Latest Comments by flesk
Return to Monkey Island gets a first gameplay trailer
28 Jun 2022 at 9:38 pm UTC Likes: 2
28 Jun 2022 at 9:38 pm UTC Likes: 2
Quoting: Mr. PinskyYes, that's true.Quoting: fleskWhat is the spirit of MI1 and MI2 though?It was more realistic. The landscapes, proportions of characters (e.g. proportion of head to body) and so on looked pretty real, although in a painterly rendering. The new art style is very cartoony and I would argue it is more similar in spirit to Day of the Tentacle, which always had that super goofy cartoon style.
For illustration, compare the proportion between their head and their legs in these images:
Quoting: Smoke39I've used the argument once, and clearly expressed it as opinion, although "everyone" was probably unnecessary hyperbole. Apologies if I offended anyone. I also have no issue with people thinking it looks like ass, as long as they don't claim it as factual truth.Quoting: fleskI think nostalgia is the primary reason why everyone's being so critical of this new style.Or, y'know, they just don't like it. I have no nostalgia for the franchise and I think it looks like ass. You can disagree, but stop using this fallacious argument to try to invalidate anyone who feels differently than you.
Return to Monkey Island gets a first gameplay trailer
28 Jun 2022 at 9:37 pm UTC Likes: 1
28 Jun 2022 at 9:37 pm UTC Likes: 1
Quoting: TheSHEEEPThat's just your opinion, and not the factual truth you make it out to be. We obviously disagree, but that's a meaningless refutal.Quoting: fleskI think nostalgia is the primary reason why everyone's being so critical of this new style.Ehrm, no.
I would see the same art style just as critical in any other game.
The reason it's so bad has very little to do with the game it is used for. It's just not a good choice of art style for anything, really.
Quoting: TheSHEEEPAnd the reason you see so much backlash is because a lot of people actually care about Monkey Island. If it wasn't so, the game would with 90% certainty just silently die.I don't think it's possible to make a sequel to a 30 year old franchise without dividing your fanbase though ("truly odd art style" is also just opinion). When Double Fine Adventure was announced as a classic point-and-click adventure, lots of people were disappointed because it turned out it wouldn't utilize pixel art, have a verb menu, and many other reasons which defined a classic point-and-click adventure for them. It's great that a lot of people care about Monkey Island (I do too), but I don't think a new art style is going to ruin the new Monkey Island unless that exact old art style was what made the originals for you.
I don't think "divide your fanbase with a truly odd art style" is a great idea, no way how you look at it.
Quoting: TheSHEEEPI agree that MI1 and MI2 have a more realistic look than all of the other games, including this one, but that all of them except this one utilize a comic-book-like art style sounds absurd to me. There are hundreds, or even thousands, different comic-book art styles, so that this specific game falls outside of that definition in your opinion tells me that either you've read very few comics (which for some absurd reason resembled the styles of these very distinct games), or you're just making that up for the sake of argument. Even pop-up books for kids have wildly different art styles, so that just comes off as a stab at this game for no particular reason other than that you, personally (and others of course) don't like the art style.Quoting: fleskWhat is the spirit of MI1 and MI2 though? If it's the exact art style of the originals, then neither Curse, Escape nor Tales are true to their spirit; all having distinctly different art styles. And, if you ask me, not even MI1 and MI2 share the same art style, as MI2 has a more "painterly" style, although they look similar by today's standards.All of them utilized a comic-book-like art style, with 1 and 2 being a bit more on the "realistic" or "painted" look, 3 going full-on comic and 4 also trying to go for comic, albeit with little success due to being early age 3D.
Same style that the vast majority of point & click games from that era used, really.
Whatever this is, is nowhere near comic book.
It's a lot closer to a pop-up book for kids meets tumblr paired with cubism. Guybrush has rectangles for ears and LeChuck's face is a triangle, ffs!
Return to Monkey Island gets a first gameplay trailer
28 Jun 2022 at 7:48 pm UTC Likes: 2
And no, they didn't hire the Broken Age crew. The style was made by art director Rex Crowle of Tearaway and Knights and Bikes fame. (Check out the latter, it's available for Linux, and is a great game.)
I think nostalgia is the primary reason why everyone's being so critical of this new style. I mean, I played MI1 and MI2 on an Amiga many years ago (yes, I'm old), so I get it, but I don't agree. Games evolve, same as everything. It's not a bad thing.
28 Jun 2022 at 7:48 pm UTC Likes: 2
Quoting: Mr. PinskyNot a fan of the art style, either. For me, it is not about whether it is good art per se, but whether the style is true in spirit to MI1 and MI2, and for me that is clearly not the case. It is actually a radical departure and was therefore destined to be controversial. (I guess they hired the Broken Age crew?)What is the spirit of MI1 and MI2 though? If it's the exact art style of the originals, then neither Curse, Escape nor Tales are true to their spirit; all having distinctly different art styles. And, if you ask me, not even MI1 and MI2 share the same art style, as MI2 has a more "painterly" style, although they look similar by today's standards.
And no, they didn't hire the Broken Age crew. The style was made by art director Rex Crowle of Tearaway and Knights and Bikes fame. (Check out the latter, it's available for Linux, and is a great game.)
I think nostalgia is the primary reason why everyone's being so critical of this new style. I mean, I played MI1 and MI2 on an Amiga many years ago (yes, I'm old), so I get it, but I don't agree. Games evolve, same as everything. It's not a bad thing.
Return to Monkey Island gets a first gameplay trailer
28 Jun 2022 at 6:01 pm UTC Likes: 4
28 Jun 2022 at 6:01 pm UTC Likes: 4
I like the modern animation style. It reminds me of Knights and Bikes (obviously) and Jenny LeClue. I thought it was great in those games, and don't see why it wouldn't work in this game. Fingers crossed for a native Linux version.
Cyberpunk point and click adventure Born Punk is out now
24 Jun 2022 at 7:23 am UTC Likes: 3
24 Jun 2022 at 7:23 am UTC Likes: 3
I backed this game on Kickstarter, but I'm on vacation, so I haven't had a chance to play it yet. I look forward to doing so when I get back home.
Comedy point and click adventure A Twisted Tale has a demo and Kickstarter live
21 Jun 2022 at 7:32 pm UTC Likes: 1
21 Jun 2022 at 7:32 pm UTC Likes: 1
Quoting: EhvisI played the short demo last year (it was only one screen). Did something get added now?I played the demo on Steam a few weeks ago, and it was still a single room then.
Hatsune Miku: Project DIVA Mega Mix+ comes to PC, works on Steam Deck / Linux
30 May 2022 at 2:50 pm UTC Likes: 1
30 May 2022 at 2:50 pm UTC Likes: 1
Quoting: elmapulYes, those are all valid points in general. I just think they are irrelevant to the point I was making, which is that the developer of the game, specifically, hasn't done anything to be worthy of your praise.Quoting: fleskyeah i can understand your pov, but still, we are much better runing an proprietary game on top of an open source operating system, than on top of any proprietary system, especially consoles. people complain about drm on pc, but consoles are basically DRM-Machines, and games may even add they own drm on top of the system level drm from consoles.Quoting: elmapulI think scaine's point here is that the effort invested into "pairing her with linux" in this case is very far away from the point of comparison, namely free software/artwork licenses.Quoting: scainei forgot to mention that she may be the most famous copyleft character out there...Quoting: elmapulspeaking of hatsune miku, she IS creative commons, the character was made to be used by anyone, so they decided that change her licence to creative commmons was the logical thing to do:Well, steady now. It's Deck-ready, but still uses Proton. And it's got Denuvo anti-tamper, so it's a straight no for me. Looks like fun though, and I do enjoy a rhythm game. Might pick it up if they ever remove the anti-tamper.
https://creativecommons.org/2012/12/14/hatsune-miku-joins-the-cc-community/ [External Link]
unfortunatelly its non comercial, you need an special licence to do anything comercial with her (wich is kind of a good thing, it may be impossible to make an game with such a quality without some kind of exclusivity of the use of the characters, not to mention they need to licence the song so composers get paid anyway)
considering that miku is creative commons, pairing her with linux make a lot of sense, it was an "crime" an "heresy" that this didnt happen before, but this is finally being fixed.
There's a few different ways a game can be made available for Linux:
#1: Game is distributed as free software - Perfect!
#2: Game is proprietary, but has a Linux version - Nice!
#3: Game only has a Windows version, but they take care to make it run well with Proton - Decent.
#4: It coincidentally works with Proton - Well, OK.
#5: It has intrusive DRM, but still somehow works because of a ton of effort made by a third party - Zero f***s given
This game happens to be at the very bottom of this scale.
people complain about drm on pc but they find an way to get ride of it, and later on when the company realise it was useless they often end up removing it anyway.
now, runing an native version would be ideal but...
there are a few issues with it, sometimes its easier to run the windows version of an old game on linux than the linux native build from the same game on linux, linux has historically an bad trackrecord of keeping backward comp, and no matter how many times we say "its solved now" we cant be sure its really solved until years have passed since the "fix" was done and things are still working.
not to mention that wine will ensure that most of the mods made for windows will also work on linux, and the modding comunity will be much bigger on windows in the short term, there is no way arround it until we fix our marketshare.
Hatsune Miku: Project DIVA Mega Mix+ comes to PC, works on Steam Deck / Linux
30 May 2022 at 10:30 am UTC Likes: 2
There's a few different ways a game can be made available for Linux:
#1: Game is distributed as free software - Perfect!
#2: Game is proprietary, but has a Linux version - Nice!
#3: Game only has a Windows version, but they take care to make it run well with Proton - Decent.
#4: It coincidentally works with Proton - Well, OK.
#5: It has intrusive DRM, but still somehow works because of a ton of effort made by a third party - Zero f***s given
This game happens to be at the very bottom of this scale.
30 May 2022 at 10:30 am UTC Likes: 2
Quoting: elmapulI think scaine's point here is that the effort invested into "pairing her with linux" in this case is very far away from the point of comparison, namely free software/artwork licenses.Quoting: scainei forgot to mention that she may be the most famous copyleft character out there...Quoting: elmapulspeaking of hatsune miku, she IS creative commons, the character was made to be used by anyone, so they decided that change her licence to creative commmons was the logical thing to do:Well, steady now. It's Deck-ready, but still uses Proton. And it's got Denuvo anti-tamper, so it's a straight no for me. Looks like fun though, and I do enjoy a rhythm game. Might pick it up if they ever remove the anti-tamper.
https://creativecommons.org/2012/12/14/hatsune-miku-joins-the-cc-community/ [External Link]
unfortunatelly its non comercial, you need an special licence to do anything comercial with her (wich is kind of a good thing, it may be impossible to make an game with such a quality without some kind of exclusivity of the use of the characters, not to mention they need to licence the song so composers get paid anyway)
considering that miku is creative commons, pairing her with linux make a lot of sense, it was an "crime" an "heresy" that this didnt happen before, but this is finally being fixed.
There's a few different ways a game can be made available for Linux:
#1: Game is distributed as free software - Perfect!
#2: Game is proprietary, but has a Linux version - Nice!
#3: Game only has a Windows version, but they take care to make it run well with Proton - Decent.
#4: It coincidentally works with Proton - Well, OK.
#5: It has intrusive DRM, but still somehow works because of a ton of effort made by a third party - Zero f***s given
This game happens to be at the very bottom of this scale.
After a long wait, Psychonauts 2 has an official Linux version now
24 May 2022 at 6:06 pm UTC Likes: 7
24 May 2022 at 6:06 pm UTC Likes: 7
Yay! :grin: :heart:
Little Inferno gets a newer Linux port, and improved Steam Deck compatibility
13 May 2022 at 5:56 pm UTC Likes: 1
13 May 2022 at 5:56 pm UTC Likes: 1
Quoting: Liam DaweCuriously, I got a strange buzzing sound instead of some of the audio with the new 64bit version of the game. Deleting the "libopenal.so.1" file in the "lib64" folder seemed to solve that. No issues after that.Thanks for the tip. :smile: I had the same issue, but that fixed it.
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