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./patches/patchinstall.sh DESTDIR=$"../wine-master" ntdll-Grow_Virtual_Heap wined3d-buffer_create wined3d-sample_c_lz wined3d-1DTextures
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The dark earth is still here.
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./patches/patchinstall.sh DESTDIR=$"../wine-2.15" ntdll-Grow_Virtual_Heap wined3d-buffer_create wined3d-sample_c_lz wined3d-1DTextures
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That doesn't look right. For Nvidia blob, it should be:
./patchinstall.sh DESTDIR=$wine_src ntdll-Grow_Virtual_Heap wined3d-buffer_create wined3d-sample_c_lz wined3d-Copy_Resource_Typeless xaudio2-get_al_format
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/patches/patchinstall.sh DESTDIR=$"../wine-2.15" ntdll-Grow_Virtual_Heap wined3d-buffer_create wined3d-sample_c_lz wined3d-Copy_Resource_Typeless xaudio2-get_al_format
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Better. Your sound is also normal now.
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That's expected, as was said several times, dark ground fix is not included in staging patches.