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Latest Comments by Nezchan
Prodeus, the brutal looking FPS will be coming to GOG as well as Steam
7 Jun 2019 at 3:59 pm UTC Likes: 3

Not sure the pixel look is really helping them out here. I full-screened the video and thanks to that there were moments I couldn't even tell what was going on. Maybe because there's too much detail for the "retro" filters to make sense.

Action-oriented survival RPG 'It Lurks Below' is coming to Linux and it may be soon
5 Jun 2019 at 9:02 pm UTC Likes: 1

Cue the comments about how this is a ripoff of Terraria that all 2D building/mining games get.

Slowing down and appreciating the beauty of flying in Fugl
4 Jun 2019 at 4:43 pm UTC

I think my trouble with Fugl is that the pixel-y art style makes everything look slightly out of focus, when it really isn't. I find that disconcerting.

What are you clicking on this weekend? Let us know your current favourites
1 Jun 2019 at 1:08 pm UTC

Probably going to continue playing Lufia II via Mednafen, as well as finally making some more progress in CrossCode (damn that fire temple anyway).

Verde Station, a short first-person sci-fi experience has gone free
1 Jun 2019 at 12:54 pm UTC

It's...an okay game. While I appreciate what it tries to do, and there are some really good ideas in there, but when I played it at least they weren't developed enough to really make them work.

Fine for a free game, I suppose.

SIGIL, the free Doom "Megawad" from Romero Games is out now
31 May 2019 at 4:57 pm UTC

Just booted it up and it works great. Haven't played more than a few seconds, but that's fine. I can get to that later.

Village Monsters sounds like an amusing open-ended village life game coming to Linux
30 May 2019 at 1:00 pm UTC Likes: 2

"...you play as a Human..."

Well, there goes about 20% of my interest.

Cardlings looks to be an interesting turn-based strategy with an unusual gameplay style
26 May 2019 at 1:29 pm UTC

Good lord, I hope they change the font on the cards before release. It looks terrible and hard to read.

Seems to me that given how you need to get your combat turn over with fast to prevent your opponent from building their economy, and each card having a unique set of moves, there's a really strong advantage to players who are very familiar with the cards and every one of those moves, since they can finish combat rounds much faster. Newer players would be at a big disadvantage there.

The Linux demo for 'Eagle Island', a very slick action-adventure rogue-lite is out and it's extremely impressive
25 May 2019 at 6:48 pm UTC

Quoting: Acrophobic
Quoting: NezchanHaving tried it a little, it seems fun and also I'm bad at it.
Same !

I've played it for several hours, and I think my main problem is it's too combo based. Want to use special attack ? Do combos 2x. Want to regain some health ? Do combos 4x.

I often find myself only have one health, but there are not enough enemies in current room to gather combos. I hope it will get balanced later in full release.
I've found that at my level of skill, it's basically impossible to get hearts via combos. My only way to make back health is the shop by the second checkpoint. The zoomed-in view, where not a lot of enemies are on screen at once, and my difficulty figuring out what the effective range throwing the bird is, really play against me there.

The Linux demo for 'Eagle Island', a very slick action-adventure rogue-lite is out and it's extremely impressive
24 May 2019 at 4:56 pm UTC Likes: 1

Having tried it a little, it seems fun and also I'm bad at it.