Latest Comments by Gerarderloper
Capcom shows off official video of Devil May Cry 5 on the Steam Deck
27 Nov 2021 at 12:36 pm UTC
27 Nov 2021 at 12:36 pm UTC
Quoting: KohlyKohlFor native Linux to take off, the number of gamers on Linux needs to go up first.Still waiting for the wave of EAC support to happen from devs like SCUM/DUST etc..
The Zink driver for OpenGL over Vulkan shows good performance on NVIDIA
19 Nov 2021 at 11:39 am UTC
19 Nov 2021 at 11:39 am UTC
OpenGL is still pretty useful for projects that don't need blistering fast API's. But if your making a next-gen game, yeah, OGL is dead in that respects!
Mesa 21.3 drivers out, plus NVIDIA 470.62.12 Vulkan Beta for Linux
19 Nov 2021 at 1:16 am UTC
VKD3D_CONFIG=dxr or dxr11
I don't know why my system completely folds over with RT. Makes no sense.
Also in those screenshots, doesn't seem very noticeable.
19 Nov 2021 at 1:16 am UTC
Quoting: Avehicle7887Despite all that, the Ray Tracing option is grayed out and I'm at a loss what I could be missing.You may have forgot about the below. With my 6800XT, it crashes the desktop, major failure.
VKD3D_CONFIG=dxr or dxr11
I don't know why my system completely folds over with RT. Makes no sense.
Also in those screenshots, doesn't seem very noticeable.
Beyond All Reason is shaping up to be a truly massive RTS
18 Nov 2021 at 11:37 am UTC
18 Nov 2021 at 11:37 am UTC
Seems like they've achieve more then what Ashes of the Singularity can do (a buggy af game), and Planetary Annihilation.
At least with unit count and performance.
At least with unit count and performance.
Mesa 21.3 drivers out, plus NVIDIA 470.62.12 Vulkan Beta for Linux
18 Nov 2021 at 11:33 am UTC
18 Nov 2021 at 11:33 am UTC
I tried to get RT working on CONTROL with my 6800XT but all it did was create a blackscreen and lock my desktop up among other things..
Kingdom Come: Deliverance gets shown off on the Steam Deck
18 Nov 2021 at 2:29 am UTC
18 Nov 2021 at 2:29 am UTC
Quoting: LeopardCry Engine Vulkan backend state is unknown; it is safe to assume both D3D12 and Vulkan backends in Cry Engine are not mature as D3D11.Crytek company announced a year or so back that their engine FULLY supports DX12 and Vulkan.. I don't know what the unknown part is. DX11 likely does not perform better, especially for this type of game which has way more entities then DX11 likes!
Crytek released their Crysis Remastered versions with D3D11 also.
Squid Game knock-off Crab Game now has a Linux version
18 Nov 2021 at 2:26 am UTC
18 Nov 2021 at 2:26 am UTC
For people who like giggling like little girls with their friends :smile:
Fortunate for me I have no friends :neutral:
Fortunate for me I have no friends :neutral:
SteamVR Overlay not working on Arch or Manjaro Linux? Here's a fix
18 Nov 2021 at 2:25 am UTC
18 Nov 2021 at 2:25 am UTC
The VR kit I was expecting to get next month (DecaGear1) has been delayed by another 12months so no VR for me.
It's rather unfortunate as it's release will likely be after many other options appear, they didn't have much competition in Q4 '21 or Q1 '22. They could find themselves releasing a outdated feature poor headset if not careful!
It's rather unfortunate as it's release will likely be after many other options appear, they didn't have much competition in Q4 '21 or Q1 '22. They could find themselves releasing a outdated feature poor headset if not careful!
Kingdom Come: Deliverance gets shown off on the Steam Deck
17 Nov 2021 at 1:08 pm UTC
17 Nov 2021 at 1:08 pm UTC
Ironically the graphics engine this game runs on has supported Vulkan API for a while now. They don't seem all that interested in updating it for gamer benefit.
NVIDIA takes on AMD FSR with their new open source Image Scaling
17 Nov 2021 at 3:32 am UTC Likes: 1
17 Nov 2021 at 3:32 am UTC Likes: 1
FSR still has some sharper texture handling but I suppose you can fix that issue with vkbasalt.
I would like them to put some more effort into distance detail enhancing rather then up in your face comparisons. Often these scaling systems break down when dealing with medium to long range objects/textures etc...
I would like them to put some more effort into distance detail enhancing rather then up in your face comparisons. Often these scaling systems break down when dealing with medium to long range objects/textures etc...
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