wrong, but I think this would fit best to all they said in the past about free choice of platforms.Quoting: NeverthelessStadiaQuoting: michaWould love to have the choice of running games locally or through the cloud.... especially when they can use almost the same versions for Steam Cloud Gaming, native Linux on Steam and for Stadia. A Windows version using Vulkan is also not so very different from that.
If Valve servers all run Linux it would mean all games supported in their cloud service should run locally as well. Either with a native build or through SteamPlay/Proton - few exceptions aside. Cloud support would certainly be a great incentive for developers to support at least either one.
This all seems a very logical step to me! The question is: Will the streaming service cost extra, or will/can Valve use it as a bonus service to justify their 30% revenue?iswill be offering a free subscription plan where you must buy your games (no freebies and limited to 1080p). Wouldn't be too far fetched to think that Valve will do something similar, but who knows...
Looks like Valve could be set to launch something called Steam Cloud Gaming
6 Nov 2019 at 7:05 pm UTC
This all seems a very logical step to me! The question is: Will the streaming service cost extra, or will/can Valve use it as a bonus service to justify their 30% revenue?
6 Nov 2019 at 7:05 pm UTC
Quoting: michaWould love to have the choice of running games locally or through the cloud.... especially when they can use almost the same versions for Steam Cloud Gaming, native Linux on Steam and for Stadia. A Windows version using Vulkan is also not so very different from that.
If Valve servers all run Linux it would mean all games supported in their cloud service should run locally as well. Either with a native build or through SteamPlay/Proton - few exceptions aside. Cloud support would certainly be a great incentive for developers to support at least either one.
This all seems a very logical step to me! The question is: Will the streaming service cost extra, or will/can Valve use it as a bonus service to justify their 30% revenue?
Microsoft confirm their new Chromium-powered Edge browser is coming to Linux
6 Nov 2019 at 4:50 pm UTC Likes: 2
6 Nov 2019 at 4:50 pm UTC Likes: 2
I think Microsoft loves Linux the same way fur coat wearers love fur animals.
Looks like Valve could be set to launch something called Steam Cloud Gaming
6 Nov 2019 at 11:17 am UTC Likes: 1
6 Nov 2019 at 11:17 am UTC Likes: 1
The possibilities... Developers could make one Linux version with Vulkan for Stadia and Steam Cloud, which then automatically would become availlable as native games as well...
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