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Metro Exodus is still planned to release for Linux and macOS

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4A Games have confirmed in an official 10th anniversary update post today that Metro Exodus is still going to release for Linux and macOS as well.

They gave a small overview in the post about what's been going on like celebrating the first release of Metro 2033 which arrived back in March 2010. Not only that, they recently got acquired by Embracer Group who also control Koch Media, Saber Interactive, THQ Nordic and others. Specifically, 4A Games are now an independently run subsidiary of Saber Interactive.

For people waiting on official Linux support for Metro Exodus, there's good news. While it has been confirmed for a while now, they have been somewhat quiet on it. When mentioning about bringing it to the latest consoles with the Xbox Series X and the PlayStation 5 they also said this:

Aside from these enhanced versions for Gen 9, we recently brought Metro Exodus to more players through Amazon’s ‘Luna’ streaming service; and we’re also working on dedicated Linux* and Mac versions of the game. We’ll share more information about these closer to release.

*Emphasis ours.

Also confirmed is a new Metro game that is officially under development. They're not sharing anything on that, other than it being built for all modern tech as it's targeting PCs and the latest consoles. 4A also confirmed their commitment to "delivering a great story driven single player experience". On top of that, with Saber's help they're exploring a proper multiplayer Metro title but it's not clear if it will be part of the next Metro game or a title by itself.

Article taken from GamingOnLinux.com.
Tags: FPS, Steam, Upcoming | Apps: Metro Exodus
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114 comments
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Shmerl 25 Nov, 2020
I hope it will come out on GOG and not like the usual "unfortunately, we can't support GOG release, please buy it you know where".


Last edited by Shmerl on 25 November 2020 at 7:03 pm UTC
Shmerl 25 Nov, 2020
Quoting: rustybroomhandleTheir port uses dxvk so this would be dependent on whether dxvk is getting raytracing support soon.

DXVK won't get it, because DX11 has no ray tracing features. vkd3d-proton will get it.
undeadbydawn 25 Nov, 2020
Quoting: slaapliedje
Quoting: undeadbydawnit's on Humble sale right now if you haven't already
Here's a fun observation:
Back in the day, pre-steam on Linux, the porting houses would always take a long while to release the Linux version, and then would of course charge full price for it, as they had to make their money back from getting the license to port, etc. So we'd end up paying full price for a game that had been out for potentially years.

Fast forward to today, thanks to Steam and having one purchase per all available platforms, and thanks to Humble Bundle, if the developer ends up taking a long time to port the game, it's likely to already show up on Humble Bundle, or a Steam sale. Really, the developers now are kind of forced to do same day (or near enough to) release, if they actually want to make the full amount on their games.

Kind of weird though, as I'd pay full price for it being native, but at the same time would be rather stupid if I did when it's on sale...

To be fair, I haven't even beaten the first game...

The Steam Autumn Sale started just after I posted my comment, and holy shit it's amazing
rustybroomhandle 25 Nov, 2020
Quoting: mos
Quoting: rustybroomhandleTheir port uses dxvk
Port of what?

The Linux native port of Metro Exodus uses dxvk.

See: https://steamdb.info/patchnotes/4929373/


Last edited by rustybroomhandle on 25 November 2020 at 7:17 pm UTC
mos 25 Nov, 2020
Quoting: rustybroomhandle
Quoting: mos
Quoting: rustybroomhandleTheir port uses dxvk
Port of what?

The Linux native port of Metro Exodus uses dxvk.

See: https://steamdb.info/patchnotes/4929373/
there is no Linux native port of Metro Exodus tho? And if it would end up using DXVK after all, that's not much of a native port anyway
Shmerl 25 Nov, 2020
Quoting: mosthere is no Linux native port of Metro Exodus tho? And if it would end up using DXVK after all, that's not much of a native port anyway

Should it matter if it's well supported? It's better to use FOSS tools for porting anyway than some proprietary wrappers that also exist (like Feral is using).


Last edited by Shmerl on 25 November 2020 at 7:50 pm UTC
rustybroomhandle 25 Nov, 2020
Quoting: mos
Quoting: rustybroomhandle
Quoting: mos
Quoting: rustybroomhandleTheir port uses dxvk
Port of what?

The Linux native port of Metro Exodus uses dxvk.

See: https://steamdb.info/patchnotes/4929373/
there is no Linux native port of Metro Exodus tho? And if it would end up using DXVK after all, that's not much of a native port anyway

The Stadia port is Linux native, and the link I posted clearly shows they have a native port on Steam, even though it's not released yet. And DXVK is fine as an easy dx to vk translation. The performance hit is minimal.
mos 25 Nov, 2020
Quoting: ShmerlShould it matter if it's well supported?
Well supported DXVK is an oxymoron. It's a third-party catch-all solution, which the devs would never ever actually support. We can't even be sure they'll tinker much with the source to get it work better. There were similar examples.
Shmerl 25 Nov, 2020
Quoting: mosWell supported DXVK is an oxymoron. It's a third-party catch-all solution, which the devs would never ever actually support. We can't even be sure they'll tinker much with the source to get it work better. There were similar examples.

Again, I'd take that over proprietary wrappers any time. dxvk has proven itself to be very high quality.


Last edited by Shmerl on 25 November 2020 at 8:14 pm UTC
mos 25 Nov, 2020
Quoting: ShmerlIt's better to use FOSS tools for porting anyway than some proprietary wrappers that also exist (like Feral is using).
are. you. fcukin. serious? Feral FINE TUNES their InDirectX for each and every game how do you think 4A will do the same with DXVK??? Keeping it open too.
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