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Latest Comments by Nagezahn
Action-packed drone building game 'Nimbatus' has a huge update, we have 3 copies to give away
16 Jan 2020 at 8:46 am UTC

I see a game that looks like fun,
It seems it does on Linux run.
Three free copies? I say "yay!"
And enter hence the giveaway.

Indie building and automation sim 'Factorio' has surpassed two million sales while in Early Access
31 Dec 2019 at 7:48 am UTC Likes: 1

I bought Factorio shortly before their most recent price increase and wanted to wait playing it until it was out of early access. Of course I failed. For 152 hours so far. :whistle:

Quoting: The_AquabatWhen this post was made in Australia was already 2020.
According to this site [External Link] it's still more than 2 hours until the first people start into the new year.

Want to try Google Stadia early? We have a three-month Stadia Pro Buddy Pass to give away
17 Dec 2019 at 10:30 pm UTC

I, too, would like to try it, thanks for the opportunity!

Try multiple upcoming Linux games like CARRION and SkateBIRD for 48 hours during The Game Awards
12 Dec 2019 at 11:14 pm UTC Likes: 1

I just tried Spiritfarer, and although it's quite short I like it a lot so far. Have this on my wishlist since I heard of it. Usually I don't pay much attention to the looks (apart from they have to support the atmosphere), but here the animations look to damn good they got me hooked. Also very cute. You can hug people, and they like it (if you don't overdo it, they like their personal space, too). Fells just nice.

Fully supported Unity Editor for Linux delayed, Unity 2019.3 in the final testing stages
12 Dec 2019 at 8:28 pm UTC Likes: 6

I've tried to get into Unity on Linux some time ago, but I found it not to be very accessible. Later I read a post of someone who said that Unity has an asset-focused approach that does not suit programmers very well, and although I did not dive in very deep, I found that to be true for me. I'm used to and like manipulating objects by code instead of dragging and dropping my way around some state machines which properties and processes I didn't fully understand (and didn't care enough to try harder).

But ever since I laid my hands on Godot I never looked back. It has a really nice integrated scripting language (Unity did not work so well together with MonoDevelop on my system), is all open source and made life much easier for my private 2D game projects.

What have you been playing recently and what do you think about it?
13 Oct 2019 at 11:20 am UTC

Wanted to test out old Etherlords II with wine, but can't find the CDs anymore.

Have been trying Legend of Keepers prologue thanks to Liam's article about it, and while there are a few rough edges when getting into it and I totally sucked during my first tries, it was entertaining enough while it lasted. Though it has (yet) not enough legacy elements in it to feel some kind of progression throughout the single sessions and too much "let's start fresh from the beginning" for my taste. Wish it was more like Rogue Legacy in this aspect.

Also I keep coming back time and again to Creeper World 3 to check out some more user made maps, many of them who add additional and sometimes quite different game play. At least regarding to Steam it's the game I have with the most hours played.

Want a copy of Slay the Spire? Enter our competition
7 Aug 2019 at 3:01 pm UTC Likes: 2

Here it comes, ready yourself!

Zachtronics latest game "Eliza", is a Visual Novel that involves an AI counselling program
3 Aug 2019 at 5:37 am UTC Likes: 1

Quoting: EikeHm. Not sure what to make of this. Didn't play their latest games yet, but they're not famous for their narratives, are they...?

Still, worth a look.
The story in Space Chem, Infinifactory and Opus Magnum got me hooked easily and provided a fitting context for the puzzles. And EXAPUNKS presented parts of the story in a chat-like manner that did well for that game. So I believe they can deliver a compelling story with a twist or two on a larger scale.

Extinction Protocol is a very stylish looking minimalist strategy game coming to Linux
26 Jul 2019 at 7:38 pm UTC

This looks amazing, the atmosphere got me hooked! Let alone the huge ship at the end of the trailer.

Do you know if the Beta will be available on Linux or just the release version? I don't see it anywhere on the Kickstarter page.

Songs of Syx, a city-builder with empire management, tactical battles and RPG elements
21 Jul 2019 at 1:20 pm UTC

Quoting: MaelraneLet's wait and see. I imagine an Actor system being used and then this seems totally possible. (See e.g. https://aeplay.org/citybound [External Link] which features *millions* of individuals - although that's made in Rust. But I don't see why it shouldn't be possible to do it in a JVM language)
Thanks for the link. From what I have read on the page, it aims at running on more than one machine (server), so "millions" of individuals will probably not be simulated on hardware you play typical single player game on. I've tried a live build and don't believe my machine would be able to run that many with acceptable performance.

The problem with JVM is just the performance hit you have to take in relation to a native implementation. It's very hard to compare because there are so many factors going in. Found some numbers by Google here: https://days2011.scala-lang.org/sites/days2011/files/ws3-1-Hundt.pdf [External Link]

But most important is you know your tools. Naturally you can write horrible and inefficient code in any language, beyond a point where no compiler optimisation can help you. So if Java is your thing, Java it should be.