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Latest Comments by Whitewolfe80
A.W.O.L. is a new FREE retro FPS using the Build Engine (Duke Nukem 3D, Ion Fury)
23 Sep 2022 at 12:54 pm UTC

Quoting: Avehicle7887Looks nice, would play if it didn't require you to install Steam to download it.
I know valve are a corporation but just curious about your objections to using steam are you a stallmanite where if it's not open source you don't touch or is it the drm

DOSBox Staging 0.79.0 is out now
23 Sep 2022 at 12:50 pm UTC

Quoting: Craggles086So the official DOSBox is version 0.74-3, and this Staging is version 0.79.

No one thinks we might be ready for a version 1 yet, after how many years of DOSBox?
Yes but dos box is not in active development so never for 1.0 but dosbox staging may well do as it's actively in development

Proton Experimental fixes up Red Dead Redemption 2, gets more games working
9 Sep 2022 at 3:40 pm UTC

Quoting: slaapliedjeThis just reminds me that I really should start playing Red Dead Redemption 2... but I also have Cyberpunk to play...
Goods news you miss nothing by not playing cyberpunk

Prodeus cancels the Native Linux version, focusing on Proton compatibility (updated)
7 Sep 2022 at 11:20 am UTC Likes: 1

Quoting: SpykerUnfortunately this is a trend that will go on in the future.
Making native Linux games is hard especially when you have to deal with third party engine which may not handle Linux as well as Windows.
Its almost as if a technology where developers have to put zero effort into making a linux port would have an effect on native games oh gee sure wish someone saw that coming. Obiviously we all knew this was a posbility and i remember some people saying "yes but real developers will still make native games".
i remember have that exact comment thrown my way. My reply no they wont why bother if you target the largest market and no pay a penny for a linux version and leave a third party to handle all the error logs and fixing various issues. Lets face it here i ll be generous here we about 2 percent of the market now if you include steam deck. If its my job to make a profit for the company and keep it a float I am not going to make linux my priority or pay for a linux developer or Ryan C Gordon to port it for me, when i can let valve fix and fund making my game work on linux.

But it does go back to my main point i made 3 years ago 2 percent of sales to game made on budget of under 500k is a hell of lot of sales so there is insentive there to make sure you linux fu is strong enough to put out a native version. But if your say Sega and you dont see the benefit any longer in funding feral to port anything anymore because valve will do it for free or without a licence agreement then your going to pick zero cost each time.

Splitgate development is over, as the devs move onto their next game
3 Sep 2022 at 6:30 am UTC

Quoting: SlickMcRunFastIt was fun and a much needed break from battle royal games. LAN party in the grave yard with Ballistic Overkill.
Ballistic overkill is actually still going its just only community servers of which there are a handfull but i got into full games for about two weeks before school holday here in the UK. But It is a shame about splitgate turns out am very good at this multi player but only got about 200 hours in and it can be hard to get into full games during the week.

Waves and Waves 2: Notorious are now free after developer passed away
24 Aug 2022 at 9:51 pm UTC

Always said to lose someone to a very evil desease that takes people way before their time, Requiescet in pace (RIP)

Embracer Group to swallow up Tripwire, Tuxedo Labs, The Lord of the Rings
18 Aug 2022 at 8:17 pm UTC Likes: 1

Quoting: Eike
Quoting: randylEmbracer is freaking huge. I've been wondering how they've flown under the radar so well. Maybe it's because of their name change and how little known "Embracer" is. Embracer is the rebranded parent company of THQ Nordic and was also previously named THQ Nordic AB which owned THQ Nordic GmbH. They rebranded to Embracer in 2019.

Some of the subsidiaries Embracer owns and several are massive parent companies in their own right: Amplifier Games, Asmodee, Coffee Stain Holdings, Dark Horse Media, Embracer Freemode, Gearbox Entertainment, Plaion, Saber Interactive, and THQ Nordic. They've also merged several previous brands into their fold or into their subsidiary's holdings group.
Thanks for pointing out!
They also got Koch Media and Deep Silver, both well known at least in German speaking countries.
Everybody knows deep silver publisher of stalker developer of saints row

Embracer Group to swallow up Tripwire, Tuxedo Labs, The Lord of the Rings
18 Aug 2022 at 2:51 pm UTC Likes: 3

Quoting: ZlopezI wonder how long till the anti-monopoly laws will stop them?
Well they havent done anything about Warner brothers and disney so am guessing nothing

W4 Games formed to help developers using Godot Engine
10 Aug 2022 at 8:41 am UTC

Desperately needed because there are a ton of devs that dont even know that it exsists

GameMode performance tool from Feral Interactive version 1.7 is out now
29 Jul 2022 at 12:44 pm UTC

Quoting: SolarwingHey, we must take more optimistic attitude towards Feral. They made some good ports at a time. Maybe they have an ace up their sleeve. Who knows!
But actually it would be nicer if companies like Feral wouldn't be needed because devs develop multi-platform right away so we won't need any ports / compatibility layers / etc. but just can play it right away with a native perfectly well performing executable that ..... ... .. .wait ... my mind is just freaking out... i don't think we're there yet... will take a while 'til we get there and then hopefully we'll just remember feral well as someone that started the process and showed people that Linux is an awesome gaming platform........................... :dizzy:[/quote]That is a pipe dream and always has been. Not even bashing look when your 1 percent of the audience and even mac have a bigger marketshare than us why the hell would waste time money and resources porting a game to a platform where you wont make costs back. Valve have invested and as long as they continue to invest in vulkan and dxvk and graphic driver improvements from a gamer point of view its looking good. From a publisher point of view even better I do nothing i collect 100 percent profit from the sale and have spend zero on fixing my game and if am called on it I can say well it was never meant to be on your platform.

So from a business point of view here are the pros of porting to linux

Whistling noise here, if its an indie studio its worth it because if you spent around 250k making a indie game and its a niche audience the fact you make a native version if the game is cheap enough is probably enough for you to make your money back based on the it has a native version i ll support the dev. 500 sales makes a massive difference to a small studio. Where as 500 copies sold on linux to say Take 2 is meaningless