Latest Comments by Comandante Ñoñardo
Valve have updated Steam Play with the 3.16-1 beta based on Wine 3.16 and new DXVK
13 Oct 2018 at 7:34 pm UTC
13 Oct 2018 at 7:34 pm UTC
For some reason, Bioshock 2 doesn't work anymore.. It just crash.
Hot on the heels of the latest release of the Vulkan API, DXVK 0.90 is now out with Stream Output support
13 Oct 2018 at 7:12 pm UTC Likes: 1
13 Oct 2018 at 7:12 pm UTC Likes: 1
Quoting: BrisseBut the Feral port is using the obsolete OpenGL.. I guess now they can update the port for to use Vulkan instead.Quoting: Comandante ÑoñardoIs Stream Output the feature that LIS: Before the storm needs for to be rendered properly with Vulkan?Yes, but it's mostly irrelevant now that we have the Feral port. Great news for non ported games though.
Hot on the heels of the latest release of the Vulkan API, DXVK 0.90 is now out with Stream Output support
13 Oct 2018 at 4:50 pm UTC
13 Oct 2018 at 4:50 pm UTC
Is Stream Output the feature that LIS: Before the storm needs for to be rendered properly with Vulkan?
A new stable Steam Client update is out, with fixes for Steam Play and more
13 Oct 2018 at 12:59 am UTC
13 Oct 2018 at 12:59 am UTC
Quoting: EikeAnd what about steamplay reviews made by Liam.Quoting: ZeloxIs it possible to get some kinde of steam play review? How some games run under proton on linux :) ?https://spcr.netlify.com/ [External Link]
A new stable Steam Client update is out, with fixes for Steam Play and more
12 Oct 2018 at 5:20 pm UTC
12 Oct 2018 at 5:20 pm UTC
Latin American Spanish language support for SteamI find that pointless... Few steam games have true Latin American language support (Dishonored 2 and Rise of the Tomb Raider, for example)...
The recent Steam Play beta is now out for everyone, plus a minor beta update
11 Oct 2018 at 3:30 pm UTC
11 Oct 2018 at 3:30 pm UTC
I wonder the purpose of the Track prefix files [External Link] feature.
I guess Proton will have several versions of WINe and will run the more appropriate for each game...
I guess Proton will have several versions of WINe and will run the more appropriate for each game...
Mark of the Ninja Remastered from Klei Entertainment due out on October 9th
9 Oct 2018 at 6:30 pm UTC Likes: 1
9 Oct 2018 at 6:30 pm UTC Likes: 1
The game has been released...
Will Liam make a technical review?
Will Liam make a technical review?
The Steam Play whitelist just had a large update including The Witness and Wolfenstein: The Old Blood
6 Oct 2018 at 9:43 pm UTC Likes: 1
Example:
Sniper Ghost Warrior 3:
minimum
This should give you solid 30FPS @720p with graphics presets at low.
Recommended:
And this should give you solid 60FPS@1080p at Low-Medium
But, while it works OUT of THE BOX, after few hours of gameplay, the sound begins to turn choppy and distorted.
So, it will be irresponsible to whitelist it... (but, maybe is a Pulse issue and not a Proton Issue)
6 Oct 2018 at 9:43 pm UTC Likes: 1
Quoting: LeerdeckI think they must focus first on Big games and big franchises, and test each game following just the official hardware requirement listed on each game store page.Quoting: Comandante ÑoñardoI just want to know what is the criteria used for to whitelist games...Simple. it must work on every system as if it would be a native game. It must work on Nvidia and AMD cards without any extra steps. That means massive testing and they can't just blindly trust fan sites with their anonymous tests.;)
and what is the criteria for to choose those specific games and not other games.
Example:
Sniper Ghost Warrior 3:
minimum
i3 3240 3.4 GHz or AMD FX-6350 3.9 GHz
8 GB RAM
NVIDIA GeForce GTX 660 2GB or AMD Radeon HD 7850 2GB This should give you solid 30FPS @720p with graphics presets at low.
Recommended:
AMD FX 8350 Wraith or Intel Core i7 4790 or equivalent
16 GB RAM
AMD Radeon™ RX 480 4GB or NVIDIA GeForce(R) GTX 1060 3GBAnd this should give you solid 60FPS@1080p at Low-Medium
But, while it works OUT of THE BOX, after few hours of gameplay, the sound begins to turn choppy and distorted.
So, it will be irresponsible to whitelist it... (but, maybe is a Pulse issue and not a Proton Issue)
Quoting: g000hWhat about your game stats? I understand that playing via proton has an issue with your perk stats and everything goes to 0 .Quoting: GuestHave you tried Killing Floor 2 yet? Eager to know how that runs since I dual-boot to play that game ALOT, would be great having it run flawlessly on Linux seeing as how Tripwire never gave us that native port they promised.I'm having a go trying Killing Floor 2 on Proton right now. Note that there is every possibility that if it works for me then it won't work for you, and vice versa. Anyone else want a try - It is a 23GB download (tsk).
In-fact I feel Tripwire should work with Valve to help KF2 work good under proton, feel like it's the least they could do after failing to keep their promise of a native linux port
Okay, well GOOD NEWS. Off the bat, no tweaking, it worked okay on my Debian Buster, Ryzen 5, GTX 1080ti, Nvidia driver 390.87 system. I try to run all my games at 4K resolution (3860x2160) and it was working at that res, but it seemed the frame-rate or responsiveness was a bit off, so I did get fiddling around with command-lines and graphics settings.
First minor surprise was that changing resolution barely affected the responsiveness of the game. In games where I have had slow-downs in the past, I've dropped resolution and BAM, loads more FPS and the game feels more perky. Certainly I have resorted to doing that while playing SCUM on Proton (and it helped a lot).
So, instead of dropping resolution, I adjusted the anti-aliasing, lens bloom, DOF, and other effects (while keeping the textures on Ultra - my graphics card should be okay with that). With a fair bit of tweaking it did improve the responsiveness during game-play.
Also I had a go with some command-line settings, to see what they would do:
PROTON_USE_WINED3D11=1 %command%
- this worked and seemed a teeny bit quicker but introduced graphical artefacts.
PROTON_NO_ESYNC=1 %command%
- this worked and might have slightly improved performance, no graphical issues.
Noting that the Killing Floor 2 "Proton" Window on startup mentions that it is running in 64 bit with Direct X 11. As such I expect the graphical beauty isn't as great as if it were using Direct X 12. Still, even so, it does look pretty decent as it is.
The Steam Play whitelist just had a large update including The Witness and Wolfenstein: The Old Blood
6 Oct 2018 at 4:07 pm UTC
6 Oct 2018 at 4:07 pm UTC
I just want to know what is the criteria used for to whitelist games...
and what is the criteria for to choose those specific games and not other games.
and what is the criteria for to choose those specific games and not other games.
Valve have pushed out a new Steam Play beta with DXVK 0.80 and more
3 Oct 2018 at 5:36 pm UTC Likes: 1
3 Oct 2018 at 5:36 pm UTC Likes: 1
For some reason, after installing the beta, the CTRL key is not detected anymore by games...
Every time I push it, some little round shape orange light appear in the middle of the screen and the games don't respond to the key as the used to do...
Switching back to 3.7-6 don't solve the problem.
UPDATE:
Oh no! It seems is an Ubuntu issue.
Something goes broken after a recent update ¬¬
UPDATE 2:
It seems that The Ctrl problem happen only on GNOME/GNOME CLassic; using Ubuntu with XFCE works.
It seems They broke something in GNOME recently...
UPDATE 3:
Solved!
Days ago, playing with GNOME tweak tool; under Keyboard & Mouse, by accident I enabled "Show location of pointer"...disabling it solved the problem..
40 years and still a newbie ¬¬
Every time I push it, some little round shape orange light appear in the middle of the screen and the games don't respond to the key as the used to do...
Switching back to 3.7-6 don't solve the problem.
UPDATE:
Oh no! It seems is an Ubuntu issue.
Something goes broken after a recent update ¬¬
UPDATE 2:
It seems that The Ctrl problem happen only on GNOME/GNOME CLassic; using Ubuntu with XFCE works.
It seems They broke something in GNOME recently...
UPDATE 3:
Solved!
Days ago, playing with GNOME tweak tool; under Keyboard & Mouse, by accident I enabled "Show location of pointer"...disabling it solved the problem..
40 years and still a newbie ¬¬
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