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Latest Comments by tuubi
Stadia to see more than 100 games through 2021
14 Feb 2021 at 11:21 am UTC Likes: 3

Quoting: RoosterTargeting Proton, which is basically just Wine, so targeting Wine, was done in the past. For example for Witcher 2, where the developer included the compatibility layer with the game for Linux.
Just a quick correction: Virtual Programming used their own wrapper called eON to port the game to Linux. Not Wine.

Terraria for Stadia cancelled, due to Google locking the developer out
9 Feb 2021 at 6:52 am UTC Likes: 2

Quoting: Arehandoro
Quoting: soulsource
Quoting: ArehandoroStill a long way ahead, at least another year for proper delivery, but people willing to get off Google in their smartphones could look into the Librem 5, or PinePhone if someone isn't a heavy phone user because the performance is still under par. Real Linux smartphones are around the corner, and we all know they're the future.
Just saying: I'm posting from a Sony XPeria XA2, running Sailfish OS. If that's not "real Linux", then I don't know what else.
It is, but you had to purchase the device with Android, or from someone that installed Sailfish OS on it, and it's not supported by the vendor ;)
The OS is officially (and commercially) supported on these devices by Jolla, if only passively by Sony. We get regular OS updates with new features and fixes, and customer support is available.

Too bad about the Google tax though. A lot like the Windows tax, but much harder to avoid.

Valve abusing the market power of Steam on game pricing according to a lawsuit
7 Feb 2021 at 11:02 am UTC

Quoting: TheSHEEEPA lower cut is good for developers and neutral for customers.

So in total, a positive thing.
I guess this could hypothetically be a bad thing for customers if it means the store owner (Valve in this case) decides to cut spending on platform development and upkeep due to smaller profit margins. Personally I'm not a big fan of Steam's business model or most of its features, but I do like their contributions to Linux as a gaming platform.

Sony to officially support the PS5 DualSense on Linux with a new driver
7 Feb 2021 at 10:18 am UTC

Quoting: Purple Library GuyOccasionally I think I'm missing out by not owning a cell phone . . . but when I think of all this sort of issue, plus the ability to be actually alone with nobody bugging me when I'm alone, plus over the last 10 years I've probably saved at least $5000 (Cdn) not having one, which is most of a European vacation for me and my wife, well.
It's definitely good that my wife has one, but just one between the two of us seems to work fine. We're rarely both outside the house and also not together anyway.
A cell phone has been relatively cheap to own and operate here in Finland since the late nineties. We used to be ahead of the rest of the world in these things for a long while. These days not so much.

But yeah, I was the last among my friends to get a cell phone (good old Nokia 5110), and definitely the last to start using a smartphone just a few years back. And that was only because I was given an original Jolla—from a batch sent out to developers at launch, exclusive back cover and all—as a hand-me-down a few years ago. Then I got a used iPhone later (from work) which I hated, and now I'm using the first smartphone I actually had to buy myself. Don't really need one for much, as I'm never far from a computer. But it serves fine as a modem and an ebook reader I guess. :D

Sony to officially support the PS5 DualSense on Linux with a new driver
6 Feb 2021 at 4:11 pm UTC Likes: 2

Quoting: slaapliedjeAnd apparently someone ported SailfishOS to it. Too bad I haven't had the time to set it up...
It's an official port. Jolla made a deal with Sony to support Sailfish X on the Xperia 10, 10 Plus, X and XA2. Meaning you'll need a proper paid license from Jolla to get the full Sailfish X package with Android emulation and all. You can read more here [External Link].

Too bad you can't even buy these phones anymore, and no support has materialized for the newer models. I fear the day when my current phone inevitably breaks down. I think I'd rather just go back to a dumb feature phone than use Android. I dislike it just as much as I dislike Windows, with the added bonus that I'm not a big fan of smartphones in general.

Valve abusing the market power of Steam on game pricing according to a lawsuit
1 Feb 2021 at 2:48 pm UTC Likes: 3

Quoting: Mohandevir
Quoting: ZlopezThey are saying that you can't have different prices on different platforms. So they actually dictate the price you need to have elsewhere. So if you have a game on Steam and GOG and there is GOG sale going on, you need to lower price on Steam too.
I got many examples of that being false, but who knows, maybe there were "rogue sales" going on? Because that's my first reflex: when I see a sale on other stores, on a game in my wishlist, I check Steam if the sale is on Steam too and I can say that in many cases, there are no sales on Steam or the prices are different on Steam (higher by a couple of $). What's the explanation? I don't know...
For what it's worth, I checked a few sales on the GOG front page just now and I found several that were significantly more expensive on Steam, due to not being on sale there. So maybe this is only about base prices or something?

Aethernaut looks like a great upcoming mind-bending puzzle room game
31 Jan 2021 at 5:03 pm UTC

I know this is an old thread, but here goes anyway:

A demo seems to be available on Linux and installs just fine, but trying to start it absolutely corrupts and destroys my desktop session. I had to switch to a text console to restart my display manager service. Killing the game process wasn't enough.

Never seen a Unity game do that before. :D

VKD3D-Proton begins work to support DirectX Raytracing on Linux
27 Jan 2021 at 8:21 pm UTC Likes: 1

Quoting: Purple Library Guy
Quoting: ripper81358Good that they are working on this. However the useability of raytracing will fall short on linux as long as DLSS isn't supported as well. Most games use both technologies at the same time to mitigate the huge drop in performance that occurs when raytracing is active. You can take a look at the raytracing Windows benchmarks for AMD's new RX 6000 series to see what happens if DLSS cannot be used alongside raytracing.
I've heard DLSS come up a few times before. What is it exactly, and where does it fall in the continuum between "Basic technology" and "clever gimmick"?
There's a relatively concise description without too much marketing hype on Wikipedia [External Link].

Basically it's a clever way to run your game at a lower resolution without losing too much image quality. Often used as a sort of crutch to compensate for the performance impact of stuff like ray tracing, but it does the job, and does look a lot better than more generic methods of upscaling.

Save the world in the dark sci-fi adventure ENCODYA out now
27 Jan 2021 at 5:27 pm UTC

Quoting: Guest
Quoting: CorbenDang, I missed the Kickstarter campaign. But I bought the game through their website [External Link], so the dev gets a bit more money.
But looks like they only have Steam keys there? At least I saw no mention of GOG...
Does any developer sell GOG keys directly? I just checked the sites of a few indies that are available on GOG and all I can find are either Steam or Itch.io widgets, or direct links to the game pages in stores. Maybe GOG doesn't allow this, or makes it harder than it should be?