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Latest Comments by elmapul
Valve has formally announced the Steam Deck, a portable handheld console with SteamOS
16 Jul 2021 at 11:35 am UTC Likes: 1

1280 x 800px (16:10 aspect ratio)
i hate 16:10, sigh i prefer 16:9

Connectivity
"Bluetooth
Bluetooth 5.0 (support for controllers, accessories and audio)
Wi-Fi
Dual-band Wi-Fi radio, 2.4GHz and 5GHz, 2 x 2 MIMO, IEEE 802.11a/b/g/n/ac"
no 3g/4g/5g? they are crazy or expect people to pair it with their phone to play on the go?

"Approx. 120 grams"
impressive!

"Once you've logged into Steam Deck, your entire Steam Library shows up, just like any other PC. You'll be able to find your collections and favorites - exactly where you left them."
i doubt all games will work, there is only 4 months for the realse.

and speaking of that, they are sending devkits now? inst a bit too later? i mean, they plan to relase this thing at the end of this year, right?

"It's an open system too, since it's basically a PC in your hands. Valve said "you can install third party software and operating systems""
i saw this movie before, once the government of my country tried to push linux, but everyone installed an pirated version of windows instead.
hopefully things are different now, with more games avaliable for linux than ever, but i'm tired of creating fake hopes.
considering the the base version only have 64GB of storage, running linux on it may actually be the smarth move.
but how many triple a games people will be able to install?
and loading files from an external storage might be too slow, it should have an system with priorities for some files on an device with an realiable loading speed (internal storeage) and other files wich may not be required loading from external storage when/if avaliable.

"Steam Deck starts at $399, with increased storage options available for $529 and $649. "
for an launch price this seems ok, but they need to cut this price to 300 if they want to compete with switch, people really value the price of an device, they gave up purchasing ps4 in favor of xbox one last gen for an 50U$D difference in price, they can do the samething again with this one.

from the ign article:
"Pierre-Loup Griffais: Bem, há uma grande variedade de experiências lá. Demora cerca de 2 a 8 horas,
Portal 2 por quatro horas nele. Se você limitar a 30 FPS, estará jogando por 5 a 6 horas."

2 hours in the worst case scenario? that should not be an option for an brand new battery, imagine on an used one.
and portal2 is an...
ok this thing is target at retro gaming, there are some modern games on it, but it will not least until the end of the generation if you want to play the lastests relases.

i'm afraid that valve didnt learned nothing from steam machines fiasco, at least people seem excited about this one right now.
(and by people i mean the average joe, not linux users)

Stadia gets more generous revenue models plus a porting toolkit for DirectX to Vulkan
16 Jul 2021 at 10:45 am UTC Likes: 1

Quoting: furaxhornyx
Quoting: elmapul
Quoting: furaxhornyx
Quoting: elmapul[...]
i mean, if we didnt got more marketshare, what will be the result of that then? simple, the ultimate drm, and as soon as they start making more cloud exclusive games , we can kiss goodby to preservation, say hello to region locking and regional censorship will be impossible to avoid.
"...but that's without our <insert well-known brand> VPN solution !" :grin:
W.R.O.N.G.

we cant rely on VPN forever because cloud gaming has an magic thing called "input lag", the light speed has an limit, you cant send an signal for an server in the other side of the world and receive the result in less than 1/7 second, even in an straight line without any processing involved.
now add the detour to the vpn servers, and other detour from an straight line+the time to process, encode and decode the image and we quickly see the limits of this tech.
its not an big deal if you live close to the servers, but as i said, what if the game is exclusive to another country and to the cloud?

and what if they decide to stop distributing/selling the game because the rights to an character expired or something like that?
I know, but most VPN sellers will market you otherwise :wink: (I think I have even seen the argument of "going through our servers will in fact reduce your lag")

I was just replying in a sarcastic way to the argument of region locking / unavailable content.
oh sorry, i'm really slow with sarcasm

Stadia gets more generous revenue models plus a porting toolkit for DirectX to Vulkan
16 Jul 2021 at 8:13 am UTC Likes: 2

Quoting: furaxhornyx
Quoting: elmapul[...]
i mean, if we didnt got more marketshare, what will be the result of that then? simple, the ultimate drm, and as soon as they start making more cloud exclusive games , we can kiss goodby to preservation, say hello to region locking and regional censorship will be impossible to avoid.
"...but that's without our <insert well-known brand> VPN solution !" :grin:
W.R.O.N.G.

we cant rely on VPN forever because cloud gaming has an magic thing called "input lag", the light speed has an limit, you cant send an signal for an server in the other side of the world and receive the result in less than 1/7 second, even in an straight line without any processing involved.
now add the detour to the vpn servers, and other detour from an straight line+the time to process, encode and decode the image and we quickly see the limits of this tech.
its not an big deal if you live close to the servers, but as i said, what if the game is exclusive to another country and to the cloud?

and what if they decide to stop distributing/selling the game because the rights to an character expired or something like that?

Stadia gets more generous revenue models plus a porting toolkit for DirectX to Vulkan
14 Jul 2021 at 1:23 pm UTC

Quoting: jrtI'm not a fan of the DirectX support. Until now, I haven't seen a single game that made it from Stadia to the Linux desktop.
The good thing about Stadia was that it resulted in knowledge about Linux development and the Vulkan API in the studios (+ support in their tech-stack).
The one positive takeaway from the presentation is in my eyes that their porting toolkit helps with the 64-bit adoption in game studios.
its worse than that.
many people played games on consoles and consoles alone, that didnt solved our issue with the lack of marketshare, people who played on consoles didnt used linux, so even if those games became avaliable to play on linux thanks to stadia, that wont magically change our marketshare.

and if our marketshare dont change, then they have no reason to support it.

i fear that the cloud future will be nebulous.

i mean, if we didnt got more marketshare, what will be the result of that then? simple, the ultimate drm, and as soon as they start making more cloud exclusive games , we can kiss goodby to preservation, say hello to region locking and regional censorship will be impossible to avoid.

Stadia gets more generous revenue models plus a porting toolkit for DirectX to Vulkan
14 Jul 2021 at 1:19 pm UTC

maybe google pulled an "FNA " but on directX instead of xna?

Linux Foundation launches the Open 3D Engine based upon Amazon Lumberyard
8 Jul 2021 at 9:36 am UTC Likes: 1

Quoting: Creak
Quoting: elmapulunreal is source code avaliable though
As Liam said, it's still proprietary.
And as for Unity, you can browse the C# code here: https://github.com/Unity-Technologies/UnityCsReference [External Link]

Indeed, you don't have access to the C++, but you can take a deeper look into what's happening (and Unity is using C# more and more over C++)
ok i decided to finally read the licence after so many years of reading the news that epic "open sourced it" and you are right, it may be usefull for those who want to learn how its done, but its almost useless for those who want to reuse it.
its not as useless as unity licence, but its HUGE and from the little that i saw i can see how its not even close to an free licence.
its much worse than GPL, Mit, Appache.

now i'm depressed to know that the human species gave millions to epic to the point they were able to build something like unreal 5... and its licence is almost as bad as an full proprietary licence.

Linux Foundation launches the Open 3D Engine based upon Amazon Lumberyard
7 Jul 2021 at 2:20 pm UTC

Quoting: Ehvis
Quoting: PhiladelphusI don't recall ever hearing of the Amazon Lumberyard engine before. What kinds of games has it been used to create? :huh:
The only one I know of is Crucible [External Link], which didn't turn out too well.

There is also Star Citizen which started out on CryEngine but "switched" to Lumberyard at some point for reasons that I don't remember. However, since SC basically forked it as well, this should now be considered a third cryengine fork.
epic licenced unreal code to tons of developers in the past, if we go by that logic almost no one used unreal ever, they just used an fork of it.

Linux Foundation launches the Open 3D Engine based upon Amazon Lumberyard
7 Jul 2021 at 11:38 am UTC

Quoting: KristianThis is MIT/Apache... so Valve, Epic, CryTek, Unity, id Software, the Godot people etc etc can all use code from this in their own engines if they want to.
yes, but its not so easy to integrate.
maybe godot should get their render, maybe as an alternate option (eg: opengl 2, vulkan, cryengine =p)
i'm not sure how hard it would be to do, blender has tons of render options so it might be possible, but godot is taking forever to make the vulkan render for a reason

Linux Foundation launches the Open 3D Engine based upon Amazon Lumberyard
7 Jul 2021 at 1:20 am UTC

"With the likes of Unity and Unreal Engine being the biggest around currently, both of which are proprietary"
unreal is source code avaliable though

Tilt Five, an upcoming tabletop holographic gaming system developed with Linux
24 Jun 2021 at 9:56 pm UTC

very nice story that she told on the second video, it worth watching, i gotta finish watching it later