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Latest Comments by CatKiller
Quake II RTX adds support for the official cross-vendor Vulkan Ray Tracing
16 Dec 2020 at 1:02 pm UTC

Quoting: GuestWell, it raytraces most of it for some effects then applies de-noising. A complete, 100% ray trace of everything at high frame rates and high resolution is still beyond the cards.
No, it raytraces all of it. It uses fewer rays per pixel than you would if you were doing a non-interactive render, which is where the denoiser comes in. You can turn off the denoiser and it's still perfectly playable, just with a noisy image. Being able to increase the rays per pixel enough so that you don't need the denoiser is just a question of performance from here, not a change in technique. Only the HUD isn't raytraced.

Quake II RTX adds support for the official cross-vendor Vulkan Ray Tracing
16 Dec 2020 at 9:57 am UTC

Quoting: tuubiThat's fine, but the difference is that you were raytracing a whole scene. These extensions make it possible to add some fidelity and realism to lighting and reflections using specialized RT shaders, but that's about all we can expect at this point. We're still far from fully raytraced games, if that's even the goal.
Quake 2 RTX raytraces the whole scene. 60 times per second.

Quake II RTX adds support for the official cross-vendor Vulkan Ray Tracing
16 Dec 2020 at 1:27 am UTC Likes: 1

Quoting: ZapporAnd I guess that's a big no on AMD since it checks that you're running the correct Nvidia driver version:
That check doesn't do what you think it does: if you're using Windows, and if you've got an Nvidia card, and if you don't have ray tracing support (using either extension) Nvidia can tell you the minimum required driver version number in the error message.

People have already posted videos of themselves playing the game on AMD cards with drivers that expose the extension.

TUXEDO launch their smallest Linux gaming notebook with the Book XP14
13 Dec 2020 at 4:18 pm UTC

Quoting: ageresIt's just a line of text or two, isn't it?
It's an extra 11% of vertical space.

The black bars that you're concerned about: it's exactly that much.

Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
13 Dec 2020 at 3:02 pm UTC Likes: 2

Quoting: LordDaveTheKindThis approach was real 10 years ago. It has changed nowadays
No. They've included the (proprietary) library with their (proprietary) driver, exactly as I said. What they haven't done, and aren't likely to, is help open source projects - like vkd3d or Q2RTX - make any use of that. I'd like it if it were different, but it isn't.

Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
13 Dec 2020 at 9:13 am UTC Likes: 1

Quoting: ikirutoI think if Nvidia herself takes on helping the developers of VKD3D, then anything is possible. But this is fantastic. :)
Nvidia had the opportunity to create a means to utilise the DLSS library that they include with their driver in their own open source game, and they explicitly refused to.

It's entirely within their means to be more helpful, but they don't want to; that's why lots of people have a low opinion of them.

TUXEDO launch their smallest Linux gaming notebook with the Book XP14
13 Dec 2020 at 8:02 am UTC

Quoting: ageresWhen I was about to buy my first desktop in 2009, I hardly could find a 16:9 FHD monitor. All shelves in stores were full of 1680×1050 only.
:shrug: I went from 1600×1200 to 1920×1200 when LCDs had mostly-as-good colours and viewing angles as CRTs; early LCDs were terrible at both. Cheap LCDs still are.

TUXEDO launch their smallest Linux gaming notebook with the Book XP14
13 Dec 2020 at 6:48 am UTC Likes: 2

Quoting: ageresBetter in what? In videogames you get either a truncated image, or black borders on top and bottom. All videos are 16:9 now, so black borders again. When just using an OS and applications, there isn't much significant difference between 16:9 and 16:10.
16:10 is strictly bigger than 16:9. That's why it's written that way, rather than as 8:5. 1920×1200 has 120 more vertical pixels than 1920×1080; 2560×1600 has 160 more vertical pixels than 2560×1440; 3840×2400 has 240 more vertical pixels than 3840×2160.

16:9 is simply too short for monitors. It only exists for TVs as a compromise between the 1.85 and 2.39 ratios that cinemas used, and the 4:3 that TVs used. Widescreen monitors started as 16:10 so that you wouldn't have to sacrifice crucial vertical pixels for relatively unimportant horizontal pixels going from a 4:3 monitor. Then manufacturers started reusing cheap TV panels in monitors, on the grounds that consumers were more interested in price than functionality.

TUXEDO launch their smallest Linux gaming notebook with the Book XP14
12 Dec 2020 at 7:25 pm UTC Likes: 1

Quoting: damarrinThat is nice. I was talking about Linux only hardware vendors, however.
Nonetheless, you can get a 16:10 laptop with Linux pre-installed from Dell. I agree that it would be better if other manufacturers could provide that as well.

TUXEDO launch their smallest Linux gaming notebook with the Book XP14
12 Dec 2020 at 4:25 pm UTC

Quoting: tuubiOnly in the Precision and XPS lineups I think.
That seems likely. Plus their monitors. I was just saying that there are 16:10 options out there.