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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Wish I wouldn't be that lazy nowadays to compile myself.
#!/bin/shcd wine
git checkout .
git clean -f
git pull
cd ../wine-staging
git pull
cd patches
./patchinstall.sh DESTDIR=../../wine wined3d-buffer_create wined3d-Copy_Resource_Typeless d3d11-Deferred_Context wined3d-GenerateMips
cd ../../wine
CFLAGS="-march=native -O3" CXXFLAGS="-march=native -O3" CC=gcc-7 CXX=g++-7 ./configure --enable-win64 --disable-tests --prefix=/opt/wine-witcher
make -j 4
sudo make install
From time to time it needs a bit of tweaking, like checking out a specific wine revision to get the staging patches to apply correctly, or to add a manual patch like now with the invisible ground fix. But once you have even those few lines in place, doing a new build is really painless.
You can override branch there as needed (with env variable).
I.e. for example:
wine_branch=wine-2.21 ./tw3_wine_build.shSince current staging fell behind.
https://pastebin.com/raw/X3qmauUF
Though now there is a problem with invisible monsters fix. It causes a freeze again :(
With distorted monsters fix, now this new freeze is the only major issue left it seems.
Looks like a fully working Witcher 3 on Linux is not too far away.
What are your settings for the screenshot at Kaer Morhen? I wanna test and compare the performance.
GPU: Sapphire Nitro+ RX 480
Res: 1920x1200
OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.18.0 / 4.13.0-1-amd64, LLVM 5.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.4.0-devel (git-d7c8c7bd9d)
Wine master with 3 rebased staging patchsets and manual patches for missing surfaces and invisible monsters.
Max settings, hairworks off, ambient occlusion: HBAO+. That's a screenshot from the very beginning of the game.
Tried to look around for the previously invisible models and everything seemed to work. Not sure if placebo or even gained some FPS too.
Resolution: 1920x1200 (with virtual desktop in winecfg), lower part not displayed because I only have 1980px). All Ultra, HBAO+, no Hairworks.
inxi -F
CPU: Octa core AMD Ryzen 7 1700 Eight-Core (-HT-MCP-) cache: 4096 KB
clock speeds: max: 3800 MHz 1: 3044 MHz 2: 3037 MHz 3: 3043 MHz 4: 3135 MHz 5: 3037 MHz 6: 3056 MHz
7: 3045 MHz 8: 3066 MHz 9: 3604 MHz 10: 3776 MHz 11: 3037 MHz 12: 3046 MHz 13: 3037 MHz 14: 3050 MHz
15: 3038 MHz 16: 3058 MHz
Graphics: Card: Advanced Micro Devices [AMD/ATI] Vega [Radeon RX Vega]
Display Server: x11 (X.Org 1.19.5 ) drivers: ati,amdgpu (unloaded: modesetting,fbdev,vesa,radeon)
Resolution: [email protected]
OpenGL: renderer: AMD VEGA10 (DRM 3.23.0 / 4.15.0-041500rc1-generic, LLVM 5.0.1)
version: 4.5 Mesa 17.4.0-devel
Funny same fps as you Shmerl but my card is only 70% loaded but at full clock with full energy target - 150W (powersafe bios).