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So yes, same on Nvidia apparently - new patch slower than staging and old patch.
It's still freezing for me on RX 480.
https://bugs.winehq.org/show_bug.cgi?id=44623
Would be interesting if there are more that can reproduce?
(to avoid "skit bakom spakarna", Swedish version of "PEBKAC - Problem Exists Between Keyboard And Chair" ;-) )
Sure but it is not, as it is not capped when using e.g. wine-staging?
EDIT: unless I'm totally mistaken / SBS :-)
--------------------------------
Tested the game again With 2.21 + Latest PBA, ran a small recording this time:
View video on youtube.com
I wonder if they are working better than before.
See https://bugs.winehq.org/show_bug.cgi?id=44623
With above patches fps is now ~27 up to 35fps in the wild with Nvidia.
That high it has never been for me - not even with wine-staging. :-)
Generally 19-20 in Hierarch Square.
Nvidia 290.25. wine-3.3. I realized there is small-buffer-hack needed for fps, recompiling now.
But with 5-7fps there is not big difference between enabled and disabled Hairworks. Will see with hack later.
When testing I definitely recommend to apply both the buffer patch and the swapchain fix.
[buffer patch](https://bugs.winehq.org/attachment.cgi?id=60570&action=diff&context=patch&collapsed=&headers=1&format=raw)
[swapchain fix](https://source.winehq.org/patches/data/142465)
Buffer patch gives 15.00 or 20.00 fps using Nvidia.
Swapchain fix takes that to ~19 - ~37 fps for me.
(yes, staring into the sky to maximize FPS)
(same spot)
(Hairworks fully enabled - almost working! Strange artifacts though?)
It is very quiet though and <90C is a non issue as it is only during at most a few hours. :-)
And let me guess: staying on the spot where FPS is maximized?
I noticed recently an "[FPS triangle](http://witcher3map.com/v/#4/176.84/104.59/m=182.469,88.563&w=176.813,94.625)" between Lucian's Windmill, Drahim Castle and Ursten where GPU usage and FPS higher.
But when I start walking to [this place](http://witcher3map.com/v/#5/166.984/96.406/m=167.844,90.969) there is the moment when "engine" noticed "pss, someone is near" and dropped it's GPU usage "into the pants" (so FPS too). Yeah some people there and shopkeeper, nothing special. There are a lot of farmers working inside "triangle" and everything is cool.
Have no idea what's going on.