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Latest Comments by Ehvis
Psychonauts 2 releases to great reviews but the Linux support is delayed
26 Aug 2021 at 3:54 pm UTC Likes: 2

Quoting: BielFPsSo if we get in a state where wine / proton can 1:1 with native DirectX, without the need to rely on Windows, then their only choice would be port / open source DirectX, or sabotage using patent protected components Media Foundation, which is the case with this game.
Or they release DX13 and we can start all over again. I'm with mirv on this one. Going for DX on proton as the basis for Linux gaming is just keeping Microsoft in control of the pc gaming ecosystem.

Psychonauts 2 releases to great reviews but the Linux support is delayed
26 Aug 2021 at 11:14 am UTC Likes: 2

Quoting: NociferActually scratch that, the most annoying thing is that all these crowdfunding platforms like Fig are not subject to common law.
Actually, there is. Anything you pay for a crowd funding project is a donation that doesn't entitle you to anything in return. And people should really remember that before they open up their wallets.

Tower shields in Valheim will be a lot more useful in the Hearth & Home update
23 Aug 2021 at 5:40 pm UTC Likes: 1

I'll take the buckler. Trolls won't stand a chance!

The GOG Games Festival is live with new games and lots on sale
21 Aug 2021 at 11:46 am UTC

Quoting: Comandante ÑoñardoWasn't ?pp=b2a10a6c3dcadb10c8ffd734c1bab896d55cf0ec your gog affiliate stuff?
I'm confused
Basically GOG sold out there affiliates to a marketing company and now all affiliate links run through that company. Possibly more. From the 5 seconds I took to look at their site, I decided to block them because it gave me way too many red flags.

The GOG Games Festival is live with new games and lots on sale
19 Aug 2021 at 3:27 pm UTC

Quoting: EagleDeltaThis is what I get when I try to click any of the links.

!error page [External Link]
Looks like a block on the adtraction.com domain, which is what the affiliate links run through now. I have it too (an ublock one anyway), but I added it on purpose.

Having VR issues on Linux? You should look to disable async reprojection
18 Aug 2021 at 11:08 am UTC Likes: 2

The overlay issue doesn't bother me so much. I only rarely see the overlay and I can keep my head still when I really need it.

The crashes are highly annoying. They primarily happen with games that have low or inconsistent framerates or from other sources of big stutters. Last week I played Groove Gunner for two hours without issues, but BL2VR crashed in minutes. Well, not actually BL2 that crashed, the game keeps running it's just he HMD display and tracking that stops working while the game keeps running.

As for async reprojection as a technology I have mixed feelings about it. On the one hand I can't deny the latency improvement, which is extremely pleasant. But it is not free of issues. Since the reprojection is strictly based on rotation, head movement (also the implicit movement of your eyes when you rotate your head) are not included. This results in visible perspective and parallax issues which you perceive as a slight distortion.

Another thing I noticed is that the rendering framerate sometimes takes a big hit. Async reprojection is supposed to prevent a drop in rendering framerate, but it doesn't seem to maintain that. Groove Gunner is again a nice example since I can pretty much maintain close to 120 fps. The times where it does dip below it's only a small amount and I never really noticed the dropped frames before async reprojection. But now I sometimes see the framerate of the moving objects (and hands) drop down to at most 60 fps, which is not particularly pleasant regardless of the smooth head movement.

Motion smoothing is supposed to correct for some of the above problems, but from what I've read most people on Windows don't find it worth it because it introduces artefacts. Which also makes me wonder if Windows users have the same issues with async reprojection or if "their" implementation is actually better.

It's hard to believe Selaco is running on GZDoom in the latest 3 minute trailer
17 Aug 2021 at 9:49 am UTC Likes: 1

Quoting: Liam Dawe
Quoting: EhvisLooking good. But why is it hard to believe that it's using gzdoom?
Well, the majority of stuff in GZDoom that I've seen has been very classic Doom styled, whereas this is very different. Of course there's examples that have also gone way beyond original Doom but most of them stick closer to the retro.
I suppose it's different for me because I'm pretty familiar with the original Doom engine and map definitions (I even made a couple of maps back in the 90s). So even when I see the games that look more like the original, I still notice how much more advanced things are compared to what it used to be way back.

It's hard to believe Selaco is running on GZDoom in the latest 3 minute trailer
16 Aug 2021 at 12:40 pm UTC Likes: 1

Looking good. But why is it hard to believe that it's using gzdoom?

Open 3D Engine should now run properly on Linux without extras
11 Aug 2021 at 10:20 am UTC

Quoting: TheRiddickIts going to be hilarious if they get Vulkan happening before RSI... (starcitizen)
But would hacked together Vulkan support really be better than an engine that targets Vulkan as primary (maybe even only) future API?

UE4 already gives you the answer though.