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The other patch you can test is one that fixes distorted monsters, but it's not yet fully correct (causes freezes for Mesa).
See https://bugs.winehq.org/show_bug.cgi?id=43872#c18
Nothing else is needed as far as I know.
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you are right, xinput9_1_0.dll should not be needed.
just tried it with vanilla-wine 2.21, wine-staging-2.21 and my custom build 3.0-rc3 with wined3d-buffer_create patchset applied.
only with wine-staging I was able to start the game with overwritten dll
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if you're patching wine by yourself, you may want give https://github.com/Tetralet/wine-xinput a try. works pretty good for me.
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I've no idea whether you can force this though while it is in use by X.
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The change could be just an error margin of changing the camera view slightly, so it's not very conclusive.
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I saw a similar effect here - it does improve performance a bit (~5fps).
Those of you on > 4 core systems try locking W3 down to 4 CPU's e.g.:
taskset -c 0-3 <wine cmd>
That gave me a marked increase in performance (~10fps)!