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There is an other problem using dxvk, if I set the resolution to 1080p (1440p screen), I get a border less 1080p window instead full screen.
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That's supposedly not limited to TW3. Non native resolutions aren't well supported.
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wined3d:
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dxvk:
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dxvk is quite messed up, I suppose because of some Vega radv specifics. That's using Mesa master, Wine master and dxvk master. Kernel (amdgpu): 4.15.4.
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I compil Wine with your script. I remplace
arch=${arch:-"znver1"}
to
arch=${arch:-"skylake"}
But I have only wine64 , and don’t have a 32 bit version.
When I test to install Vulkansdk, wine don’t work .
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That script is made specifically for the Witcher 3, so it's 64-bit only. Vulkan SDK installs just fine in 64-bit prefix and works with Wine built that way.
Building with 32-bit support is more complicated. If you have some games that need 32-bit, see here: https://wiki.winehq.org/Building_Wine
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RADV_DEBUG=nohiz
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okay and thank you for these explanations
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