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Latest Comments by BielFPs
Valve has some new Steam search features with Steam Labs, updates to Micro Trailers
6 Sep 2019 at 2:39 pm UTC Likes: 5

Quoting: Liam DaweHmm? Got an example of this? All Steam games pictures needs to be from gameplay.
XCOM 2 [External Link] it's a good example.

By just looking at the pictures, I could think that's a third person shooter game (Like Mass Effect for example) but watching a gameplay it shows that's a top view turn-based game. Same case with some MMORPGs that by pictures look like Black Desert, but gameplay show it's another top view like some Diablo clones.

In my opinion, those 6 seconds MicroTrailers could be used to show actual gameplay footage (with ingame Hud, combat system, etc), then avoiding this situation.

offtopic: I think this is the first time you answer/quote me here :P

Valve has some new Steam search features with Steam Labs, updates to Micro Trailers
6 Sep 2019 at 11:36 am UTC Likes: 1

I wish Valve could force developers to put at least one actual image/video of the gameplay in the store page.
I hate when I see a new game which looks interesting in the picture, only to go to youtube and see that's another top view strategy game or something like this.

NVIDIA have three new Linux driver releases out today
31 Jul 2019 at 2:54 am UTC

Quoting: BielFPsThank you all for the answers

Quoting: mrdeathjrnvidia driver indicator (one to rulem all native and non native games, opengl or vulkan)
Mine is a amd notebook (which I have to use DRI_PRIME to activate) and I'll presume there isn't an "AMD driver indicator" right? But thanks

Quoting: x_wingBeware that vulkan-overlay-layer is not built by default on Mesa (at least with Meson config).
Any reason for why this isn't built by default?

NVIDIA have three new Linux driver releases out today
31 Jul 2019 at 2:53 am UTC

Thank you all for the answers

Quoting: mrdeathjrnvidia driver indicator (one to rulem all native and non native games, opengl or vulkan)
Mine is a amd notebook (which I have to use DRI_PRIME to activate) and I'll presume there isn't an "AMD driver indicator" right? But thanks

Quoting: x_wingBeware that vulkan-overlay-layer is not built by default on Mesa (at least with Meson config).
Any reason for why this isn't build by default?

NVIDIA have three new Linux driver releases out today
30 Jul 2019 at 6:11 pm UTC

Quoting: ShmerlOpenGL: GALLIUM_HUD (Mesa only)
Vulkan: VK_LAYER_MESA_overlay, DXVK_HUD.
How can I set this up with wine games (not using dxvk)?

NVIDIA have three new Linux driver releases out today
30 Jul 2019 at 5:26 pm UTC

Quoting: mrdeathjr
What program are you using to show the status of your games? I want to see the fps counter in some of my non-steam games, but I can't find a good way to do this.

A look over Steam's top releases for June 2019, plus a look at the top games by player count
24 Jul 2019 at 12:37 pm UTC Likes: 2

I still think that for now asking for Vulkan support is more important than ask for a native version (both of then would be better of course) thanks to projects like wine/dxvk/lutris, which improve windows games running on linux very well in recent times.

I'm currently following the development of a game called "Ready or Not (dx11 game)" which is kind of a new SWAT series game, and I recently ask then in their official reddit page [External Link] to avoid using components which could harm wine/proton support, so we could play it even if they don't develop an native version (which is unfotunatelly most of the cases of games using unreal engine apparently).

Valve are asking for help testing "ACO", a new Mesa shader compiler for AMD graphics
3 Jul 2019 at 6:27 pm UTC

I wish I could test this in my notebook but I'm afraid that this could break my system, since there's no love for my RX 540 with newer versions of the kernel.

Also I bet you're a little proud of having this site quoted in their post Mr. "The Community" :)

Whose Wine is it anyway? Wine 4.11 is out
22 Jun 2019 at 9:58 pm UTC

which include issues solved with SWAT4
Awesome. Unfortunately I didn't manage D9VK to work with it.

Valve are doing a small celebration for 20 years of Counter-Strike
19 Jun 2019 at 12:12 pm UTC

Quoting: devlandOffline bots are a rarity these days and they were uncommon even then.
Which is why this game became a huge success. Back in the day where online gaming was a niche, people could play alone with bots or use then to fill their team when there wasn't enough people to play.

Other games if you didn't had people to play with you, then you coudn't play at all.