Latest Comments by Matombo
Paradox announce Cities: Skylines 2, plus a The Sims-like game and more
6 Mar 2023 at 10:42 pm UTC Likes: 5
6 Mar 2023 at 10:42 pm UTC Likes: 5
Soo wouldn't it be funny it this was the "cs2.exe" leak?
Counter-Strike 2 is reportedly a real thing and coming soon
6 Mar 2023 at 1:42 pm UTC
6 Mar 2023 at 1:42 pm UTC
Quoting: LinasCounter-Strike holds strong because it is a time-tested formula that has been refined to perfection. If Valve wants to add or change the core mechanics, they would be taking a risk of not being received positively and driving the fans away. Making it a completely separate game would allow them much more freedom to do what they want. I just hope it does not become another Battlefield of Duty.Like they did with CS:GO, and CSS before that, and CSCZ before that, and CS 1.6. Damn you CS you ruined CS! *insert Simpsons meme here*
Trackmania heads to Steam and the devs say it's playable on Steam Deck
27 Jan 2023 at 6:55 pm UTC
27 Jan 2023 at 6:55 pm UTC
Quoting: gbudnyI have never played this game, but it reminded me Maniadrive.Now that website is a blast from the past
It has a Linux version, and I spent many hours playing it.
I still listen to songs from this game.
http://maniadrive.raydium.org/ [External Link]
Forspoken needs desktop Linux to spoof being a Steam Deck to work
24 Jan 2023 at 10:54 pm UTC Likes: 5
24 Jan 2023 at 10:54 pm UTC Likes: 5
sounds like they normaly render with dx12 but have a buggy fallback for dx11 or vulkan in the engine. they saw that their default dx12 renderer didn't work on the SD but the fallback did. so they hacked in an if-case based on that env varble to chose the fallback. obviously not much thought went into it, otherwise they would have choosen something more semanticaly sensefull, like checking for wines self identifying env variables
just educated guesses
just educated guesses
Valve adding a Steam feature for game transfers between PCs and Steam Decks
10 Jan 2023 at 2:53 pm UTC
10 Jan 2023 at 2:53 pm UTC
it's basically steamcache but now official? nice
Left 4 Dead from Valve has a prototype leaked online
9 Jan 2023 at 9:06 pm UTC Likes: 2
9 Jan 2023 at 9:06 pm UTC Likes: 2
Reminds me of the old days: I once discoverd a server in "The Specialists" (HL 1 Matrix Mod). Had a nighttime city map with some Houses being enterable. Most rooms had a gun in plain sight or hidden. And there ofc also was a weapon shop and a police station for the big calibers. On the streets zombies spawned at random. Round time was endless. It was basically just a casual: Who can shoot the most zombies from a roof. with an ocassional dash through the streets to get a new weapon when the ammo ran out (weapons respawned always in the same location after some time).
It was very barebones and simple (there wasn't really a goal, there was a scoreboard, but since there was no timer it was more about how long a player was already connected, then how fast he could shoot zombies), but god knows how many hours I sank into it.
It was very barebones and simple (there wasn't really a goal, there was a scoreboard, but since there was no timer it was more about how long a player was already connected, then how fast he could shoot zombies), but god knows how many hours I sank into it.
Epic Games are killing off a bunch of classics like Unreal Tournament
4 Jan 2023 at 7:28 pm UTC
just no microtransactions
on the level design: BRs have very big maps. but at least apex has some thought put into it: the maps feel a little bit like connected arena maps
4 Jan 2023 at 7:28 pm UTC
Quoting: omer666q3 arena had a very colorfull rooster tooQuoting: MatomboWe already had 64-player CTF in Quake 2...Quoting: omer666At least there is now an official line drawn between Epic MegaGames and Epic Games.i would argue that battle royals are somewhat the modern successor of arena shooters. just with more players bigger maps and only last man standing gamemode
As for the master server, as with many late 90s multiplayer FPS, players have been using their own server lists for a long time now.
I just hope that some day, a (yet to be known) dev is going to release titles as groundbreaking as Quake 3 or UT, so that we can live another golden age of the arena shooters...
think about 100 player ctf in pubg or apex. it could work ...
While battle royals may be fun, it is no Team Death match and the intricate level design we had before is not here either. Add to this the silly cell shaded graphics and the gatcha inspired character rooster, what you get is a no-go for arena FPS players.
As surprising as it may be, the only "recent" FPS that remotely matches my tastes is CS:GO
just no microtransactions
on the level design: BRs have very big maps. but at least apex has some thought put into it: the maps feel a little bit like connected arena maps
Indie game character filled platform-battler 'Fraymakers' arrives January 18th
4 Jan 2023 at 7:24 pm UTC
4 Jan 2023 at 7:24 pm UTC
will it have items?
i know pro smash players hate items. but for a party game you need some level of radomness to give also the unskilled players an occasional win
i know pro smash players hate items. but for a party game you need some level of radomness to give also the unskilled players an occasional win
Epic Games are killing off a bunch of classics like Unreal Tournament
16 Dec 2022 at 7:51 am UTC
think about 100 player ctf in pubg or apex. it could work ...
16 Dec 2022 at 7:51 am UTC
Quoting: omer666At least there is now an official line drawn between Epic MegaGames and Epic Games.i would argue that battle royals are somewhat the modern successor of arena shooters. just with more players bigger maps and only last man standing gamemode
As for the master server, as with many late 90s multiplayer FPS, players have been using their own server lists for a long time now.
I just hope that some day, a (yet to be known) dev is going to release titles as groundbreaking as Quake 3 or UT, so that we can live another golden age of the arena shooters...
think about 100 player ctf in pubg or apex. it could work ...
EmuDeck 2.0 makes emulation on Steam Deck easier than ever
18 Oct 2022 at 9:23 pm UTC Likes: 3
18 Oct 2022 at 9:23 pm UTC Likes: 3
Reading the comments and wanted to clear things up:
EmuDeck is just an installer including a set of configuration presets. After the install is finished it is not required to launch the games.
EmuDeck installs one of 2 or both ways to launch games: Either by by creating a "external program" entry in steam per game that launches the emulator with the commandline option to directly load the game and hide the emulator ui. Or by installing EmulationStation witch is just a gui in between that effectifly does the same. After the game is launched both ways don't have anything to do anymore with the actuall running game and tge emulation.
The Emulators themself are installed in their standalone version where a stable flatpack is available or no libretro wraper exists. the other emulators are installed via the retroarch eco system (retroarch itself is installed in the flatpack, not the steam version, as the steam version is still lacking behind)
These emulators are also configured that the retroarch ui is skipped when launching the games. So when the game is running the actual stack on a program level is: emulator -> game or retroarch -> emulator -> game
EmuDeck is just an installer including a set of configuration presets. After the install is finished it is not required to launch the games.
EmuDeck installs one of 2 or both ways to launch games: Either by by creating a "external program" entry in steam per game that launches the emulator with the commandline option to directly load the game and hide the emulator ui. Or by installing EmulationStation witch is just a gui in between that effectifly does the same. After the game is launched both ways don't have anything to do anymore with the actuall running game and tge emulation.
The Emulators themself are installed in their standalone version where a stable flatpack is available or no libretro wraper exists. the other emulators are installed via the retroarch eco system (retroarch itself is installed in the flatpack, not the steam version, as the steam version is still lacking behind)
These emulators are also configured that the retroarch ui is skipped when launching the games. So when the game is running the actual stack on a program level is: emulator -> game or retroarch -> emulator -> game
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