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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Last edited by Shmerl on 28 Feb 2022 at 7:30 pm UTC
Using Steam's Proton 7.0-1 with gamemode in the launch parameters.
Last edited by Shmerl on 1 Mar 2022 at 10:42 pm UTC
My settings are max except screen space reflection quality is set on Ultra, not on Psycho (the latter really degrades performance).
Last edited by Shmerl on 1 Mar 2022 at 11:22 pm UTC
Last edited by Shmerl on 13 Mar 2022 at 5:24 pm UTC
How the tables have turned i guess.
Bench result:
2560x1440, all maxed, RTX off, DLSS quality (~84 FPS when DLSS is off)
Spoiler, click me
Last edited by Xpander on 18 Mar 2022 at 8:37 pm UTC
Also, looks like some graphics might be not fully correct when ray tracing is enabled.
Set up: Sapphire Pulse RX 6800 XT, 2560x1440.
No RT:
RT (all options enabled, lighting setting on ultra):
Last edited by Shmerl on 29 May 2022 at 6:17 am UTC
No ray tracing ~ 86 fps:
Ray tracing ~11 fps:
Notice also that visuals don't look correct (for example reflections don't seem to work at all), so things aren't fully implemented yet I assume.
Reminds me when people compared DLSS to FSR 1.0 - you can certainly tell when it goes wrong, and you can sometimes tell when you're putting stills next to each other. But at 60fps while I'm playing a game? Nope.
So it's not yet at the point of such comparison. It's more just for fun of testing it and the game not crashing with ray tracing enabled anymore.
When it will work, I expect ray traced picture to look objectively better.
Last edited by Shmerl on 31 May 2022 at 6:13 pm UTC
Is a newer version of mesa needed?
output of "glxinfo | grep OpenGL"
OpenGL vendor string: AMD
OpenGL renderer string: AMD Radeon RX 6800 XT (sienna_cichlid, LLVM 13.0.1, DRM 3.46, 5.18.1-arch1-1)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 22.1.0
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.6 (Compatibility Profile) Mesa 22.1.0
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 22.1.0
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
output of "ls /usr/share/vulkan/icd.d/"
radeon_icd.i686.json radeon_icd.x86_64.json
thank you in advance
Last edited by Schnabulator on 5 Jun 2022 at 10:38 am UTC
export RADV_PERFTEST='rt'export VKD3D_CONFIG='dxr11'
And even then it's not really "working", but rather not crashing the game already.
Last edited by Shmerl on 7 Jun 2022 at 2:00 am UTC
To get that ending with storming the tower solo (with Johnny), you need some specific choices in the dialogue with Johnny in the old fields. You can search how to activate it using a command console though in case you didn't make those choices before.
Last edited by Shmerl on 7 Jun 2022 at 1:59 am UTC
Unfortunately it is limited to NVIDIA only from my understanding. RADV still misses some features. That said, on NVIDIA is does look really good, albeit it also tanks a lot of fps. Of course the differences are subtle between RTX on and off, but once I knew where to look for (obviously shadows and reflections :)), I really don't want to miss it, it is certainly next generation graphics for me.
I agree, at this generation of GPUs this is more of a curiosity, not a very useful feature for that framerate reduction.
Last edited by Shmerl on 10 Jun 2022 at 7:00 pm UTC