We mentioned recently that the newly announced Open 3D Engine (O3DE) from the Linux Foundation and Amazon AWS was closer to proper Linux support, and we have a fresh update on that.
Technically this is the first true Beta for Godot 3.4 as they mostly skipped the first when it had a major issue. Godot 3.4 is coming with some really great sounding improvements for this cross-platform free and open source game engine.
The Heroic Games Launcher is a fantastic community effort to bring the Epic Games Store to Linux and Heroic Games Launcher 1.9 builds upon the foundation to provide a better experience.
PulseAudio, the sound server for Linux systems has a big new release up that pulls in support for a number of new features and there's some new hardware support too.
Proton GE, the community-made version of Proton with a bunch of enhancements has a new release out with Proton-6.13-GE-1 pulling in a bunch of advanced features and fixes.
The DXVK project continues to mature its translation layer for Direct 3D 9 / 10 / 11 to Vulkan, something that can be used together with Wine and Proton (along with a few ports using it).
Another fresh upgrade is out for Goverlay the open source application designed to help you work with the likes of MangoHud, vkBasalt and ReplaySorcery.
Another wonderful open source game engine reimplementation has a major upgrade. OpenRCT2 is a modern game engine for playing RollerCoaster Tycoon 2 and it just got better.
For just today the game store itch.io is running another Creator Day where they don't take a cut from any sales. Their store should also work fine on the Steam Deck.
With its mixture of base building, tower defense and survival - Vectorio was actually pretty good at the initial release and now the code is open source.
The Wine hackers have released the latest development build with Wine 6.13 with plenty of new features and the usual assortment of bug fixes.
It was announced today that Adobe has officially joined the Blender Development Fund as a corporate Gold member to provide funding for future Blender development.
NVIDIA seem to be on a bit of a roll lately when it comes to Linux with a huge new driver release, DLSS for Proton, RTX and DLSS support for Arm on Linux and getting Linux native support added to the DLSS SDK and now they've open sourced a bunch of GameWorks.
After the huge announcement recently from the Linux Foundation that Amazon had donated the Lumberyard game engine as open source, with the formation of the Open 3D Engine and the Open 3D Foundation we're seeing some good progress on getting the editor supported on Linux.
Crusader: No Remorse, the classic sci-fi action game from 1995 is getting a new home with ScummVM and you can go ahead and test it right now.
Heard of Twitch Plays or anything like it? Well, you can run your own thanks to the likes of TRBot so we spoke to the developer to find out more.
Chris Sawyer's Locomotion is the lesser known follow-up spiritual successor to Transport Tycoon that now lives on again thanks to the free and open source reimplementation OpenLoco.
As Godot 4.0 gets ever closer to seeing the light with an Alpha version, the team has clarified what OpenGL / OpenGL ES support to expect from it since the big thing with 4.0 is Vulkan.
As promised when AMD revealed their answer to NVIDIA's DLSS, FidelityFX Super Resolution (FSR) is now officially open source and available under the MIT license.
ReplaySorcery is a pretty great bit of open source software, giving you a simple to use instant replay solution for capturing quick bits of whatever is on your screen.