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Latest Comments by Xaero_Vincent
Valve continues to improve Linux Vulkan Shader Pre-Caching
30 May 2020 at 8:21 pm UTC

This is interesting.

I've seen this Vulkan shader pre-compile feature try to compile shaders for OpenGL games like Deus Ex Mankind Divided?

It also tries to do it with Proton games that have other launchers like Uplay behind them and just get stuck at 0%.

Wine 5.9 is out with major WineD3D Vulkan work
22 May 2020 at 8:10 pm UTC Likes: 2

So any examples of WineD3D Vulkan vs DXVK? Anything Vulkan work yet? I'd like to try it out.

Valve drops support for SteamVR on macOS to focus on Linux & Windows
1 May 2020 at 6:14 pm UTC Likes: 2

Gaming will only get worse for Mac users when Apple finally drops the ball and entirely removes their deprecated OpenGL support. This will mean only 64-bit Metal games will work and all the past games not updated for it will be SOL. It also means that it will completely break OpenGL-based WineD3D that Wine uses for DirectX 9 support for Mac games. In fact, Wine is completely broken on Catalina and requires a special build of Crossover that supports 32 to 64 bit thunking and introduces new bugs and problems.

Furthermore, Apple is reportingly planning to slowly transition their Macs to the ARMv8 platform that their iPhones and iPads use. When that happens, it's fair to assume that Steam will no longer work at all or it will have to run with with an x86 translation layer, reducing performance due to overhead.

If you like PC gaming, stay away from Apple Macs like the plague, unless you plan to install Windows or Linux on your x86 Mac. IMO, It's better not to give Apple your money in the first place.

Open source PS4 Remote Play client 'Chiaki' major release up with VA-API support
27 Apr 2020 at 6:05 pm UTC Likes: 1

Chiaki is pretty cool. Before it, I used the official Sony PS4 Remote Play client in a Windows VM in VMware on Linux and it worked almost as well.

Sadly, my PS4 in the bonus room can only connect via 2.4 GHz WiFi and the experience of the stream over that is very poor. Lots of glitching and artifacts and video stream / input lag and it's even worse if I connect it thru my range extender that adds latency.

Maybe I should invest in a Powerline Ethernet adapter or something?

Seriously scary game Alien: Isolation hits an all-time low price for Alien Day
27 Apr 2020 at 5:57 pm UTC Likes: 1

Quoting: C7zI love this game soo much I just can't play it on linux native port does not support surround sound and proton does through steam start up menu code but using analog sound card I get surround sound but no bass/lfe so it sounds soo flat have to play in windows to fully enjoy this title such a shame where linux would be my preferred choice.
Have you tried playing the game with 'steam-native', which doesn't use the steam runtime?

I remember reading on Archwiki that one benefit of playing a native game with that is surround sound can be made to work on certain games that otherwise wont due to the runtime having old libraries. That said, I still usually play with steam-runtime just to reduce the risk of ABI breakage. But native-runtime is worth a try.

https://www.archlinux.org/packages/multilib/x86_64/steam-native-runtime/ [External Link]

Legendary is an in-development community-made open source version of the Epic Games Store
27 Apr 2020 at 5:48 pm UTC Likes: 1

Not very useful IMO since EGS only serves Windows / Mac games and Wine is still needed anyway. Might as well just use the full EGS client. GOG Galaxy makes more sense since the store offer Linux games but not a Linux client.

Manjaro Linux 20.0 Lysia released with Xfce, KDE and GNOME editions - Snap and Flatpak support included
27 Apr 2020 at 3:09 am UTC

My computer was a Manjaro system that I then converted to a pure Arch installation after it took too long for them to release updated Nvidia drivers--I got impatient after a week of waiting. I like my OS bleeding-edge with Arch's testing repositories also enabled and update more than once a day.

Manjaro is a great choice for people wanting a bit more polish, stability, and less frequent updates.

Google has opened up their Stadia game streaming service, two months free Pro too
8 Apr 2020 at 8:16 pm UTC Likes: 1

For those not able to sign up yet from the website, I managed to create a free Stadia account using the Stadia mobile Android app.

I'll probably give Pro a try but I feel GeForce Now has a *MUCH* bigger selection of games that don't work in Lutris/Proton compared to Stadia. Since I have a gaming computer already, cloud gaming is only useful when non-native games don't run in Lutris/Proton and I don't want to play AAA games on my phone with it's tiny screen.

One big advantage I see with Stadia is that it has Red Dead Redemption 2, while GeForce Now doesn't and will probably never work in Wine due to how it uses both DirectX and Vulkan simultaneously.

On the other hand, GFN has tons of anti-cheat enabled titles borked on Linux like Fortnite, Apex Legends, PUBG, Hell Let Loose, WW3, Paladins, Darwin Project, Rust, etc. GeForce Now works on Linux with the Android VM. I posted instructions on how to set it up. Unfortunately, it seems most people are having major issues getting their Android VM to work like mine, so I'm almost tempted to just create a pre-built QEMU VM image and script that people can download and use with almost no setup at all.

X-Plane 11.50 has a first Beta with Vulkan API support which should improve performance
3 Apr 2020 at 10:55 pm UTC Likes: 1

Quoting: knroWith NVidia latest drivers here but getting Vulkan Error!

steamoverlayvulkanlayer.so: wrong ELF class: ELFCLASS32

What to do?
Saw someone mention the files in that folder causing issues. Maybe try this script and see if it works for you with the native Linux version of the game:

#!/bin/bash
# xplanefix.sh

killall steam
rm ~/.local/share/vulkan/implicit_layer.d/*
sleep 5
steam &

while [ 1 ]; do
sleep 1
if [[ $(pidof steam) ]]; then
if [[ $(ls ~/.local/share/vulkan/implicit_layer.d) ]]; then
sleep 10
rm ~/.local/share/vulkan/implicit_layer.d/*
steam steam://rungameid/269950
exit
fi
fi
done

DXVK the D3D 9/10/11 to Vulkan translation layer 1.6 update out
20 Mar 2020 at 7:19 pm UTC

Quoting: YoRHa-2B
Quoting: subBtw, do you know what the showstopper for RDR2 is? :)
There are multiple, but one of them is that the game uses both D3D11 and Vulkan at the same time and that just doesn't work on wine.
No way to explicitly set the sole renderer in a config file?