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Latest Comments by Nanobang
Proton GE compatibility layer has a big new release up
7 July 2020 at 12:31 pm UTC

Liam Dawe
NanobangLiam, I'd like to suggest adding this, whole-cloth, to your already existing Proton/SteamPlay primer. This article was exactly the kind of concise-but-clear info someone like me wonders about. Really excellent work!
We have a dedicated page, which links to a proper guide ;)

Do please consider adding this to your excellent beginner's guide? (I called it your primer, but this is what I was thinking of :))

What have you been playing on Linux? Come and have a chat
6 July 2020 at 12:45 pm UTC Likes: 1

Dying Light. My friend and I are only about halfway through the first play-through and are already Legendary lvl 6. We'll often spend hours just running around killing zeds without doing a mission. I mean, we set out to do a mission, but get distracted killing zombies en route and ... well, you get the picture. We're having a lot of fun. ;)

Valve silences the bots in Team Fortress 2, TF2 Classic Mod out now
6 July 2020 at 12:36 pm UTC Likes: 3

Pity about the limitations for new players, but a small sacrifice to keep the shit-slinging sub-humans from spoiling the fun of actual people just trying to play a game. Players don't cheat, cheaters don't play, and assholes only ever spew shit. Hit 'em with the ban hammer until they're ban-hamburger!

Proton GE compatibility layer has a big new release up
6 July 2020 at 12:26 pm UTC Likes: 1

Liam, I'd like to suggest adding this, whole-cloth, to your already existing Proton/SteamPlay primer. This article was exactly the kind of concise-but-clear info someone like me wonders about. Really excellent work!

11 years ago this month GOL was created, Happy Birthday to GamingOnLinux
2 July 2020 at 12:58 pm UTC

Congratulations Liam and Co., and thank you!

Chrome OS appears to be edging closer to Steam support with Linux
2 July 2020 at 12:45 pm UTC Likes: 2

Whenever I think of Google using Linux, I think of how Google make things from that can't be used in Linux.

I can't get any more excited about Chrome OS than I can about Android ... both of which are based on Linux, but neither of which are actually Linux --- thus the need for a VM to run Linux's Steam client.

I really don't feel gaming on Chrome OS is any more appropriate to Linux gaming than gaming on Android is, really.

7 Days to Die 'Alpha 19 Experimental' is out with HD Zombies
30 June 2020 at 1:57 pm UTC

Admittedly, I haven't been to Navezgane since v. 18, so things may be different now, but I've been playing since v.8 (I think) and I have a couple combat pointers you may find helpful in the early game:

scainea) The starting bow seems mildly less useless. Still not great, but at least I was hitting with it more than not. That's a relief!

Since I love the bow, even the early one, I find it far from useless (or vise versa) but you gotta land --- often multiple --- headshots, two or three as I recall, fwip, fwip, thunk. You'll also have to learn to gauge the arc on the shot. The starter bow isn't very powerful, as is only proper, so aiming above the head is normal at range. Pay attention to the visual space between the tip of the arrow and the target's head. If you overshoot, reduce the space a bit, and if you undershoot, increase the space.

scaineb) Melee feel chunkier. It was always a game that didn't quite "connect" before, and there's still that strange distance that you need to just experiment with to know when you can hit, but they can't. In the past, that felt a bit floaty, but now it feels more solid. Can't wait to get my sledgehammer to try it out more... directly.

It's true you gotta experiment with how close you need to be to hit the zombies, but it's not random, I don't think. It seems to equate with the length of the weapon in hand. In most cases, in the hurly-burly of a fight, if you're able to hit them, they're probs able to hit you. And the shorter the weapon, the more likely that is to happen. Rather than worry overly about that exact distance, I focus on quickly jumping in and out of striking distance and, or trying to get on their side or behind them. Jump forward (usually right after they take an unsuccessful swing) whomp 'em, then immediately jump back again. Rinse, repeat. :)

First-person melee combat expands in Paint the Town Red
30 June 2020 at 1:11 pm UTC

I bought this game on a lark (and on sale, I'm sure) back in 2016, played it for a few hours with a buddy and put it out of my mind. It was good fun and seriously funny. I couldn't stop smiling at the earnest expressions plastered on the faces of everybody's oversized cube heads, a sublime, cartoon-y mayhem.

Back then, there simply wasn't much to it, a handful of scenarios, the arena, and it was over. I was glad when I would see that it had an update (because its an Early Access game, and it meant that the game was still being developed) but I really never paid much attention to what was being updated.

Now it has a campaign? I'm gonna have to play it again, see where it's at! I highly recommend it to all but the dourest of gamers. You don't have to be at all into FPSs, if you have a sense of humour, if you still laugh at Chuck Jones era Warner Brothers cartoons, then you're gonna enjoy this game!

Oryx Pro is the first System76 laptop with Coreboot, Open Controller Firmware and NVIDIA
26 June 2020 at 12:18 pm UTC Likes: 2

Well, that's going on my List of Toys I don't Need but Really Wish I had Anyway. Sigh, if only I had a few more children I could sell for medical experiments ...

The Steam Summer Sale 2020 is live with a Points Shop
26 June 2020 at 12:08 pm UTC Likes: 1

There are a number of exceptionally low prices for things on my wishlist this time around, so, even though I don't need to add to a backlog I'll never see the end of in my lifetime, I can rest easy knowing my grandchildren and great-grandchildren will have video games to play. (I'm going to leave my account details to them in my Will :))