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I can confirm this. Monsters are visible now, but the whole system froze after a while... :/
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All those fixes and still at a good 41 fps I see :-)
Looks like a fully working Witcher 3 on Linux is not too far away.
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Can you comment in the bug please and specify your hardware / driver?
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Thanks! Splitting into functions helps making ad-hoc variants of the script with some steps commented out. It comes handy once in a while.
What are your settings for the screenshot at Kaer Morhen? I wanna test and compare the performance.
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CPU: Ryzen 7 1700X
GPU: Sapphire Nitro+ RX 480
Res: 1920x1200
OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.18.0 / 4.13.0-1-amd64, LLVM 5.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.4.0-devel (git-d7c8c7bd9d)
Wine master with 3 rebased staging patchsets and manual patches for missing surfaces and invisible monsters.
Max settings, hairworks off, ambient occlusion: HBAO+. That's a screenshot from the very beginning of the game.
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It happens only around those previously affected monsters, and not right a way, but some seconds after you approach them.