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Unity Technologies, creator on the Unity game engine has now formally applied for IPO (initial public offering) and the documents are pretty revealing.
Two years ago to the date, Valve Software made an announcement that would change Linux gaming on Steam: that announcement was the new version of Steam Play with the Proton compatibility layer.
Ah Osmos, what an absolute gem that was back when it released for Linux in 2010. Looking back, it's one of the first set of new-wave indie games to kick-start Linux gaming.
Take it with your usual dose of salt and scepticism but when looking over the Linux market share, at least on NetMarketShare it appears to continue rising.
Years ago, when we could still meet in the hundreds in small enclosed spaces, I was speaking to a Valve employee and brought up the topic of integrating Wine into Steam.
Last year, the website G2A once again went into the spotlight due to their market place allowing anyone to sell game keys and often they're from dubious sources. Now G2A has given an update.
During a recent online event the current Microsoft President, Brad Smith, opened up a little bit about open source and their previous failures with it.
Seven years ago, Valve officially released the Steam client for the Linux desktop and since then the amount of games playable on Linux has continued rising. Thanks to Steam Play Proton, that's grown drastically too.
This new talkative Valve is certainly welcome, as they continue to do blog posts talking about the Steam ecosystem and how good and bad developers are doing. The latest is a 'Data Deep Dive' which has some interesting information.
SteamOS, the Valve-made Linux distribution that was originally for the failed Steam Machine initiative has gradually vanished into the sidelines but it seems it won't be forever.
If this seems like a bit of Déjà vu you would be right, as both Steam and Counter-Strike: Global Offensive have repeatedly smashed user records lately. Plus let's take a look over February's top releases.
One of my favourite pixel-art indie games, Rise to Ruins, has now officially passed the 1.5 million dollar net revenue mark showing that indie games can really sell well.