Latest Comments by jarhead_h
Interplay updating many classic titles on Steam to add support for Linux
15 Oct 2021 at 3:40 pm UTC
15 Oct 2021 at 3:40 pm UTC
Quoting: M@GOidAlso, MDK is already there, but only for Windows. Lets hope they release it to Linux soon.It has been my understanding that Shiny suffered a catastrophic storage failure with the source code for the original MDK, so there's no fixing or updating it. This is why MDK2 got the HD treatment but not the first game.
AMD celebrates 5 years of Ryzen, a Zen 3 refresh with 3D V-Cache due in 2022
12 Oct 2021 at 9:22 pm UTC
12 Oct 2021 at 9:22 pm UTC
I was going to buy a 5700G because I can't be certain that the GTX106 that I am using will not die before I can afford to replace it, but then a friend ungraded his 5600XT and sold it to me. Was then planning on a 5900X to replace the 2600 I am running, BUT I want to upgrade to a 43in 4K Asus monitor for better video editing, and this might just be worth waiting for.
See the new showcase of AMD's FidelityFX Super Resolution (FSR) on PS3 emulator RPCS3
22 Sep 2021 at 7:38 pm UTC Likes: 2
22 Sep 2021 at 7:38 pm UTC Likes: 2
Sweet. I've got a secondhand 5600XT in the mail to replace my gtx1060-6gb. Now all I need is a new monitor, say something in 4K that does 1440p well. And a 5800x or 59000x. And a NAS with 10TB storage. I need a lot of things.
PS4 emulator Spine gets a new demo release
11 Sep 2021 at 4:25 pm UTC
11 Sep 2021 at 4:25 pm UTC
Quoting: DerpFoxExclusives are always bad.This is non-issue here. This is being done by Linux users on Linux. Looks like they plan to release the code when they have it working, and at that point winblows users and the Apple cultists can spool up their own versions. And I wouldn't get too excited, because as soon as Spiderman PS4 is running smoothly on a Linux machine SONY legal will begin a barrage of cease and desist letters.
We can't make a fuss about interoperability. And things not coming to Linux all the time. And as the same time cheer up when some important project like this one is exclusive to Linux because the devs "don't care". It's the exact same attitude a lot of Windows game-dev are giving us. I truly believe we are better than that.
Take-Two filed a lawsuit against the reverse-engineered GTA III and Vice City developers
3 Sep 2021 at 8:18 pm UTC Likes: 5
3 Sep 2021 at 8:18 pm UTC Likes: 5
And this is why I am a proponent of mandatory open sourcing for ALL published and sold software five years from date of first sale, or one year after last update with NO EXCEPTIONS.
IP Law is currently nothing more than a giant hammer used by corporate legal to beat the little people over the head with and it's their turn to be on the receiving end.
IP Law is currently nothing more than a giant hammer used by corporate legal to beat the little people over the head with and it's their turn to be on the receiving end.
It's hard to believe Selaco is running on GZDoom in the latest 3 minute trailer
22 Aug 2021 at 6:08 pm UTC Likes: 3
22 Aug 2021 at 6:08 pm UTC Likes: 3
It was always going to be this way. The AAA devs are chasing photorealism because they want the segment of the market that will just automatically shell out cash for something shiny.
The result is that PC prices are going back up to where they were in the 1980's, and nobody can afford that. The result is games that cost $100 million dollars to develop, and that is simply not something that can continue. The computer market in general is crap right for reasons that we're all aware of. AMD and Nvidia have both basically announced that there are no more sub-$300 GPUs - the gaming tier is now $350-500.
So how do you solve both problems? You go back to basics. You use a proven, well optimized, low resource engine that can run on a potato, and to make your game visually enticing you have to get creative with the art style. You have to draw players with actual gameplay instead of how realistic the particle effects are.
Selaco seems to be checking all of these boxes:
1)Beautiful art style.
2)Is that a synthwave soundtrack? It sounds like a synthwave soundtrack.
3)The AI squad seems to be behaving similar to FEAR, and that's always a good game to be compared to.
4)The world is fleshed out and alive, with all kinds of buttons to push, stuff all over the walls, intercom chatter, etc.
It looks like this is going to be a very expensive game to make by indie standards, but the money is not being wasted on trying to chase photorealism in the game engine which most people will have to dial down to get playable frame rates, instead it's being put into the game itself. I honestly am looking forward to buying this.
The result is that PC prices are going back up to where they were in the 1980's, and nobody can afford that. The result is games that cost $100 million dollars to develop, and that is simply not something that can continue. The computer market in general is crap right for reasons that we're all aware of. AMD and Nvidia have both basically announced that there are no more sub-$300 GPUs - the gaming tier is now $350-500.
So how do you solve both problems? You go back to basics. You use a proven, well optimized, low resource engine that can run on a potato, and to make your game visually enticing you have to get creative with the art style. You have to draw players with actual gameplay instead of how realistic the particle effects are.
Selaco seems to be checking all of these boxes:
1)Beautiful art style.
2)Is that a synthwave soundtrack? It sounds like a synthwave soundtrack.
3)The AI squad seems to be behaving similar to FEAR, and that's always a good game to be compared to.
4)The world is fleshed out and alive, with all kinds of buttons to push, stuff all over the walls, intercom chatter, etc.
It looks like this is going to be a very expensive game to make by indie standards, but the money is not being wasted on trying to chase photorealism in the game engine which most people will have to dial down to get playable frame rates, instead it's being put into the game itself. I honestly am looking forward to buying this.
Feral no longer porting A Total War Saga: TROY to Linux, citing less demand since Proton
31 Jul 2021 at 6:39 am UTC Likes: 1
31 Jul 2021 at 6:39 am UTC Likes: 1
Quoting: bisbyxCan we also note here:I'm at the point where I just won't buy a game that was an Epic exclusive. I've still got half of my Steam library never installed, so I'm not lacking for new games. If they are going to block me from even playing it, the hell with 'em.
The Linux port was put on hold while TROY was exclusive to EpicEpic's complete lack of Linux support means games don't get ported to Linux as well (Because why would you port a game to Linux if there is no way to ship the build or launch it, due to contractual obligations that says distribution must go through EGS which doesn't support that).
Steam's solution sucks for Feral (and anyone doing porting) but at least we get the games running on Linux.
Half-Life 2: Remastered Collection coming from the team behind Half-Life 2: Update
31 Jul 2021 at 6:33 am UTC
It was okay. I mean, I wasn't really blown away until Episode 2. I LOVE Episode 2(then I played Portal not knowing anything about it, the same way I saw The Matrix, hadn't even even a trailer). I've recently replayed BLACK MESA now that they have the Xen levels complete, and honestly I can't remember if I was more frustrated with the original HL or with BM, mainly because I haven't played the Xen levels on the original since my first playthough in late 1998.
VtMB on the other hand is something that I've replayed through the years more times than I can count. Love it, but I haven't fired it up since I switched from Windows 7 to Ubuntu. I should probably do that. I just played through Far Cry 4 now that it's working correctly in SteamPlay.
My point is that you should learn to forgive. :)
31 Jul 2021 at 6:33 am UTC
Quoting: emphyStill peeved at the forced install of that shop to be able to play the game. I'll keep skipping it.I bought an X800XT just for HL2. Then on release day I bought both HL2 and Vampire the Masquerade: Bloodlines at the local Best Buy. Got them back to my dorm room and immediately grabbed HL2 while my roommate installed VtMB. I was one of the people affected by Steam's release day bug and could not log into my account. So, I fired up whatever file-sharing I was doing and grabbed the RAZOR1911 release with the Steam emulator and played the game that way multiple times for three or four years. I finally logged by into Steam for the first time to claim my copy of "The Black Box" for buying another ATI card, and finally discovered that I LIKED Steam.
Yes, I can hold grudges for a long, long time.
It was okay. I mean, I wasn't really blown away until Episode 2. I LOVE Episode 2(then I played Portal not knowing anything about it, the same way I saw The Matrix, hadn't even even a trailer). I've recently replayed BLACK MESA now that they have the Xen levels complete, and honestly I can't remember if I was more frustrated with the original HL or with BM, mainly because I haven't played the Xen levels on the original since my first playthough in late 1998.
VtMB on the other hand is something that I've replayed through the years more times than I can count. Love it, but I haven't fired it up since I switched from Windows 7 to Ubuntu. I should probably do that. I just played through Far Cry 4 now that it's working correctly in SteamPlay.
My point is that you should learn to forgive. :)
In a surprising move Adobe joins Blender Development Fund
20 Jul 2021 at 4:30 pm UTC Likes: 4
20 Jul 2021 at 4:30 pm UTC Likes: 4
Is this any more surprising than IBM, Microsoft, and Google buying the Linux Foundation? Red Hat was the first big domino, Canoical will be next. Big Tech used to be devoutly hostile to open source, and then Google showed them all how to take it, rebrand it, and then sell it while still maintaining a total lockdown on it.
They can't lock us out of using Linux, but they can lock up who is in charge of the kernel by buying into the Foundation, and then we're stuck with whatever they put out unless we want to go back five years. Adobe is just doing the same thing with Blender. They want to use it for something, trust me, and when it comes out it will be buggy as hell and crash all the time, but because of the workflow professionals will swear up and down that they cannot use anything else, just like every other damn piece of software Adobe publishes.
They can't lock us out of using Linux, but they can lock up who is in charge of the kernel by buying into the Foundation, and then we're stuck with whatever they put out unless we want to go back five years. Adobe is just doing the same thing with Blender. They want to use it for something, trust me, and when it comes out it will be buggy as hell and crash all the time, but because of the workflow professionals will swear up and down that they cannot use anything else, just like every other damn piece of software Adobe publishes.
Streets Of Rage 4 - Mr. X Nightmare rolls out with a free update for all players
17 Jul 2021 at 1:12 am UTC
17 Jul 2021 at 1:12 am UTC
I owned Streets 1 on the original Genesis when I was a teenager, and to this day I have never beaten it or any of the sequels. Always run out of lives on the elevator up to the last level. I feel wrong playing this when I haven't even beaten the first one.
- Oh dear - ARC Raiders was logging your private Discord chats [updated]
- Ubuntu and Fedora devs comment on California's new Digital Age Assurance Act
- EA Javelin Anticheat job listing mentions future support for Linux and Proton
- Many more US states are planning or already have operating system age verification laws
- Bazzite gets a big update with KDE Plasma 6.6, Mesa 26.0.1 and more
- > See more over 30 days here
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