Latest Comments by Nevertheless
Civilization VI - New Frontier Pass adds Linux support
28 May 2020 at 8:56 pm UTC
28 May 2020 at 8:56 pm UTC
Quoting: GuestThat would have been great! I agree!Quoting: NeverthelessLots of Mac users complaining about the delay and the lost cross platform mp, some complaining about technical issues ...I got a simple solution, delay the Windows launch too. Is not that difficult, can't Windows users wait a week??
People have no frustration tolerance these days...
This makes Aspyr have worse reputation.
Civilization VI - New Frontier Pass adds Linux support
28 May 2020 at 8:55 pm UTC
In Civ6es case, all nessessary gameplay featutes of Rise and Fall are included in Gathering Storm, but not the Civs. Just in one pack Rising Tide is needed, most probably because one or more of those Civs Civs get tweaked. Maybe they should have simply included these civs in the corresponding New Frontier pack.
28 May 2020 at 8:55 pm UTC
Quoting: Liam DaweIt's hard to avoid if you want to build complex systems onto DLC introduced systems, unless you include all nessessary content from the previous DLCs into the new one.Quoting: kaimanThat said, Gathering Storm being required for the Apocalypse stuff seems to make sense. If I recall correctly, that's where natural disasters were added in the first place.The point is more how DLC content from one is locked behind an additional DLC, it just doesn't feel right to do it like that.
In Civ6es case, all nessessary gameplay featutes of Rise and Fall are included in Gathering Storm, but not the Civs. Just in one pack Rising Tide is needed, most probably because one or more of those Civs Civs get tweaked. Maybe they should have simply included these civs in the corresponding New Frontier pack.
Civilization VI - New Frontier Pass adds Linux support
28 May 2020 at 8:25 pm UTC
I'm looking forward to see all the game modes they are going to add. Next one will be "secret societies".
28 May 2020 at 8:25 pm UTC
Quoting: kaimanGood to see the Linux version getting these updates, even if it's a little later and not fully done yet. As for the new DLC, for now I'll pass.It is! The Apocalypse mode sets natural disasters on the highest setting and adds new disasters.
As good as the mechanics of Civilization are, after nearly 30 years the formula does get a bit old, and minor changes introducing little more than a new leader, unit or building don't feel very rejuvenating. Maybe I'll reconsider once more of the content is available and something in there does strike my fancy.
That said, Gathering Storm being required for the Apocalypse stuff seems to make sense. If I recall correctly, that's where natural disasters were added in the first place.
I'm looking forward to see all the game modes they are going to add. Next one will be "secret societies".
Civilization VI - New Frontier Pass adds Linux support
28 May 2020 at 8:05 pm UTC Likes: 2
28 May 2020 at 8:05 pm UTC Likes: 2
Lots of Mac users complaining about the delay and the lost cross platform mp, some complaining about technical issues ...
People have no frustration tolerance these days...
People have no frustration tolerance these days...
Steam Cloud Gaming confirmed with Steam Cloud Play
28 May 2020 at 3:40 pm UTC
28 May 2020 at 3:40 pm UTC
Quoting: CatKillerThat must be utopia! :)Quoting: NeverthelessGoogle getting bored of Stadia and Valve taking the infrastructure, and stable of Linux-native games, off their hands at a knock-down price to make available through Steam wouldn't be a terrible outcome, though.Quoting: drlambHowever unlikely I'd die if Google (Stadia) and Valve formed a partnership.Horrible idea! :O
Steam Cloud Gaming confirmed with Steam Cloud Play
28 May 2020 at 12:25 pm UTC Likes: 6
28 May 2020 at 12:25 pm UTC Likes: 6
Quoting: drlambHowever unlikely I'd die if Google (Stadia) and Valve formed a partnership.Horrible idea! :O
Civilization VI - New Frontier Pass launches without Linux and macOS
23 May 2020 at 5:05 pm UTC Likes: 1
Anyhow.. it's an irony in intself, that the most cooperative existing OS seems to be no good choice to use here, because almost everyone uses the most uncooperative one..
That fact that people thoughtlessly give in to what big corporations do, frustrates me far more than Aspyr (maybe out of luck, and certainly without communication).
23 May 2020 at 5:05 pm UTC Likes: 1
Quoting: BlackBloodRumI agree, but they could have told us about difficulties...Quoting: areamanplaysgameI understand your frustration here, and in some aspects you're absolutely correct, you've bought the game just like any other platform user.Quoting: BlackBloodRumWoah guys, stop with all the hate. Seriously.The other platforms Aspyr is charged with porting this to, including Nintendo Switch, already received the update. Nintendo Switch doesn't have cross-platform multiplayer with Windows. Linux and Mac do, and they are now broken with no indication of when they will be fixed. In short, the game I've paid for is currently useless for the reason I bought it, and will be for the foreseeable future. Like I said, I don't even care about the new content. My goal was to continue playing the game that was working until they broke it. I don't care if they "want to keep porting for me" at this point, because they clearly don't value my business enough not to deliberately break the product I paid them for.
I dislike how the Linux community is slowly turning into a bunch of people whining... step back, take a deep breath and calm down.
Now, it's not great that this wasn't immediately ported, and let's face it many of you want to play the new update, want simultaneous updates with Windows and of course, to play online with windows friends.
It's perfectly acceptable to want these things, but here's the thing you have to remember:
Porting houses usually don't get access to the update code until after the windows team has finished their part, by this time usually the update is announced and has a deadline.
Sadly this often means if they run into problems making it work, or anything else which may slow it down, the deadline is easily missed, and the Windows version will always be ready first. That's why it's called a port..
So sit back, wait a little while and calm down.
Complaining and insulting the developers won't make the port happen any faster, in fact it may do the opposite, if you're a developer reading someone talking about you, and you read "These guys can eat shit" and "I'm definitely not buying this now!" will this make you want to keep porting for them?
Nope it'll make you angry and have a low opinion of the people you're doing the work for.
Remember, some of the porting houses have developers who read these comments...
Edit: You're right, I shouldn't say they can "eat shit," and I apologize to anyone who was offended by that, including anyone from Aspyr who may be hanging out here. But the rest of what I said still stands. We are consumers just like everyone else, and we are not obligated to be grateful for whatever scraps we get because we're on a platform with lower market share. You know why? Because we are paying just as much as Windows users are paying. We are not being given a gift.
But I believe your anger is misguided. They didn't break your game here, so far as I'm aware they didn't release an update, and that in turn has caused multiplayer to cease working between different game versions.
Now let's step back for a moment and see what's actually happened here.
2K are the primary developers of this game, they are the ones who've created the base game, DLC, and any required version/dlc checks for online play.
It seems to be 2K have released the Windows update (of which, Aspyr have no control over or say in) which has in turn caused multiplayer incompatibilities. No doubt, they were fully aware Aspyr were not ready. But they had announced a date, and had a deadline - and PR, managers etc etc said "Release it for Windows anyway, Linux and Mac users can wait".
It's true Aspyr didn't have the update ready in time, but they didn't do this on purpose, there could well be serious bugs that have caused them to not have the update ready in time, and naturally as I previously mentioned porters get the updates effectively last minute in development terms.
For all we know, 2K could have done a last minute bugfix update to the Windows version a few days prior to release, then sent it over to Aspyr who weren't able to ensure that bugfix works on Linux and Mac too, or it broke something on those platforms.
There are so many factors which can slow it down, it's really not funny. Sadly, Aspyr are not the primary developers, as such they have absolutely no say when a Windows update/DLC is dropped which can break compatibilities with other platforms.
Sad but true.
Unless we were find out exactly how and why this delay occurred, we can't really say it is fair to direct anger at them at this time.
Anyhow.. it's an irony in intself, that the most cooperative existing OS seems to be no good choice to use here, because almost everyone uses the most uncooperative one..
That fact that people thoughtlessly give in to what big corporations do, frustrates me far more than Aspyr (maybe out of luck, and certainly without communication).
Civilization VI - New Frontier Pass launches without Linux and macOS
23 May 2020 at 9:21 am UTC
23 May 2020 at 9:21 am UTC
Quoting: randylI wonder if Firaxis has their own anticheat system or DRM in place... Why else would both (the DX11 and DX12 binaries) crash with the same symptoms?Quoting: NeverthelessIt's getting to the point where I want my games to have a native Linux client and work on Proton. Some native ports get neglected or lag. Sometimes Proton breaks. This is even a problem, to a lesser extent, on Windows with aging titles targeted at earlier Windows versions.Quoting: lqe5433Proton is too good. It's killing the Linux porting business.In this case Proton doesn't work however..
Both DX11 and DX12 versions play the intro and then crash with a grey screen..
Civilization VI - New Frontier Pass launches without Linux and macOS
23 May 2020 at 8:54 am UTC Likes: 1
I would never critisize Aspyrs work of course, because I know nothing about it, but someone of them (especially if they read GOL, the Steam forums and social media) should have told us: "Oops.. we have unforeseen problems... please wait".
An when you feel Linux users are whining... have a look at the official Mac thread in the Civ6 Steam forums.. ;-)
23 May 2020 at 8:54 am UTC Likes: 1
Quoting: BlackBloodRumWoah guys, stop with all the hate. Seriously.No one told Linux and Mac users about porting problems until half a day after release...
I dislike how the Linux community is slowly turning into a bunch of people whining... step back, take a deep breath and calm down.
Now, it's not great that this wasn't immediately ported, and let's face it many of you want to play the new update, want simultaneous updates with Windows and of course, to play online with windows friends.
It's perfectly acceptable to want these things, but here's the thing you have to remember:
Porting houses usually don't get access to the update code until after the windows team has finished their part, by this time usually the update is announced and has a deadline.
Sadly this often means if they run into problems making it work, or anything else which may slow it down, the deadline is easily missed, and the Windows version will always be ready first. That's why it's called a port..
So sit back, wait a little while and calm down.
Complaining and insulting the developers won't make the port happen any faster, in fact it may do the opposite, if you're a developer reading someone talking about you, and you read "These guys can eat shit" and "I'm definitely not buying this now!" will this make you want to keep porting for them?
Nope it'll make you angry and have a low opinion of the people you're doing the work for.
Remember, some of the porting houses have developers who read these comments...
I would never critisize Aspyrs work of course, because I know nothing about it, but someone of them (especially if they read GOL, the Steam forums and social media) should have told us: "Oops.. we have unforeseen problems... please wait".
An when you feel Linux users are whining... have a look at the official Mac thread in the Civ6 Steam forums.. ;-)
Civilization VI - New Frontier Pass launches without Linux and macOS
22 May 2020 at 5:06 pm UTC Likes: 1
22 May 2020 at 5:06 pm UTC Likes: 1
Quoting: randylI was automatically looking to Proton, when it was clear the Civ6 port made problems again..Quoting: NeverthelessIt's getting to the point where I want my games to have a native Linux client and work on Proton. Some native ports get neglected or lag. Sometimes Proton breaks. This is even a problem, to a lesser extent, on Windows with aging titles targeted at earlier Windows versions.Quoting: lqe5433Proton is too good. It's killing the Linux porting business.In this case Proton doesn't work however..
Both DX11 and DX12 versions play the intro and then crash with a grey screen..
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